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A1ka1inE
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Player "imgoingtokillyou" used script to kill us.
A1ka1inE posted a topic in Mod Servers & Private Hives
Me and my group were playing on our own server when we all died quickly in succession. Here's the server console's log (LU79): 0:22:57 Player Bandorin connecting. 0:22:58 Player Bandorin connected (id=53650118). 0:22:58 BattlEye Server: Player #10 Bandorin (84.106.214.54:46848) connected 0:22:58 BattlEye Server: Player #10 Bandorin - GUID: 21f41d27256f5bfe6ea30c5b4399eb64 (unverified) 0:22:58 BattlEye Server: Verified GUID (21f41d27256f5bfe6ea30c5b4399eb64) of player #10 Bandorin 0:23:26 Player Bandorin disconnected. 0:23:26 BattlEye Server: Player #10 Bandorin disconnected 0:24:15 Player Onkel Nue disconnected. 0:24:15 BattlEye Server: Player #9 Onkel Nue disconnected 0:25:07 BattlEye Server: IMPORTANT: BattlEye's script detection feature has been improved! See here for more information: http://forums.bistudio.com/showthread.php?131759-New-BattlEye-features-for-server-admins&p=2192402&viewfull=1#post2192402. 0:25:44 solid uses modified data file 0:25:44 Player solid connecting. 0:25:45 Player solid connected (id=14251526). 0:25:45 BattlEye Server: Player #9 solid (91.43.177.20:2304) connected 0:25:45 BattlEye Server: Player #9 solid - GUID: 3be4676adcc59dcaae2030a72a98d5a8 (unverified) 0:25:45 BattlEye Server: Verified GUID (3be4676adcc59dcaae2030a72a98d5a8) of player #9 solid 0:27:39 Stian uses modified data file 0:27:39 Player Stian connecting. 0:27:40 Player Stian connected (id=20534150). 0:27:40 BattlEye Server: Player #10 Stian (87.252.72.81:52217) connected 0:27:40 BattlEye Server: Player #10 Stian - GUID: f24234ca699dca7b7048c4c3d498ef6b (unverified) 0:27:41 BattlEye Server: Verified GUID (f24234ca699dca7b7048c4c3d498ef6b) of player #10 Stian 0:27:42 Player Stian disconnected. 0:27:42 BattlEye Server: Player #10 Stian disconnected 0:28:47 Player Ghost_997 disconnected. 0:28:47 BattlEye Server: Player #0 Ghost_997 disconnected 0:29:03 imgoingtokillyou uses modified data file 0:29:03 Player imgoingtokillyou connecting. 0:29:04 Player imgoingtokillyou connected (id=24150150). 0:29:04 BattlEye Server: Player #0 imgoingtokillyou (90.205.73.55:2304) connected 0:29:05 BattlEye Server: Player #0 imgoingtokillyou - GUID: 22d97c0090cac802595925cf44b16ca9 (unverified) 0:29:05 BattlEye Server: Verified GUID (22d97c0090cac802595925cf44b16ca9) of player #0 imgoingtokillyou 0:30:51 david uses modified data file 0:30:51 Player david connecting. 0:30:52 Player david connected (id=44117254). 0:30:52 BattlEye Server: Player #10 david (94.168.152.234:2334) connected 0:30:52 BattlEye Server: Player #10 david - GUID: b1e06623c96880ea22268bd5f4fc6e17 (unverified) 0:30:52 BattlEye Server: Verified GUID (b1e06623c96880ea22268bd5f4fc6e17) of player #10 david 0:31:07 Player imgoingtokillyou kicked off by BattlEye: Script Restriction #140 0:31:07 Player imgoingtokillyou disconnected. 0:31:24 _FuT_ uses modified data file 0:31:24 Player _FuT_ connecting. 0:31:25 Player _FuT_ connected (id=5153796). 0:31:25 BattlEye Server: Player #0 _FuT_ (109.184.133.237:10502) connected 0:31:25 BattlEye Server: Player #0 _FuT_ - GUID: 6b4c612b5001d80684788d41c0cb8d69 (unverified) 0: HERE is the script log: ca\ui\scripts\dedicatedServerInterface.sqf"; 01.08.2012 22:23:23: Kokcuk23 (46.175.128.168:2304) ac318d64eb6deaa1374544ac88e75886 - #36 icopter" || _v iskindof "plane") then { _v setVehicleInit "[this] spawn BIS_Effects_AirDestruction"; 01.08.2012 22:23:23: Kokcuk23 (46.175.128.168:2304) ac318d64eb6deaa1374544ac88e75886 - #55 his] spawn BIS_Effects_AirDestruction"; processInitCommands; }; if (_v iskindof "tank") then { _int 01.08.2012 22:39:05: Dan (154.20.198.245:60604) 07fc86e8e4774fb0942bc66eb78b0832 - #27 awn player_alertZombies; sleep 0.5; player setDamage 1; 0.1 fadeSound 0; _id = player spawn spawn 01.08.2012 22:39:10: Dan (154.20.198.245:60604) 07fc86e8e4774fb0942bc66eb78b0832 - #27 awn player_alertZombies; sleep 0.5; player setDamage 1; 0.1 fadeSound 0; _id = player spawn spawn 01.08.2012 23:04:34: Finnbo (81.233.196.14:2334) 88f55f09c87017bd413d71bbba3223a3 - #27 awn player_alertZombies; sleep 0.5; player setDamage 1; 0.1 fadeSound 0; _id = player spawn spawn 01.08.2012 20:53:28: Ghost_997 (151.28.180.132:2304) 6c0a150b636e495c4591695374984907 - #27 awn player_alertZombies; sleep 0.5; player setDamage 1; 0.1 fadeSound 0; _id = player spawn spawn 01.08.2012 21:31:07: imgoingtokillyou (90.205.73.55:2304) 22d97c0090cac802595925cf44b16ca9 - #140 dummy"]; _dummy = [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf"; 01.08.2012 21:33:40: