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kryvian
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Everything posted by kryvian
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1. yes, leaving grenades in tents is asking for it 2. you're still a douche.
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Need Medical Assistance? We can help.
kryvian replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
and he doesn't mention skype, steam, etc. tell us where are you. cerno/elektro/berezino/etc then when you get in touch with a medic privately tell him the server. -
Need Medical Assistance? We can help.
kryvian replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
bored. going to bed. nite. -
BTW: http://dayzmod.com/forum/index.php?/topic/3910-need-medical-assistance-we-can-help/ you're welcome
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medical teams give them for free BUT! since you're trading, got any gps/nvg/rangefinder/radio?
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what happened to my chopper? :O!
kryvian replied to [email protected]'s topic in DayZ Mod General Discussion
maybe some douche just shot at it? -
/o\ my god. Those maps are player assembled from where they've found choppers so far. ofc there's an offchance that you may have stumbled upon a downed chopper that isn't yet registered on the map. OR you suck at reading a map ^_^
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My God. >step away from corpse, >drop own backpack, >scroll on body>gear >scroll down in menu >click on his backpack, that is at the bottom of the menu >you have successfully acquired a dead man's backpack. >go to your previous backpack, >open back pack, >drag everything from old backpack to new one. IF the other backpack is on a corpse most times they will swap. IF there is a fresh new backpack on the floor, most times the old backpack will be destroyed upon swap.
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Need Medical Assistance? We can help.
kryvian replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
I literally tripped over a car that had spare parts in it as I was going towards cerno wile looking for an engine, no prob mate ;) -
Need Medical Assistance? We can help.
kryvian replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Sobored, nothing to do *raids everything again* -
Need Medical Assistance? We can help.
kryvian replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
I'll scavange if you want to keep your atv safe. just engine parts? btw skype: kryvian -
Need Medical Assistance? We can help.
kryvian replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
you're welcome, stay safe. -
Need Medical Assistance? We can help.
kryvian replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
I have a saw, l85 and M4A1 CCO SD among other guns, :V hermit yo :V -
Need Medical Assistance? We can help.
kryvian replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
I can get some for you askar, quick stop to cerno for some supplies for you. -
New Trading Camp [The Bean Counters]
kryvian replied to lillen's topic in DayZ Mod General Discussion
assuming I won't walk into a bandit camp right off the bat, I have sandbags and a mountain dew, trade for GPS? -
My first encounter and battle with a bandit.
kryvian replied to kingpootis102's topic in DayZ Mod General Discussion
failed to kill you with a shotgun. faiilllll gratz. -
Need Medical Assistance? We can help.
kryvian replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
heh, some medic is going to jack off after that job. *is on other side of map* welp, since Riplak isn't showing any signs either on steam or on forums I guess he's out for the night, take care all. -
Need Medical Assistance? We can help.
kryvian replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Riplak, near Pavlovo, I have all the means to set you up for life, tho only for the next hour or so, added you to steam. -
I'll post later when I'm not so RL busy but I will nontheless, I'll prob start out as bodyguard as I have the means.
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you can hammer down poles in concrete/drill holes/whatever for barbed wire I mostly agree with need of toolbox, blood loss for moving through barbed wire, etc. tank traps rarely pose as an obstacle unless there's...MANY of them, not worth tweaking with it when there's other problems to solve. sand bags are fine as it is. entrenching tools are hard-ish to find, sand bags harder, only time I found some is in someone's tent, and above that you can easily vault over, so it isn't exactly effort-useful balance wise. Should make tank traps hardest to put together (as you said, bolts and shit), next up sand bags and last fencing, at the moment they all take just as long. to set up. you can make wire in 2 ways, with and without toolbox/axe. with = poles=can't stomp them and walk over, start bleeding, loose 2~3k blood, without=no poles, easy to stomp and walk over, small bleeding that will close itself after 500 blood units.
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batteries seem as a logical next patch. they should be very common in markets, tents, office and apartment complexes. the watch doesn't use batteries, it's spring based.
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beans. that is all. there are already prop models of old style chunky radios with micropohones in the balota tent, traffic tower (I think) and other such places. just make them usable/lootable . Actually make them sorta like vehicles so if they are on the ground, placed, and get shot they get damaged/broken/unusable.
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about that, askar, sorta bored solo hermiting about, don't rly liek to kill ppl, any open positions?
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if they spawn rarely it's not a challenge. imho any decently sized village should spawn a horde if loud guns are shot. cerno should have one roaming/running around the place at all times. if they spawn inside they building they're easy picking, just saying.
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there's like 3 medic clans out there, and I'm p sure they have antibiotics, and will give them mostly for free. (even I have antibiotics in my shaggy tent) Just saying.