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Incar (DayZ)

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Everything posted by Incar (DayZ)

  1. LIMITED TIME ONLY New players will be given a small starter kit to get them going. I understand a server can be boring right off the bat with not much activity, so this will help some keep interest for a bit while more players join in to give them some action. Kit Includes 1x 30m Plot Pole 1x Tent 1x Combo Lock 2x Floor/Ceiling 1x Random Primary & Secondary Weapon with Ammo 2x Large Wood Wall 1x Large Wall with Door 1x Large Wall with Window 1x Lockbox 1x Random Unlocked Vehicle 1x Workbench Some Basic Neccessities. 5 Gold Feedback on server always welcome. Server Location: Dallas Host: GTXGaming Map: Napf Slots: 30 (Will increase as population grows) Version: 1.0.4.2 (1.62.103718) Server Time: 4-10 PM (6 hour cycles). Current Features -No Tracers, No Crosshairs, No Nameplates (shows otherwise in DayZ Commander, dunno why, but they're disabled). -Build Without Plot Poles (Bit unrealistic that they're needed to build, however still needed for maintenance.) -Build On Roads (This is intended for people to make roadblocks for robbing people. Don't build structures, and remove hedgehogs/roadblocks when leaving the area). -AI Missions (DZMS) -Events (Rat Race, ATV Race, Supply Convoy, Arena Team PvP/Survival and more) -Class Selection (Different Classes available on new spawn for Neutral, Hero and Bandit humanity levels). -Weapon Upgrading (With the proper items, upgrade your weapons to better versions including scopes, grenade launchers, silencers and camo. 45+ Upgrades currently available). -Buying/Selling Hemp. -Low Vehicle Spawns. -Custom Loot. -Increased Zombie Spawn Rates. -Base Decay/Maintanence (Every 15 days). -No Halo Drop -Trader Safe Zones (Will be removed following some changes to merchant locations). Planned Features (In Progress are features I'm currently tinkering with) -Increased Zombie Damage/Slightly Decreased Speed. -Changes to economy (prices and quantity of items) -Anti Camping (I'd prefer people don't just camp sniping every player that passes by). -Limited Fuel From Fuel Tanks (Hoping this will be possible).(In Progress). -Traveling Zombie Hordes and/or Zombie Based Missions (Also hoping lol). -Tow/Lift Balanced.(In Progress). -No Trader Cities (Traders will be placed at multiple locations around map, at which point safezones will be removed). -Gold Only Currency (This is going to be a hefty task to balance, will dedicate a day to it sometime within the coming week). -Possibly more I'm not thinking of. Hope to see some new faces soon, and bring something refreshing to the community. Custom Loot Info -Spawn chance is set between 20-40% at this time. -Item Rates are set at anywhere from approx 1-35% depending on location and value of item. -Household, office and store weapons changed to non SD Pistols only. Low rates. -Additional Food and Drink added to household, office and store spawns. -Additional Assault Rifles, Sniper Rifles and Vehicle Ammo added into military spawns. Rates vary based on weapon. -Additional Weapons added to AI Mission Crates. -Additional building supplies added to industrial locations. -Additional items added to various merchants ranging from weapons, food, drink, building and more. -Food outside of households and stores altered. -Some building types changed for realism. -Fire Stations no longer spawn military loot. -Some Zed items changed. -Other minor changes. Updated: 6/15/2014
  2. -Removed Tracers, Nameplates and Crosshairs. -Removed plotpole requirement for building. -Building on roads enabled, however this is meant for some PvP and/or roleplay experience, not trolling like an ass.
  3. Daily Bump Will be adding a balanced tow/lift system later today.
  4. -Class Selection system updated significantly to be easier on players, and more functional. -Weapon Upgrading now has crafting sound effects and alert zed effects.
  5. Daily Bump -modified some seller pricing. -added sound to some weapon upgrading(will be complete soon).
  6. Daily Bump. Working on some new scripts atm.
  7. Update -Many more weapon upgrades added. -New Loading Screen for better look, more info and reduction to mission file size. I will be on the server in roughly 30-60 mins and will begin some events if there are a handful of players online.
  8. Update -Server Beta Version Updated -Class Selection Added (Humanity Based) -Weapon Upgrading Added
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