SamualACarver
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1st person cameraview is to low
SamualACarver replied to svisketyggeren's topic in General Discussion
I like playing in 1pp but the problem I have with it and I really hope this gets changed is you cant look around independent of moving. I know you can unlock the camera but with the camera unlocked you cant control the direction you are moving. They should both be totally independent of each other. Characters should be able to walk and change direction at the same time looking around like in real life. That is the problem with 1pp your ability to look around is totally hindered. Its makes it hard to view your surroundings and totally inhibits you awareness. It is a major limitation. 3rd person sort of makes up for this and gives you better awareness of your surroundings but it is also unrealistic since you can look over walls etc. Looking and walking should be totally independent of each other. Characters should be able to look around in any direction while at the same time moving in any direction. In real life a person in a Dayz situation would constantly be looking around like their head was on a swivel while at the same time steadily moving around in different directions. -
today i was enjoy happy surprise in my camp
SamualACarver replied to Shrub Rocketeer ™'s topic in General Discussion
So what if he called him "blackie" even if that wasnt the Players name and it was a black character. People need to get off this being over sensitive to race BS. Saying a person is black or white or whatever is no different than saying if a person was a man or woman. It is just part of the description of the person. If you are going to describe a person you met how well could you describe them if you didnt say what they looked like. How stupid would it be to describe someone you met and said. "I met a human" or is it more descriptive to say "I met a black guy today" or "I met a white woman today" A persons race or skin color is just part of who they are and when you mention it there shouldnt be any difference than mentioning a person sex, hair color, eye color etc. Being so overly sensitive to race is what keeps racist issues alive. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
SamualACarver replied to SmashT's topic in General Discussion
I have been having a lot of problems with zombie fighting. The problem I have is my weapon just passes right through the zombie. I have managed to kill them with a machete but it took a long time and for every 5 swings that seemed to pass right through the zombie maybe one would hit. Even with an axe I may have to swing 3-5 times before the hit counts. Its helped me get better at dodging zombie attacks but it is aggravating when it takes 5x more hits than it should to kill one. I was thinking that it was a desync issues. That what on my screen looks like a hit passing through the zombies head is actually totally missing him because the zombies actual position is different from what I see on my screen. Could that be it? -
This is not like real life at all. Wool is the best material there is for keeping you warm when it is wet. Wool retains about 80% of its insulating ability even when soaking wet.
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I have been having a very hard time keeping warm and have died of hypothermia a few times. One of my characters is right now near death. I have a down jacket on and my clothes are at worse worn. I have all bright green bars and can not get warm. When I played last the server I was on it was raining. I built a fire under a tree but the fire did absolutely nothing. I actually stood in the middle of the fire and nothing happened. Does rain somehow make fire not hot? I've tried everything I could think of. I tried lighting one of the portable stoves to warm my character up (inside a building so it should have worked better) and it did nothing at all even when I stood on top of it. How exactly am I supposed to warm my character up?
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How are we supposed to play the game right now?
SamualACarver replied to UltimateGentleman's topic in General Discussion
I have noticed it being harder after this update especially for a fresh spawn. It is hard to fight off a bunch of zombies with no weapons. I have had quite a few fresh spawns die within 5-10 mins. I have a question on how to deal with multiple zombies as a fresh spawn Here is the situation I have had happen a few times. Start out fresh spawn head toward a town a zombie comes from seemingly out of nowhere. I start punching him (except now it is a lot harder I used to be able to punch out a zombie without taking any damage now it takes 5+ hits for 1 hit to actually do damage) I am fighting one and then a 2nd zombie reaches me then a 3rd usually at least 1 is a crawler. So now I'm just getting my ass kicked and bleeding I have to run away. The zombies give chase and attract more zombies. I had 5 of them attacking me at once one time. I end up dead. I have had this situation have quite a few times since the latest update. How do any other people deal with this. Also I am having a lot harder time actually hitting zombies with a weapon. I have hits that I know should connect but dont. I kinda think that maybe I am de-syncing or lagging some times. Because I will take multiple swings at a zombie none of the hits register. But I will take hits from zombies that are facing the wrong direction. I think that I am safe from being hit because I dodged a hit the zombie moves past me and is now facing away from me it attacks the air and I get hit. Anyone have any advice on how to deal with this? -
