Sick7even
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that is bloodloss which does not equal health its seperate -.- and by indicator i meant something like the thirst indication you should know if you feel scratched or critically injured i said it sound stupid BUT you already have breaking and bleeding those are more or less permanent injuries. if you have a hidden bar which can get you killed and you have again no indication wether the next hit kills you or you can take another 4 or 5 shots. so either you see the health bar as some kind of battle stamina like in CoD (and i obviously dont want it like that. the reg should start after 1min not be finished after one minute it should mirror you recovering from a hit after you are patched up and fixed an slowly getting back to well, health and again i dont talk about blood because thats indicated by the color on of your screen) Yes no change of the HUD. but an indicator added to your inventory screen not even a health bar but something like the thirst indicator. i actually think the greyness thing is ok. i already said that i think the blood thing is ok. but the bluriness of the screen is a nonsensical indication of health. and i rather wish for a food like indicator. i also explained that i meant delay like in delay. so it starts after you have been hit and does not help if you are being hit constantly. and i think there is a big difference between after 1min it starts and afeter 10 its full or as full as it can be regarding your blood level or the injuries of your bones I it really feels like you read it and think of the most stupid interpretation of my words even thou the confusion argument is absolutly valid. but again i think it feeld random and not confusing to me.
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let me start with what i`ve done today. and just to make it cleat: i played this game for 150h now. i don't whine about the devs being slow and i actually like the game so far. BUT there are 2 thing that just piss me off and i just can`t stand them. Today ive played probably 8h straight dying multiple times just being swarmed by zombies not being able to fight them off with a shovel and not being able to run off either because of bad ping. but 3 times in a row (and that`s the thing that i really cant stand anymore) is the fact that there is no reliable way to check your health and dying because you get one-shot by some glitching ass zombie while you are putting on some rags. I mean i would not mind since it is trying to be realistic. but you have a good indicator for blood and thirst/hunger. but this blurriness is just useless and on low graphic setting not even there. In my opinion you should add some kind of either bar or color indication. or you add rapidly regenerating health with a rather short delay (30sec;45sec or even 1min) and more reasons to go unconscious so that a sniper would have to deal a killing blow after he already knocked the target unconscious. that might seem stupid but it would make the game a bit more predictable and would make health or death appear less random and more responsive. the other thing is that melee is messed up both ways. you really have to fix it again. i mean fighting one zombie off in a long and hard fight is fun. but since they stack up and are really indifferent to your attacks its just horribly aggravating to fight off more then 2 of them. they take way to many hits now. so we either need stagger or a 2hit upward instead of the current 8hit upward system. even if you could hit them in the head with a good connection and a good PC for people like me who lack at least one of those two thing its just a pain.