venenozo@gmail.com
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Disconnecting to avoid death
venenozo@gmail.com replied to rocket's topic in Mod Announcements & Info
forget all that i say you can only disconnect near your tent or else there is a cool down period to reenter a different server..like 5 mins or something. having a wait time leave before logging leaves player to vulnerable if they try to flee.. so i say only log out in proximity to your tent or there is a 10 second run off where the player is vulnerable. problem solved .. / end thread -
Rocket, I'm paying for a dedicated server that sits idle waiting for server files.
venenozo@gmail.com replied to hohlraum's topic in Mod Servers & Private Hives
is this guy serious?" is this guy serious?" -
Atlanta 24 Admin abuse
venenozo@gmail.com replied to ghostdad's topic in Mod Servers & Private Hives
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Atlanta 24 Admin abuse
venenozo@gmail.com replied to ghostdad's topic in Mod Servers & Private Hives
I think all you whiners need to grow up and just go play on a different server. You all sound pathetic. So what, You got banned on game that's in an ALPHA state of completion... its pathetic.. clearly the server admin invited you to go talk to him.. and you wont even do that. GO play on another server there are dozen of Atlanta servers.. better yet go spend your own money, Rent your own server ,so you can QQ there. Ive played on much worse server then Atlanta 24. And i hardly play there as it is. Stop Treating your situation like its a pay 2 play MMO and you just got banned and demand restitution.. its NOT! its a free MOD with no "OFFICIAL" SUPPORT As in ALPHA. The servers you play on good or bad are paid for out of pocket... Go play on another server and report bugs and anomalies and have fun doing it. -
Barb wire and other Blockades!
venenozo@gmail.com replied to Prof. Awesome's topic in New Player Discussion
cant believe you guys are crying about barb wire go get a toolbox and remove it.. there is nothing wrong with some fortifying his position to stay safe....jeez care bears everywhere..if you CANT GET PAST IT THEN MAYBE YOU SHOULDN'T GO FIND A TOOL BOX! -
Atlanta 24 Admin abuse
venenozo@gmail.com replied to ghostdad's topic in Mod Servers & Private Hives
Ive played on that server and killed those guys before they never dcd once on me even congrats me on the win... atlanta 24 admins are good peeps and fair players. -
Atlanta 24 Admin abuse
venenozo@gmail.com replied to ghostdad's topic in Mod Servers & Private Hives
most of these guys on here are whinny little bitches.. YOU CANT CHANGE THE SERVER TIME ..YOU CANT MAKE IT DARK.. or MORNING or NIGHT or even lunch time.lol GET IT Through your HEAD. Servers slow down, and need to be restarted alot.. some server restart every 3 hours even. and when you restart them it syncs to the location time of where the server is.. YOU CAN NOT CHANGE THE TIME.. There is not even an option for it... Plus there is nothing wrong with anyone resetting a server that they pay for when they want ... -
Disconnecting to avoid death
venenozo@gmail.com replied to rocket's topic in Mod Announcements & Info
I haven't seen hardly anyone DC to avoid death.. most time they get killed.. what I do think there should be is a timeout before entering another server .. -
Pending Update: Build 1.7.2
venenozo@gmail.com replied to rocket's topic in Mod Announcements & Info
Awesome update Rocket! So after not wanting to upgrade from 1.7.0 I figured we would do it...everything is Awesome...just Awesome.. But Zombies are way to fucking strong. I got hit once, -2000 blood loss , Knocked the fuck out, with broken legs and a concussion... Even Anderson Silva or 23 old Mike Tyson couldn't hit that hard.. its ridiculous.. zombies are weaker then humans by far please tone it down.. its unrealistic. -
heightened alert zombie.?
venenozo@gmail.com replied to venenozo@gmail.com's topic in DayZ Mod Suggestions
sorry im doing this over voice recognition mostly on my phone, at work. cant get caught on here. -
heightened alert zombie.?
