I want to ask this community to reconsider how inventory items are affected by being hit with bullets in DayZ standalone. Does this mechanic (as it is currently being implemented), have a legitimate basis in reality? Or is it, like some have stated, designed to discourage player versus player (KOS) aggression? It has become apparent to me that it fails to accomplish either one. In many cases, a single bullet is capable of destroying enormous amounts of inventory items. In reality, a single bullet generally doesn't have the ability to bounce around like a pinball and destroy the contents of your pants pockets, e.g. keys, wallet, phone. But this is what we have in this game. I've seen one to two 5.56 NATO rounds bring a large backpack and its entire contents to ruined status... and now we can see on experimental that this will include entire stacks of rifle ammunition as well. I challenge someone to replicate this phenomenon in real life. If I gathered the real world equivalents to the items contained in that backpack and lined them up perfectly and placed a 5.56 round in the dead center, it simply would not have the kinetic energy to penetrate to the end. Bear in mind that these high velocity military rifle cartridges are designed to be able to reach out and strike a target, leaving two holes... the entrance and exit. Consider the diameter of the 5.56 NATO round relative to what it is able to accomplish in this game. How is this not in betrayal of the strong basis on reality that DayZ has pledged allegiance to? Like some have pointed out on Reddit, a bullet tears a hole in a t-shirt, leaving you unable to tear it into rags. Just doesn't make much sense. This also isn't discouraging KOS mentality. You're more likely to be killed on sight by another player who is starving due to the fact that all of his food has been ruined. It would be wrong to remove this mechanic from the game entirely. It does, however, deserve to be seriously reworked to preserve realism and gameplay. So, any thoughts?