The War on Wilderness - Reclaiming Myshkino
SamualACarver replied to Katana67's topic in General Discussion
I agree with you it would suck if Dayz went that way. I'm new to Dayz and havent played any games like it but I've watched a few videos of the mod and another game kinda like Dayz with massive bases and stuff. I saw a video of someone building a tower on that other game (cant remember the name) but they basically chopped down trees then magically had wood panels to stack together to build with. I thought that was stupid. I think Dayz should be realistic with building and if it was it would pretty much eliminate the problems you pointed out. I'm a carpenter and building a house is not at all an easy process even just an average size home can take months to complete. You shouldnt be able to chop down a few tress and have a house built in 30 mins. If Dayz took a realistic approach to building structures building anything more than a log cabin or stone house would be nearly impossible. I think the process for building even a small log cabin should be something like this. Clip from the movie "Alone in the wilderness" about Dick Proenneke a man that went to live alone in the Alaskan wilderness. This is him building his log cabin. http://www.youtube.com/watch?v=iYJKd0rkKss#t=112 Building even a small cabin is a lot of work and you need a lot of tools. I dont think that Dayz should include every detail in the building process of a log cabin but a Player should have to gather up at least 4-5 different tools, some rope and a variety of different building materials. To build a small cabin should probably take 20-30 man and game hours. So a single Player building a cabin in the woods should have to spend 20-30 game hours to build a small cabin. If you had 5 Players building one it should take 4-6 hours. Building a stone structure should be the same way. Also realistically you should be able to take apart other structures and use materials from those but you would need a vehicle to transport the materials to your building site. Doing it like this would keep people from building massive elaborate structures and doing stupid sh*t like you mentioned. A small cabin in the woods would be a very valuable thing. In the Dayz world there isnt any electricity and if there were it would be limited. There is absolutely no way anyone is going to build a massive multi-story building much less a concrete and steel military type base. If it was set up this way Players would be more likely to use already existing structures and fortify them. I think that it would be awesome if Players would have to claim a structure and then secure and defend it. It would be cool if clans could lay claim to a village or town or base and other Players and clans could fight to take them over. Making the building process more realistic and difficult to do would make claiming even a small village very hard to do. Pretty much you would have to build a log or stone wall around the entire village like a mid-evil village would have been. Something that would take 100's of man game hours. A clan of ten could maybe build a log wall around a small village in 10-20 hrs. A lot of work and time but the harder you work for something the more important it becomes to you. Completing a project like that would be a great accomplishment for a clan. Creating a system like this will greatly reduce the amount of structures Players wil build and will also give the "wilderness survival" Players a lot more to do. Even now chopping down a large tree should take 15-20 mins of steady chopping. Some people may think that is boring but if you want or need the wood you should have to work for it and earn it. -
I think what would be better would be to make each slot smaller. Basically take the existing slots and subdivide those into 4-6 smaller slots. So something like a pen would take up 2-3 of the small slots (half of one of the current slots). Weight should definitely become a factor carrying a heavier load should slow you down and tire you out faster. It would make for more variety of play styles and give incentive to travel light. I dont think weight should come into effect until there is persistent storage. That way you could have a secret stash somewhere and only carry the items you need for a specific "mission".
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About game performance;
SamualACarver replied to Starforsaken (DayZ)'s topic in New Player Discussion
This might help. I just upgraded my Graphics Card for DayZ (mostly) I have an older system also. Here is the card I got it was just $150 dollars and was well worth it. I dont know how to see how many FPS I'm getting but Dayz runs super smooth now. No stuttering at all in cities or anywhere. I dont have everything set to max but I have the important stuff set to high or very high (but like shadows I have low as possible). I am not very computer savvy so I had to ask at a computer forum on the best graphics card for my system this card was the answer I received. I read some reviews and watched a few videos about it and I was sold. It was as good as all the reviews said. I think this is a great option for anyone looking to upgrade an older system. Here is my system and the card I installed. My system http://www.newegg.com/Product/Product.aspx?Item=N82E16883113086 Invidia EVGA GTX 750 ti http://www.amazon.com/EVGA-Superclock-Dual-Link-Graphics-02G-P4-3753-KR/dp/B00IDG3IDO Here is a video review of the card. https://www.youtube.com/watch?v=A_Pnte_niJE -
Thanks for trying to help. I updated my post. I dont think it is the temp.
