Marooney
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PVP + hunger bar = Survival Game? Gameplay fits story?
Marooney posted a topic in General Discussion
Nice story about humans got infected and became zombies. There are survivors that are immune against zombies and now have to survive. Survive.. well survive what? In game I do not get the point of the zombie story at all. 1. You have to find food 2. You have to be able to fight zombies. 3. You have to be able to heal yourself. 4. ? 1. Getting food is only interesting/"challenging" when you are about to learn which tools can be used to open cans, what happens when eating rotten things and so on. 2. Not sure what i do wrong, but fighting AI gets pretty boring an annoying after a while. 3. Yep find medic loot. I only need to heal myself if i got hit by a glitching/lagging zombie atm. Else you just need to circle the AI and try to hit the head. And avoid map glitches at all. Well i survive since 30 hours and avoid any glitch and bug situations to keep me healthy. So I could continue this now for my whole life? Oh wait a second.. there are other players.. But.. survival means, stay alive. And.. I DO.. so mission NOT accomplished? So why do I need other players to survive the post apocalypse, if i am already surviving? Oh I can be friendly and.. do what? Killing zombies with them that i can kill myself? Heal others they are capable to kill zombies without being hit? Ok.. and now the survival story runs out of content.. And human being has to do what? Kill each other.. I mean well yes what to do else? We are so happy to be immune and survive and what ever.. So we need to do PVP. So in the end people are just looting their loadout by hopping from server to server, to prepare for surv.. uhm sorry for PVP. Food is no problem at all and just overhead of an neglected story. So in the end. It is all about loadout, pvp, respawn. - Looting pvp loadout seems kind of boring routine where people are still happy about finding the same stuff over and over again, just to hop to another server to find items on the same spot. ..on empty servers of course.. well.. there are games where looting is more fun and accomplishing. - PVP.. well.. there are games where this IS part of the story/gameplay. - Respawn.. well.. only hurts if you do not want to waste your time for looting and server hopping again. I really beg you, proof me wrong. I played so many shooters and so on and do not see any difference.. Being happy about loadout, killing other players (alone or in teamplay).. What for is the glory story about infection and what for are the stupid zombies if you actually just have to "survive" against other players, like all the other non survival games? As I said, I do not see any reason to continue looking for people on the servers just to risk my life in the name of survival? Put a hunger bar into Battlefield and.. voila.. it's a survival game.. ? Why people prefer the DayZ mod? Because it is based on PVP (Arma).. without the overhead complexity of an neglected survival story. What do I expect from an Survival Game? Look at "The Forest" Game. You are getting hunt by the story and not by survivors. And you know what? I do not care if the story tells me that I am immune. I don't want to have the immunity god mode. I just want to keep SURVIVING and sill trying not to be infected! If i get infected i expect to be a zombie. Please don't stick to a malfunctioned story if you have the power to improve it in the standalone version... Either you like the game and the story does not fit. Or you love the survival-story and the gameplay does not fit. Anyways.. I want to play story.. there are so many other games with this kind of gameplay where even the story fits. So my suggestions for zombie survival: The survivors survived because they managed to avoid infection or getting killed.. they are NOT immune. You seamlessly continue this story.. The survivor still has an immune system to maintain. (hunger, thirst, keep dry, avoid food sickness, avoid broken limbs...) The survivor CAN BE infected by zombie scratches, bites, or maybe when using dirty items,... Adjustable chance to get infected. (Chance is reduced by periodically using preventive-serums) If a survivor gets infected (sleeping virus) the incubation time relies on his immune system. (Can only be healed by an special anti-serum.. Player does not know that he is infected, and after incubation the symptoms are like a normal sickness for a while. (Unless he tests with expensive test sets) Because here starts the funny part: If the infection takes over your