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Drunklesk
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Everything posted by Drunklesk
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The Battleye restriction #55 was a problem since the last battleye update, the server owner needs to upload the latest scripts.txt from their client area, I got kicked off my own server by with it when i sniped someone, but it has something to do vehicles.
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Farming high loot areas by server hopping
Drunklesk replied to RapturJesus's topic in DayZ Mod General Discussion
In my server myself and couple of other members like to camp the normal high loot areas for server hoppers and then snipe them when they spawn in, you'd be surprised of some of the great gear we got off of their bodies, they are easy to spot as they like to spawn in or near the Barracks at the NWA, or the fire tower. -
no it;s battleye remote rcon tool, i use it to administer my server and even though it's a very basic tool it does the job very well. here a link to it's wiki and you can follow the download link on there. http://community.bistudio.com/wiki/BattlEye
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Was the power of the m1911 reduced?
Drunklesk replied to NickNova's topic in DayZ Mod General Discussion
I noticed a power loss as well but i noticed last night after a server restart the gun started working like it was before 1 shot to kill a zombie, and my friend was kind enough to let me shoot him in the head from 50 meters and i took 3000 health from him, so i think it might be a server lag issue. -
Battleye Server has renamed script.txt
Drunklesk replied to polli's topic in Mod Servers & Private Hives
The scripts.txt from the devteam is kicking alot of people for Restriction #55 i tried to find it in the scripts.txt file but i'm not 100% sure which line it is but i did find one of the kicks in the Scripts.log file. I hope someone could tell me what line needs to be fixed so i can rerun the scripts.txt. I edited his ip and guid. 22.07.2012 15:49:17: Conker(XXX.xxx.XXX.xxxx:2304)xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #36 1]; sleep 0.05; _v setVehicleInit format ["[this, %1, %2]spawn BIS_Effects_A 22.07.2012 15:49:17: Conker (xxx.xxx.xxx.xxx:2304) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #55 ffects_AirDestructionStage2",_int, _t]; processInitCommands; }; }; -
Battleye Server has renamed script.txt
Drunklesk replied to polli's topic in Mod Servers & Private Hives
I noticed the change scripts.txt also which keeps it from creating the scripts.log so now i have to edit my old scripts.txt to have it work with the new BE version. -
I have banned my friends from multiple games they hacked in, not from just my servers but i would screenshot them and would have them added to PBBans and Punksbusted as well, because I have Zero tolerance rule when it comes to cheating.
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Vsync would limit you to your monitor refresh rate which these days is 60 or higher. I personally have been noticing fps drops since 1.7.2 release and they are getting worse with each beta patch.
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I was bored and watching my BERcon and i seen this come up. Player #11 Shawdow (cd05fc214a8773acdbb4d04ae063f9e9) has been kicked by BattlEye: GameHack #38 i don't know why Battleye didn't ban this person for this instead of a kick, but i added him to my ban list i suggest everyone else do the same.
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Well if he has a cheat engine than he is a cheater and my personal feelings on people who cheat is to hardware ban them so they just don't have to rebuy the game again, or have people go around to their houses and cut their fingers off so they cannot cheat again.
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Server= US 241 Time = 11:06am GMT -6 What happened = A helicopter hovered over my squad on my server, we looked up and seen his tags(name) he seen i was logged in as admin and he left the server a.s.a.p. I already banned his guid on my server. Here is what i found in the battleye log file. The name matches the player flying the helicopter r_player_ 15.07.2012 11:06:37: David, term (68.2.133.17:2304) fa95028a1c0acd4e4da93f5bc66d160c - #13 icopter" || _v iskindof "plane") then { _v setVehicleInit "[this] spawn BIS_Effects_AirDestruction"; 15.07.2012 11:06:37: Isin (24.12.77.208:2304) 6e8cfe48bd3751457eed33eaf9ee53a0 - #34 "Die"; }; player allowDamage true; player addWeapon "Loot"; player addWeapon "Flare"; r_player_ 15.07.2012 11:06:37: David, term (68.2.133.17:2304) fa95028a1c0acd4e4da93f5bc66d160c - #13 1]; sleep 0.05; _v setVehicleInit format ["[this, %1, %2]spawn BIS_Effects_A
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I run a server in the US on my own Server Box.
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I was just going to make a post on this that battleye is not behaving well today i'm watching people join my server and 95% of them are getting this. Failed to receive from BE Master (2) Update attempt failed
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I had this happen on my server but the hackers killed all the players in vehicles first then turned all of those players into rabbits and than nuked the server.
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Battleye is kicking all players from server for restriction 129 and 44 this has happened 3 times in the last 2 hrs. Anyone can help please?
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Can play on DayZ servers, but not regular servers.
Drunklesk replied to Albino_Yeti's topic in DayZ Mod Troubleshooting
do you still have the - mod parameters in the exe file, try removing it and see if it works. I manually update my stuff and i use arma2oa.exe" in the Expansion/Beta folder to launch the game and play DayZ, so i have no need to use the parameters in my original exe file. -
if you want to log in while in game just open a chat box and use "#login password" (without the quotes), i also use the remote battleye rcon. as the ban function in game doesn't seem to work.
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It's the only reason i have tags turned on,on my server. The hacking is happening more and more i also noticed that sometimes a hacker will spawn a single gun and a message pops up to all players about weapons cfg, but i had some messages pop up to that said about the weapon "scar cfg." which everyone in my group has seen at the same time. The hacking is getting way out of hand lately.
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Possible hacker on my server log included
Drunklesk replied to [email protected]'s topic in Mod Servers & Private Hives
Looks clean to me. A hack with a simple but old script would look like this. 10.07.2012 11:29:56: Nigel de Vos (95.96.4.144:2304) 1732604607671df72c2ef443cb9261b8 - #42 private ["_dummy"]; _dummy = [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf"; 10.07.2012 11:29:56: Nigel de Vos (95.96.4.144:2304) 1732604607671df72c2ef443cb9261b8 - #45 private ["_dummy"]; _dummy = [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf"; 10.07.2012 11:29:56: Nigel de Vos (95.96.4.144:2304) 1732604607671df72c2ef443cb9261b8 - #42 private ["_dummy"]; _dummy = [_this,"onload"] execVM "\MyScripts\ammo.sqf"; 10.07.2012 11:29:56: Nigel de Vos (95.96.4.144:2304) 1732604607671df72c2ef443cb9261b8 - #45 private ["_dummy"]; _dummy = [_this,"onload"] execVM "\MyScripts\ammo.sqf"; 10.07.2012 11:29:56: Nigel de Vos (95.96.4.144:2304) 1732604607671df72c2ef443cb9261b8 - #36 "Die"; }; -
on the bottom left of your server screen make sure it says internet and not lan.
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i've only seen that when someone was on a hacked in motorcycle. here is a screenshot of the hacked motorcycle
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I'm seriously tired of having to restart the mission on my server due to children putting wire, tank traps, and sand bags at every enterable buildings, especially along the shore area when you just spawn in and do not have a tool box to remove them, and what you need to survive is inside the building. I can only see 2 options to this and that is removing these items from the game or require the player to have a special or hard to find tool to put these things down.
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Seriously? Are you that ignorant to say that. I don't abuse my admin power when i get tons of complaints about it and about the artifacts you get when you try to look in a direction when there is about 10 barbed wire and 8 tank traps just in a small area, I'm not abusing my power by making the game fair for all players on my server while cleaning up the trash on my server.
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That file should not be passworded. If you are a server admin go to your client area and then click on server files and get it from there.