imgoingtokillyou (90.205.73.55:2304) 22d97c0090cac802595925cf44b16ca9 - #140 dummy"]; _dummy = [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf"; 01.08.2012 21:34:20: david (94.168.152.234:2334) b1e06623c96880ea22268bd5f4fc6e17 - #140 dummy"]; _dummy = [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf"; 01.08.2012 21:36:03: [TZRT] Action Dan (86.136.222.207:2304) 8fc12fa50c4a51195ffce21f9501084a - #27 player setdamage 1 01.08.2012 21:36:03: [TZRT] Action Dan (86.136.222.207:2304) 8fc12fa50c4a51195ffce21f9501084a - #27 awn player_alertZombies; sleep 0.5; player setDamage 1; 0.1 fadeSound 0; _id = player spawn spawn 01.08.2012 21:36:05: [TZRT]A1ka1inE (217.43.21.51:2304) 1056659ead17dce58a73b07a0e1fae7a - #27 player setdamage 1 01.08.2012 21:36:05: [TZRT]A1ka1inE (217.43.21.51:2304) 1056659ead17dce58a73b07a0e1fae7a - #27 awn player_alertZombies; sleep 0.5; player setDamage 1; 0.1 fadeSound 0; _id = player spawn spawn 01.08.2012 21:36:06: [TZRT]A1ka1inE (217.43.21.51:2304) 1056659ead17dce58a73b07a0e1fae7a - #27 player setdamage 1 01.08.2012 21:36:11: [TZRT]Trolol (90.198.34.252:2304) 73d656415c1805d19b2bf8ce459d9496 - #27 player setdamage 1 01.08.2012 21:36:11: [TZRT]Trolol (90.198.34.252:2304) 73d656415c1805d19b2bf8ce459d9496 - #27 awn player_alertZombies; sleep 0.5; player setDamage 1; 0.1 fadeSound 0; _id = player spawn spawn 01.08.2012 21:36:12: [TZRT]Trolol (90.198.34.252:2304) 73d656415c1805d19b2bf8ce459d9496 - #27 awn player_alertZombies; sleep 0.5; player setDamage 1; 0.1 fadeSound 0; _id = player spawn spawn Anything we can do to get this **** banned? Lost a 50 hour character :/ -
Hmm I often play on that server and can't say I've ever noticed this sort of thing happening. If I'm not mistaken the time you are referring to was around the time all the servers went down tonight (where I live it's tonight anyway). You sure it's not just coincidence? Also your story seems a bit too complex to be true if you ask me. Sounds more like you are pissed off that someone stole your vehicle...
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pretty much no more chat now. They are encouraging the use of voice chat/radios and body language.
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It's simple to apply. Download it>Note the folder it downloaded to. Right Click normal Launcher short cut on Desktop>Properties>Shortcut Tab> "Change Icon" button> Select the downloaded icon from noted download folder> apply
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Now more than ever, reduce weapon and ammo spawns
A1ka1inE replied to Imbalanxd's topic in DayZ Mod Suggestions
+1 to Nate. Sick of people going on about the weapons and ammo like that. Also, this is a mod to ARMA 2, a game which is completely about guns and such. It is undeniable. -
Lol I somehow failed to find any dog related posts prior to posting that. Oh well.
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Not sure if anyone has though of this yet, but I believe dogs would have a place in this world. Man's best friend and all. They were in "Fallout"(game), "I Am Legend"(film) and "A Boy and his Dog"(film): Implement some way of "taming" a lost dog and have it as your companion/assistant/animal hunter etc. Maybe they could follow you quite closely and attack players/zeds based on hostility factors or something (so that they don't just auto attack players and zeds). They could be great to hunt down animals for meat etc, and maybe growl when they sense danger. Naturally they would be reasonably rare and not too easy to "tame" to prevent overpopulation of them. Just my trail of thoughts on the idea anyway. I'm sure there are way more/better uses and features though of for them. What you guys think?
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DERP I could not find an embed function :( Any way of moving the thread?
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Much better idea to start without a weapon :) I can see much better play coming out of this game now!
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This isn't a bug. It's just that the game is in Alpha and they haven't implemented Zombies being able to break down doors yet. Being able to come through doors in aggro is the state it's in so that players can't exploit the mechanic.
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Low FPS / crappy response after respawn -> Timer
A1ka1inE replied to shadowandlight's topic in DayZ Mod Troubleshooting
I am also having this long timer bug upon logging in! I cannot even chat/Esc or interface with the game. Timer is at least 5 minutes long. Sometimes I just die when it finishes. Also I am in good health upon log out prior to this happening.