brain, you do not know until you get in range of another player/animal. Because then your brain/HUD triggers to zombie. You lose control over your body and AI takes over for this moment of blackout. You are about to watch how you run after your team mate to smash him down to still your hunger. All your direct communication voice is scrambled to zombie scream for the others.. At this point you play PVP - Your mates gonna shoot you or they restrain and heal you. You as a zombie: Zombies just need to keep blood thirst level by eating uninfected animals or players ("special smell" by displayed color chrome or what else). Else you will lose control over your character on sight of an animal or player. Your choice if you want to hunt on your own or random madness by AI, where it is more likely to die - remember.. you still got your full equipment. (not sure how much equipment should be usable as infected zombie ^^ why zombies must be that stupid?) Because zombies are up to uninfected blood.. as survivor you should be alerted if they are starting to ignore you. The advanced the incubation the less the chance of getting chased by a zombie. You want to stay as zombie and not looking for anti-serum? Keep going, eat es much as you can and get stronger. (Reminds me of the game Evolve) ^^ As zombie you can gather AI and or Player zombies around you to invade. The stronger the more and better zombies. Be aware of getting shot by an anti-serum gun.Why you need to be friendly? Many reasons to put in, maybe serums and tests can only injected/handled by other players. You got enough to do with AI and Player zombies so there is no need to kill own people if you can kill and even loot zombies. And even zombies could share meal ;) How to differ between zombies and players? Movement? Too easy? If zombies would be only brain infected for the need of blood meals, there could be not that difference. So just by pretty dirty, damaged and bloody clothes after couple of blood meals. And of course the look into their lovely blue eyes ;) I could continue this story gameplay and balancing.. if someone would care :rolleyes: ;) But me as software developer, I know that ideas are just brain fck. Actually there must be a roadmap already, i hope it is survival with story fitting pvp. So endless story short: What ever story you have, it is standalone and not bound to anything, so ffs just make it playable :lol: thx, hf -
PVP + hunger bar = Survival Game? Gameplay fits story?
Marooney replied to Marooney's topic in General Discussion
Yep, that means there must be very very good reasons NOT to kill just for fun. We will see if all the "friendly" players will be happy. -
PVP + hunger bar = Survival Game? Gameplay fits story?
Marooney replied to Marooney's topic in General Discussion
Sorry if I think that the roadmap looks more like persisting "arma pvp + hunger" than "story and survival of human being". I do not care about vehicles and hunting animals and wearing nice hats as long as there is no little reason to team up and build up and go against zombies and live/turn the story. Survival of human being - players, or Battlefield - players.. A mix of both simply does not make sense for either of them as you can see atm. -
PVP + hunger bar = Survival Game? Gameplay fits story?
Marooney replied to Marooney's topic in General Discussion
Yep virus showing effects would be effective against campers. But something more painful: Zombies somehow differ between zombies and survivors. Ever wondered why they need to or why they can? I think zombies should need to eat uninfected meat. (Like many movies or games) I think zombies should differ between infected and uninfected by smell. (The longer you camp the bigger the cloud ;) ) I think it would be more thrilling if the virus does not show any symptoms at all. It is a virus.. could be silent like AIDS. You have it or not, you can infect other players by bloodbags, needles and so on and you do not even know. You will get it with less chance if you use preventive serums. You will be infected but it does not break out as long as your immune system is at an certain level. You only will realize if someone does a virus test for you. You only get rid of it by a special anti-serum. If it breaks out you will realize it in that moment when your zombie instinct triggers. It triggers on sight of uninfected meat (team mate or animal) You lose control to AI when it triggers, you are about to watch how you kill your mate. So you are dead.. OR i would prefer the zombie fraction for deeper gameplay content. -
PVP + hunger bar = Survival Game? Gameplay fits story?