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I am needing help with this Dayz is constantly crashing and it is pretty much random. It doesnt seem to be any set time. I can play for 30 mins (but never more than that) or 2 mins and it will crash. It will just crash straight to desktop. This started happening a week or so ago with an update. Previously I would have the occasional problem where the screen would go black but Dayz would still be running. I could hear myself moving and other in game sounds but the screen was black. I would have to ctrl/alt/delete to shut Dayz down and restart. I havent had that problem lately. Dayz just crashes, shuts down and just goes to the desktop. I have updated my my graphics card drivers. Uninstalled-reinstalled Dayz. I have tried different settings. I submitted a report to Feedback Tracker with all the info they asked for. This was over a week ago and I have had no reply at all. I dont even know if the Devs read it or care. This is getting very aggravating. It is basically unplayable. Does anyone have any suggestions at all what I could do to fix this? This is driving me crazy. Thanks Edit: For more detail to what is happening the game freezes then seconds later crashes to desktop. I Dled an Nvidia monitoring program. The Graphics Card temp stays around 70-75 degrees celcius which with nothing but the browser running basically at idle it stays around 65 degrees. On the Nvidia monitoring program it has 91 degrees as the threshold temp. So I think the temp is fine. My memory usage goes up to around 98% after a few mins in game. System Specs: I dont know what all specs are needed to list. Gateway FX542X Windows Vista Processor Intel Core 2 quad CPU Q9300 @ 2.50 GHZ 2.50 GHZ Ram 4 GB 64 Bit operating System Graphics card: Nvidia GeForce 9800 GTX+ Memory data rate 2200 MHz Memory inteface 256-bit Total available graphic memory 2303 MB Dedicated video memory 512 MB GDDR3 Shared sytem memory 1791 MB
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I dont know how it is in Russia or other countries, I would think it was the same but, in The U.S exterior doors on houses open in (into the house). Most modern commercial type buildings do have exterior doors that open out but, houses dont. I am a carpenter I notice things like that. Besides being more realistic it would make it so much easier to enter a house or any building. Especially if your in a hurry (being chased or trying to avoid being seen). Instead of needing to stand in exactly the correct spot or getting pushed out of the way by the door (like it works now) you could open and go straight in much faster. Which between getting in or out of a building in a hurry in Dayz Players usually try to get in faster and dont need to get out as fast. Storm doors and screen doors on houses open out. Exterior doors on commercial or public buildings (more modern buildings with doors that dont have knobs) open out because in case of an emergency people can evacuate the building faster and easier. Imaging running to a door to get out of a burning building and having to pull it in toward yourself instead of just pushing it open. Imaging a whole crowd of people trying to get out.
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If you die in DayZ, you deserved it
SamualACarver replied to TheMachine's topic in General Discussion
Yea in some ways the idea that if you die its your fault is true but unless you KOS there isnt much you can do. I am new to this game and I have been killed a few times by other Players. I am a very cautious Player also. I scope out every town before I enter I move in a crouched position look around every corner, close doors behind me everything I can think of. Everytime except 1 that I have encountered another Player they have killed me. The one time they didnt I had guns and an axe and they were a fresh spawn with no weapons. I was just now killed on a characterI had 7hrs of play time into. I was in a building I had a pistol in my hand. I heard footsteps I turned as the door opened and someone walked in with a rifle. I started to say dont shoot but didnt get a chance before they just shot me. I lost a lot of good gear with that. The only way that I can see to survive is to just shoot whoever you see. Every single time I have tried to talk to another Player I have been shot. I'm getting ready to start a new character and thats exactly what Im going to do. Im not going to try to talk to anyone I will just KOS. Like I said you are right when you say if you die its your fault. I would still have my last character if I would have shot that other Player as soon as they walked in the door. -
Possible way to implement vehicles fairly into DayZ
SamualACarver replied to SamualACarver's topic in General Discussion
I didnt mean for things to just disappear. Just for things to degrade or wear out over time. For example Helis get initially released at a Global limit with for example 50 the first week and 50 the next week. Then a few here and there on a random schedule after the initial release. So if you found a Heli you inspect it and see it needs new plug wires, a fuel pump and a rotor. You find the items with like the plug wires being the easiest to find as there are universal wire sets irl that you cut to length a lot of fuel pumps will work with different engines also. You also find a Rotor for it the Rotors being rare since there is a Global limit on them maybe a few more than the number of Helis that were released with a Global limit. You get the parts in and each part has a random hidden number of hours that it will work. (You should be able to inspect the Heli and notice some parts starting to look worn or the Heli performance degrading.) Once the Rotor reaches its random time limit it finally fails. It doesnt dissapear it just stops working. So you have to find another one. This would be