Fraction as an option (Police, anarchists, mutated); The domestic currency as an option (banks, ammunition, clothing, water, medicine); Infected and artificial intelligence (often infected in the textures); Experienced survivors or how to see the traces of the enemy. 1. Faction: my idea is: -problem The game loses meaning when the player got dressed and scored their pockets with food and you can tell the end of the game -my ideas to give the game a second life, making it more meaningful project, the character has the choice to join a faction as an option (police, anarchists and infected) And Yes, the character depending on his preferences may appear more interesting goal for more information about the factions: *law enforcement officers is a group of people (NPS) that why would they want at any cost to cure the world from anarchy and infection, and they are in the role of peacekeepers conditionally. Of course, each side has its own problems, these so-say, the peacekeepers would be to give the player some jobs, such as: to bring something to clean the area, explore the countryside, to recapture territory from the invaders, but we'll get back to it. *Anarchists this is a more aggressive corrupt group consisting of gangsters, serial killers, cannibals, and just murderers. There can go such players who enjoy more freedom and have hatred for each other. Of course, even wolves live together. But back to the purpose of the Anarchists, it is easy to kill to Rob, and to make General chaos in the game, of course, this group feels like somebody else in their environment. *And a very unusual fraction of Infected Yes you heard right, I think you played fallout Yes there have the same situation as in all post-apocalyptic games and movies will be sensible infected! Because as a survivor in dayz standalone has an iron immunity that can not catch this unknown infection? But we moved away from the topic. And so Infected are people who inadvertently took advantage of his position and contracted the infection, they have nothing else is to come in the fraction of these Infected, but as in any other game of this type there is a chance of salvation. Of course, he, like the 2 previous faction will perform the job of those infected. -Now consider the 3 faction as a whole! The NPS have the opportunity to teach the player and display possibilities in the game how to create a backpack to show fishing and so on. The player will have the opportunity not only to choose a faction, but throughout the game to change it. Of course, not as simple as in the initial stage of the game, because as infected can become a normal person, he has a lot of work, and also an anarchist (bandit) law enforcement (the peacemaker). The player will be able to trade as normal players and traders NPS, not only opens the possibility to store their valuables in the safe before he will buy it of course. You as the creators of the game can give the player a chance to buy a property such as apartment, house, or land on which to place the tent and Yes then entirely will be able to grow tomatoes, potatoes and other vegetables. But you will say, where's survival? And I'll tell you, the faction is like an oasis in the desert, there is a need to do very few things, and firearms is almost a myth, but the ammunition is generally impossible to find. Increase the harshness of the world people can from cold to freeze and die if its not going to kill wild animals, I'm not talking about people or infected. The character will receive a fatigue or endurance, for a long time he could not move will especially with a big load. You can also add certain areas, where most likely will catch something dangerous from influenza to those mutated people. Need houses to make a very rarely occurring the subject, because in reality the subject cannot appear from nowhere, but to give the opportunity to grow it yourself or get (mushrooms, berries, fish and meat. But you say, all will sit in the city and not to lick this wonderful oasis, unfortunately people in the city can fight and kill each other, but there is also the police, of course, this is true, but stealth too. I suggest at the entrance to the faction of the Police to take away firearms, but leave invisible weapons, and the anarchists is a different situation with the rules, they have the right to walk to anything in town. The goal of the faction to beat tidbit territory of the us open and players will do this task for their faction. Of course, you can not join a faction and be a hermit and do what was done before, but under more severe conditions. 2. Currency. About the currency I've written before, but again, faction or the city gives you the opportunity to trade, you can choose the local currency of yourself and create another donut for players with large purses to sell valuables or food. You can add trade routes 3. Infected and artificial intelligence. Zombies are very stupid and very weak and are 1 from the other far I'm not talking about the fact that they fall under the textures with something to solve it. 4. Experienced survivors or how to see the traces of the enemy. I propose to make untrained character, but that character was trained gradually. Briefly about the idea: the character often runs improve endurance, often shoots more precision, more hunts animals, develops the stalkers and so on. As you noticed from all the above recorded the game lacks a global goal, and not to dress up and sit in wait or quit the game. The game only starts when you start again!