Marooney replied to Marooney's topic in General Discussion
Hm and you need to know why? As everyone complains.. the right choice atm is just KOS. You even get loot for. No gameplay reward for being friendly at all. No need for bloodbag if you shoot first. And as many people keep saying. It is more rewarding to play with friends in TS than finding/trusting new "friends". No matter what you do, in the end you are going to play Arma with hunger bar and no Survival at all. Ok, so we assume the game tries to reflect reality. Ever thought about what is human being going to do in such situation? Survive and rebuild.. or kill each other? Did we kill each other when pest and other pandemics killed so many people? Is there really any in-game possibility/reason/goal for the first choice at all? Goal could simply be: Do what should be done.. Clear cities of zombies. Keep cities free of zombies. Build and repair barricades. Gather material with other people. Do patrols with other people. Do not let zombies breach barricades (some kind of tower defense) - The more people in town the more zombies will rush. Ask other cities to help defending your base if about to fall. Or join them. Trade materials with other bases or rush them if you run out of supplies or materials. ...You still can not trust everyone but at least the game would reward some reality behavior. You still can play lonely wolf and/or bandit if you want to. It even will be something special in the whole picture, because it MAKES a difference. As i said.. i think fighting against AI is just annoying/senseless/non-rewarding.. it would be great to assist the AI zombie fraction as player. You fight/win/lose against someone who cares about on both sides. The point of not taking care in survival is, that you can infect other mates (even in already secured areas).. so even if there is no player-zombie gameplay, it still would make sense to watch yourself to become an AI controlled zombie chasing after mates before losing control at all and respawn as survivor. -
PVP + hunger bar = Survival Game? Gameplay fits story?
Marooney replied to Marooney's topic in General Discussion
Sorry needed little bit more sentences for my frustration ;) Just because i was one of the people who are complaining that you can not be friendly in a survival game that is actually about co-op by definition. People who love PVP are preferring Arma. People who like to play survival are complaining about PVP in SA. So something went wrong. That is all i say. Yep implement some more hats and toys too keep survivors happy while encouraging PVP by rare loot where only noobs are going for .. after killing stronger zombies and before getting shot by assholes. No sense at all to kill survivors atm, more sense to kill is obviously the direction. So it is the wrong place in the game for real survivors. That's it. -
PVP + hunger bar = Survival Game? Gameplay fits story?
Marooney replied to Marooney's topic in General Discussion
And how does this solve PVP in a survival game, where survival should force player to work together, like many people are trying to do and complaining to fail because of assholes? Yep it gets harder for survivors. It will not only be asshole vs survivor but zombies+assholes vs survivors because only the stupid survivors/noobs will search for rare loot and mess with zombies instead of just kill and loot players.. Yep in RL people would kill each other for food.. But It is NOT like in real life because in RL everyone cares about his life, and no one bothers after he died.. And all geared up players could kill zombies right now as well, but somehow they prefer to kill survivors, and they do not even need food ;) Why in all survival movies people try to find and team up with other people? -
PVP + hunger bar = Survival Game? Gameplay fits story?
Marooney replied to Marooney's topic in General Discussion
Yep players choice :) But the Idea assumes that the zombie-gameplay is appropriate developed to make it fun to play. Maybe even needs to be played. If you die as a zombie you will spawn as a zombie, maybe as existing zombie near survivors. If you die as survivor you will spawn as survivor. Sounds hard but it would be the first game with a longer pattern to play. Not like the same spawn, loot, kill, die thing. Time as zombie still counts as complete survival time since you are still alive as zombie or survivor. I mean, why not a new and different kind of game instead of sticking to left for dead and dead island and so on? Just my opinion. After I tried Altis Life in Arma 3, i thought it would be fun if people have to try to get the cities up and running and keep them free of zombies. Even base/defense building would make more sense in this situation. There would be plenty of players who would like to infect the population as zombies and gain territory back. -
PVP + hunger bar = Survival Game? Gameplay fits story?
Marooney replied to Marooney's topic in General Discussion
:thumbsup: Neither do I ;) That is why it would be fun when the zombie-instinct would cause a blackout without any warning.. where you just lose control to the AI to chase after someone - especially if you are within a group of survivals :) And that happens only if you are under a certain hunger/blood-thirst (or what ever) level and you soon about to die. (Startet to be a zombie, or run out of food while playing a zombie) So actually there would be a reason why zombies are hunting, and actually a explanation where they are getting energy from, because they are neither undead nor perpetuum mobiles ;) -
PVP + hunger bar = Survival Game? Gameplay fits story?
