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Everything posted by KiskilleAcronym
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We all know how annoying some DayZ ambient sounds are. Hearing a closing fence in the middle of black forest isn't, at least in my opinion, realistic. Can be useful to remove unnecessary background noises. But use something nice for exchange. Players like to feel haunted my something when they visit Green Mountain. My idea is to add horror ambient to Green Mountain. Give the players something they would really like to see, hear or feel. Like a branch snapping. Wind blowing and scratching antennas of the radio tower. Just something to give you a real chill. If the community likes Green Mountain as a scary place, then make it a scarier experience. This idea does not just apply to Green Mountain. The devs can add areal ambients: for villages, forests, airfields, cities... Anything that would give us an even more astounding experience. At the end of the day, you have an ambient perfect game that anyone would enjoy listening to. This post doesn't cover Green Mountain exclusively. It's a discussion about the flaws and the things needed to be add to the sound system of DayZ. It's about doing a whole ambient overhaul. For example. In the woods you will hear birds singing, flapping wings, the leaves you thread on, branches snapping... Also this game does actually need an entire sound overhaul for immersions. A post made here suggested echoing when walking in the church: I think this should be made possible with the new engine. The whole point of ambient and sound is immersion and better experience. Random sounds like soda caps popping, random closing and opening fence (this is especially annoying if you find yourself on top of a tower or in a forest), dropping bullets...
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A very busy couple of weeks for the whole team has just ended....
KiskilleAcronym replied to SmashT's topic in News & Announcements
Thanks for the english lesson mate. Didn't know what optimise meant until you explained it to me. Now I can die in peace. -
A very busy couple of weeks for the whole team has just ended....
KiskilleAcronym replied to SmashT's topic in News & Announcements
This post just wrecked my brain. -
A very busy couple of weeks for the whole team has just ended....
KiskilleAcronym replied to SmashT's topic in News & Announcements
As always you ignore the most important things. Like fixing rubberbanding and optimizing the game. -
lol you just copied the post from: http://customcombatgaming.com/forums/index.php?/topic/3555-what-is-overpoch/ Like people already don't know what overpoch is...
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Seeing bullet counts in character/bag screen
KiskilleAcronym replied to timoseewho's topic in Suggestions
It is pretty realistic now. You should keep track of your bullets -
130 is surely the upper limit if you still want to have a winning chance on 1v1 fights.
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Why Dayz is the most tense game there is
KiskilleAcronym replied to archamedes's topic in General Discussion
You actually don't need to tell stories why DayZ is tense... -
How to use the long range scope?
KiskilleAcronym replied to Robert Neville's topic in New Player Discussion
You can't and will never be able to zoom in the WWII scope. It's not a glitch... -
Green Mountain (and other) Ambient
KiskilleAcronym replied to KiskilleAcronym's topic in Suggestions
Obviously you didn't read the post. This post doesn't cover Green Mountain exclusively. It's about doing a whole ambient overhaul. For example. In the woods you will hear birds singing, flapping wings, the leaves you thread on, branches snapping... Also this game does actually need an entire sound overhaul for immersions. A post made here suggested echoing when walking in the church: I think this should be made possible with the new engine. The whole point of ambient and sound is immersion and better experience. -
Good for you! You must be a true sniper using that scoped AKM (wink wink)
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A challenge for you all :)
KiskilleAcronym replied to Conrad_The_Comrade's topic in General Discussion
Just like Miki said: How about no? -
NEVAR!!!
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Topic should go to Off-topic threads...
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Green Mountain (and other) Ambient
KiskilleAcronym replied to KiskilleAcronym's topic in Suggestions
Your name tells us everything we need to know. -
I feel really bad now after what I done in DayZ xD
KiskilleAcronym replied to Brag (DayZ)'s topic in New Player Discussion
Don't feel bad. If you didn't know. It's just a game... -
DayZ in 7 seconds
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How to use the long range scope?
KiskilleAcronym replied to Robert Neville's topic in New Player Discussion
Every time you press "Page Up" you zero in 100m. To zoom in the weapon without holding the breath you need to press "Num +" "Num -" to zoom out. -
Green Mountain (and other) Ambient
KiskilleAcronym replied to KiskilleAcronym's topic in Suggestions
This is true. The developers said something about upgrading the engine or making a new engine. Something in that context. Let's hope they upgrade the audio as well. -
I am also experiencing bad weapon sway problems since game updated to 0.45. Hope they fix it on Wednesday.
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If you have a 75 rounds drum for AKM...
KiskilleAcronym replied to lordkalvaire's topic in General Discussion
Just saved me a 75rd. clip :p -
Bicycle Suggestions/Discussion [Official]
KiskilleAcronym replied to ianaconda's topic in Suggestions
Trust me... You're not. Everyone wants bikes, everyone is most probably going to get bikes. (later) -
Green Mountain (and other) Ambient
KiskilleAcronym replied to KiskilleAcronym's topic in Suggestions
This is SO TRUE. That's one of the reasons they should add in areal ambient sounds! -
ermahgerd. It's the German barefoot bandits clan!!!
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Green Mountain (and other) Ambient
KiskilleAcronym replied to KiskilleAcronym's topic in Suggestions
Haha, nice! But going off-topic a bit here :P