venenozo@gmail.com replied to venenozo@gmail.com's topic in DayZ Mod Suggestions
so wh7y post at all.. ? I didnt know what else ot call him.. so thats your problem.. its not in fact what it is just couldnt define him as anything else where hes not really a flag bearer just a highly agitated zombie like apack leader FROM THE LATER GEORGE A ROMERO movies.. -
Rocket, Rocket your doing good work man. we all love what you have done and how you basically saved the survival horror Genre with this mod. words cant describe man.. keep it up.. we chose to keep 1.7 after testing 1.7.1 on our server. just for reason of the bugs ..not the added content.. we need a little more challenge.. the new patch although harder felt like the zombies were somehow cheating and the immersion was broken.. we actually have a short film director in our group who loves the mod and critiqued its atmosphere before and after. it was too easy to aggro .. So i think the trick/challenge is how do you make it more challenging "without" breaking the lore of what the living dead should be? keep the challenge and uncertainty but not give things for free ... WELL i think some of us may have figured out a way with the help of my friend.. why not make SOME zombies not all... specific marked zombies be like a heightened alert zombie.?? or ones that have better site then others instead of all.. So when you come to a clearing you can tactically asses the situation from a far.. like a paranoid zombie with red eyes or something.. that spawns randomly .. maybe you run into one, maybe you dont, but if you do spot 1 get ready for major stealth and planning or a huge battle..he could spawn in a group of regular 1.7 type zombies and he can and will see you if you mess up... and if he does the rest will become hostile if aggrod ..unless of course you can head shot him quietly? thats key!Smile that's the lore we want and the tactical planning we need to take him out of the equation .. 1 thing hopefully you dont miss.. lol or maybe you do and he cant spot you with a sniper rifle and silenced rounds .. .I think this may work and give eveyone what they are looking for.. cheers Rocket hope this helps.. long live Arma and DayZ! Rocket if you see this what are your thoughts?
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You are listening to the wrong people Rocket.
venenozo@gmail.com replied to MrBloodworth's topic in DayZ Mod General Discussion
Rocket, lot of childish Banter in this thread... Rocket your doing good work man. we all love what you have done and how you basically saved the survival horror Genre with this mod. words cant describe man.. keep it up.. we chose to keep 1.7 after testing 1.7.1 on our server. just for reason of the bugs ..not the added content.. we need a little more challenge.. the new patch although harder felt like the zombies were somehow cheating and the immersion was broken.. we actually have a short film director in our group who loves the mod and critiqued its atmosphere before and after. it was too easy to aggro .. So i think the trick/challenge is how do you make it more challenging "without" breaking the lore of what the living dead should be? keep the challenge and uncertainty but not give things for free ... WELL i think some of us may have figured out a way with the help of my friend.. why not make SOME zombies not all... specific marked zombies be like a flag bearer? or ones that have better site then others instead of all.. So when you come to a clearing you can tactically asses the situation from a far.. like a paranoid zombie with red eyes or something.. that spawns randomly .. maybe you run into one, maybe you dont, but if you do spot 1 get ready for major stealth and planning or a huge battle..he could spawn in a group of regular 1.7 type zombies and he can and will see you if you mess up... and if he does the rest will become hostile if aggrod ..unless of course you can head shot him quietly? thats key!:) thats the lore we want and the tactical planning we need to take him out of the equation .. 1 thing hopefully you dont miss.. lol or maybe you do and he cant spot you with a sniper rifle and silenced rounds .. .I think this may work and give eveyone what they are looking for.. cheers Rocket hope this helps.. long live Arma and DayZ! Rocket if you see this what are your thoughts? -
should they roll back the update?
venenozo@gmail.com replied to koolaidlips's topic in DayZ Mod General Discussion
Qweets sums it up very well! -
should they roll back the update?
venenozo@gmail.com replied to koolaidlips's topic in DayZ Mod General Discussion
i like the direction of the patch but the values are too extreme .. it breaks the atmosphere of what was intended.. zombies cannot see from great distances.. we shouldn't have to treat zombies like a sniper .. well not too much but hiding yes .. thats bad ass and scary. but not to this degree.. plus there are alot of bugs... we updated our servers and every player got nuked killed ,had crazy spawns.. people shot weapons and it duped ammo lol.. good direction just a littleto high on value wise plus zombies are way to fucking strong.. no zombie can kick a mans ass 1 on 1 ..a group yes.. thats what makes them dangerous in groups plus should not respawn fast at all.. players should have the right to clear an area without getting spawn killed if they spend the ammo.