Marooney replied to Marooney's topic in General Discussion
Yep, of course. Survival should not lead to Survivor vs Survivor just because there is nothing else to do or fight for. No need to build up such a story at all if it affects gameplay only the first 10 minutes and runs out of content. People love PVP so stick to story and let's play Player vs Player-Zombies. (yep people are talking about this over and over again, so what is wrong with that idea?) No need to be in anti-virus god mode. Survivors survived because of taking care and that is still what the player has to do. Actually it should be obvious that only the environment and not the gameplay fits the story, that is why I felt to explain this to "I actually do not know whom"... -
Hi, I bought SA few days ago.. ..but short story long Why I want to play survival; Some game comparisons; Why I think DayZ SA is/can be unique and not comparable. And after all.. my first impressions. I like to play the games with my friends but since we are done with fc3 we are split to several games atm. That's why I am looking for a common game that is more teamplay than BF3/BF4/FC.. where every player just tries the rambo mode over and over again. All new survival games are in early access atm.. I am a software developer so I really understand what early access / alpha means. That simply means: If you want to compare with other games: Compare the supposed final state and not the current state. (Too many rash comparisons atm..) So the difficult part is to figure out which features are supposed to be that way and which are placeholders and which are just buggy. And of course which features will be improved or added. So please do not punish me if i see things wrong. At first to say about survival: It expects you to worry about your in-game life. After few death and respawns you realize it does not matter. After a few KOS you realize it makes no sense to worry at all. :huh: The only thing you are frustrated about is the time you spent and lost with a character or how easy it is to lose it because no one cares at all, or just about the stupid people.. Time is money. There are too many people out there who have too much time and the only money is their loot... Yep, its like real life, except int real life people don't KOS. People make the game, so every negative seeming point i state below does not matter as long as you got fun and nice experience especially with other people! But only if the the game supports and rewards interaction and the more things to do with others the more and longer will be the fun.. But keep in mind, fun is probably based on others frustration.. Like in most of the games.. (Spawn camping and so on) So here are the general differences between the survival games that I have evaluated (by many vids and some tested).. as far as I can tell atm. Plz tell me if I am wrong. If alone or in a group i think it makes not that difference in my listing below. Of course I can not include the fun with buddies so this seems more abstract now. Rust (tested): I really like the shooter gameplay in your own and other bases. You can design your own close quarter shooter base to your advantage Crafting is great, but gameplay feels not that deep atm and I am not sure if all the planed improvements will change this at all: 1. Survive and gather: 100% survival (gather food, build shelter, run or die) 2. Life and loot: 20% survival (got base, got tons of food, bad animals are no problem) 40% loot cool stuff you do not need for survival but is useful for pvp 20% defensive pvp - defend base (got little bit of good stuff for others. or defend just for fun raids) 20% offensive pvp - attack bases (get good stuff from others, or just for fun raids) 3. PVP: 0% survival. after little bit of pvp experience you just manage your respawn places. (food is still in da house) 40% base improvements - pvp survival. 40% defensive pvp - you did a nice job to gather loot that seems to be more useful to other players than to you. Or other do not know what to do else. 20% offensive pvp - you take revenge, or want to get more loot just to have more, or nothing else to do. 4. Lost and/or done everything: You got tons of loot you do not need. You lost tons of loot you never needed. Arma2 DayZ mod (watched many youtube vids) Because of Arma 2 as base the mod is more detailed/focused in war behavior. But since you can not carry that much stuff you have to take care about finding food and water all the time. 1. Survive and loot: 100% survival (find food/water and default equipment, stabilize yourself, avoid zombies and beware of players) 2. Gear up: 40% survival (find food/water, first aid, ..., avoid enemies, find friends.. risk it now than later) 60% loot gear (upgrade to have a chance in pvp) 3. Hero or Bandit 10% survival (find food/water, first aid, ...) 