happening Globally to every Heli and rotor and other parts all on there own time frame. The parts would be randomly released at a Global limit so they may release 5 one week 10 the next none the next week etc. The engines would also eventually wear out with the only option being find another Heli and pull the engine. With a system like this no one could hoard and keep all the Helis each heli would have a total lifespan. Over time as old Helis finally get worn out there will have been a steady but random trickle of them being released on random servers. That way the over all total number of Helis in game would be fairly consistant but everyone would have a chance to have one at least for awhile. As the total population of Players increased they could release a few extra every so often to slowly increase the total number. This is very realistic and fair to all Players. It stops the problems of real hardcore Players and Clans always having helis and more casual Players never getting them and it also stops the problem of there being way too many helis in the game. This could be done with all vehicles. -
Possible way to implement vehicles fairly into DayZ
SamualACarver posted a topic in General Discussion
I'm new to this game so I dont know how many of which item there should be out there but what they could do is give these items a lifespan of so many hours of use like in real life. All vehicles and parts being release with Global limits. Higher numbers for more real life common vehicles like a standard passenger car. Low numbers for vehicles like Helis and other military vehicles. Like cars and helis and other vehicles they would all start missing certain parts that they need and it could be different for each vehicle. Like you may find one car that is missing some belts spark plug wires etc another missing tires with some of the better vehicles missing harder to get parts. The same for helis and since helis are such premium items they would all start out missing a few common parts and at least one rare part but it would be different parts so that all helis werent missing the rotor as its rare part. One may be missing a rotor and another missing an important and rare engine part. When they emplemented the vehicles a certain number of these different rare parts would be released and globally restricted. The parts could be initially released in phases. For example they release X number of rotors then a couple or few weeks later they release X more until they feel they have the right number out there. Each of these parts would basically come with a timer on them with a random X number of hours of life for each part. There wouldnt be a timer that Players could see or anything. For example you may find a rotor that has 100 hrs of life left or find one that has 50 hours of life left. You wouldnt know. Just like in real life. When you buy say an alternator for your car it basically comes with a timer on it because sooner or later it is going to break and you will need to buy another. Once they make the initial release and have the number of those items out there they stop spawning them. Then every few weeks or so they release a few more. By that point some of the rotors from the initial release would have used up their lifespan and basically broke. If you had managed to get a working heli eventually the rotor fails and you will need to find a new one. Doing it like this would prevent real hardcore Players and Clans from basically hoarding up all of the rare parts. It would also prevent there being a million helis out there. Here is an outline for how it could be emplemented. Like I said I dont know what amount of vehicles or parts is appropriate so I'm just going to use some random numbers. Also this is an example of Helis missing rotors as their rare part. The same thing could be done with helis missing a different rare part and the same for other vehicles. All vehiclee would also be missing some random more common parts and some interchangeable parts like tires. So you could have a car with 2 different size tires different color doors ect. Example: Helis missing Rotors 1) Release 50 Helis missing Rotors as a Global limit. They could release more over time to replace any that have been destroyed or as the Player base increases 2) At the same time release 25 Rotors (all with random number of hours life span maybe between 50-200) 3) 2 weeks later release 25 more rotors. 4) Release more Rotors to replace some of the initial Rotors that would have reached their lifespan. By A: They could either keep track of the number of working Rotors Globally (but I dont know if that is possible or practical) then release an appropriate number Globally. B: They could just wait for a few weeks when they know some of the Rotors would have reached their lifespan then release 5-10 more Globally. Wait a few weeks and release some more. 5) Other parts on the Heli would also wear out over time so in order to keep your Heli flying you would need to periotically replace different parts. Some parts more common others rare. You would have to do a maintenance schedule on your Heli but eventually it would just become worn out over time and not worth the effort to keep it running. Maybe eventually the engine finally goes and is very hard to replace basically only being possible by pulling one from another Heli. This same system could be applied to all vehicles and parts and would be very realistic. It would also prevent some Players and Clans from hoarding all of the best vehicles or everyone having a Heli. This way the vehicles and parts would be circulating around all of the servers and everyone one would get a chance to sometime get a nice vehicle. It would open up trading and give Players and Clans a reason to travel to other servers to acquire replacement parts. The parts and vehicles would also stay rare like they should.