20% gear 70% pvp - look for players. Help other players. Roleplay, torture or what ever. 4. Base building: and so on.. DayZ standalone Since arma 2 is an older game and standalone is about to be more flexible and more in depth in survival, i decided to give SA a try. SA is more detailed in survival behavior like finding the can opener to open a can without loosing content. Hunting, fishing, and so on will be introduced too. To keep it short, it seems similar to the mod but the survival aspect is more complex and detailed than in the mod. SA => No Arma features.. the whole war stuff (weapons, vehicles, helicopters,..) has to be implemented step by step as far as they have planed to. Therefore the player focus will be at least 50% survival and 50% pvp? People love to express them self by the character. Simply: If you find clothing.. you like it or not. No base building atm: Building a base would be a visible group success. But in other hand you have to stick to one place or you will lose your base. Maybe some custom small camps with a safe would be nice. Structures will be damaged and removed (garbage collected) over time if not maintained. Arma 3 Breaking Point Port from Arma 2 DayZ mod. The fact that they have introduced a new class system for characters and a team/pvp reward system shows the focus on player interaction. I like that too. Summary: So actually if you are more about playing hero and kill bandits i think you would be annoyed by such details like opening cans or care about blood types.. (Different example: Arma 3 Altis Life video -> Nice Bank robbery roleplay with funny acting robbers and police men.. One suddenly and without any warning dies while arresting the robber.. dehydrated.. Funny, but does this fit?) You spend your time in player-interactions and roleplaying and so on and got hit by stupid survival basics with lack of body feedback? really? In the other hand, if you want more survival you would be annoyed by people they just don't care about your life and KOS. You do not want to spent your whole time to survive just to trash all for one person that is not able to interact or do at least some funny entertaining roleplay that leads to your death or not. It is real life?.. but not mine. And in real life you don't bother anymore when you are dead.. I like both ways.. pvp and survival but I think it is not that easy to mix both in full depth without wasting time in both ways. Spending time to find a can opener for better survival does not make sense when you are about to go into a battle where you want to get reward points but get killed. Or if succeed a hard battle it does not make sense at all that you just die because you can not open a can just by smashing it onto the ground.. There is no time for unreal reality in the game just to prepare for respawn ;) I like hero vs bandits and since i know that "plain detailed complex survival" and "heroes vs bandits" does not work for me in one game, i perhaps will play the Breaking Point mod as well :) And now my first DayZ SA impressions. Great game and i think it tends to be one of the best survival games when they keep pushing survival by environment rather than killing people. Me as an :emptycan: : After hitting some zombies over and over again i figured out that their blood is nothing more than animation and that they are immune to certain weapons even when they where knocked out few times.. I know how to strafe and kill zombies. But lost to much blood on glitching zombies (10m away and hitting) and did not know how to recover. I tried and felt good but did not know that i could feel better. Sorry but it looks like on purpose and it seems this is defended by many players - Keep the UI free and let the player know how he feels just by the effects and not by brain feedback displayed as bars. In real life I can tell how hydrated I am and how hungry I am and how i feel on a scale from 1 to 10. (And i even know if i feel weak on blood when i close my eyes and do not see any color at all ;)). In real life you need to know how much energy you have else you could not ration your stamina at sport activities. But in the game i have got some kind of pager and the status from ?? to ?? in.. in my inventory? I do not see the real life behavior in this. If something starts to get better it should be visible how fast something makes you feel better.. just to compare things and so on. (Check out The Forest game, nice food, stamina and energy handling) Because.. I was just eating until not complaining. I was just drinking until not complaining. After i thought i am fine all the time,.. I was surprised that i can be energized. After a while.. I was surprised that i can be hydrated. And then.. I was surprised that i can be healing. :lol: Yes it is playable without status bars and yes the game likes to be real. But no measurable brain feedback (status bars with min max) just makes me feel like a zombie and that is far away from reality :rolleyes: I am still not sure if healed means I am fine. Or if i still could have some more blood. My screen looks fine but i do not trust my in-game body anymore. With blood i read this and that, you get blood only by blood bag? Makes no sense at all or at least no sense for the person who gives it to you. Just forces pvp to rob peoples blood until they are dead ;) Yep i will find out. But the thing is, do i really need to ask people how my body works? Anyways... I play on low populated servers just to learn the game and figure out if I want to stick to survival.. So actually in the 3 days i only heard some shooting somewhere.. My problem now is, i got everything i wanted to have.. Inventory is full of First Aid Kits ready to help some people. But I don't want to loose all of this to a stupid KOS player :lol: I am looking forward tho the new patch hf