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Everything posted by ColonelBurton
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Status Report - Week of 18 August 14
ColonelBurton replied to SmashT's topic in News & Announcements
The game needs improvement here, that's for sure, but it has to be dynamic and flexible, not as static as for example drinking from a well. -
Status Report - Week of 18 August 14
ColonelBurton replied to SmashT's topic in News & Announcements
I'm not going to go into "trade-offs" happening in the DayZ world since my experience is either you play with friends or alone. 95% of encounters are PvP As concerns my posting, if you were to pack a GOOD bag or even just some camping equipmentyourself, you'd find out pretty soon that you can collect a whole lot of important things in something as small as an Eastpak. Not to mention what you can stuff in a mountain backpack and still keep it way below 40 pounds.... Particularly critical items like cigarette lighters, flintstone, purification tablets, matches, knives, do not take up any space at all. Even a fully loaded handgun doesn't take up the equivalent of 4 ingame inventory slots. I can stuff twice the amount of mags in a real-life assault vest the same way. I maintain that the inventory system is way over the top and the slots need to be quartered and items resized. -
Status Report - Week of 18 August 14
ColonelBurton replied to SmashT's topic in News & Announcements
Maybe I'm not thinking exactly along your lines but when you wrote finding loot/food/everything even more rare, it sounded absolutely stupid, sorry to say! There are plenty of things to find in a post-apocalyptic scenario that you can put to good use, the question is just do you have the smarts to use them. For example plastic bottles, metal scrap, etc. Of course you wouldn't find three cans of food on the shelf in each house, obviously. But believe me that such a world has no shortage of kitchen knives or worn clothes, even in an impoverished ex-soviet state. And I've actually been on a server when I first started DayZ that apparently was looted clean and had nothing but rotten fruit and I seriously almost died of starvation. That can't be the point. And beating even a difficult zombie or two should be doable for a talented player, granted the game has decent melee mechanics (which it doesn't) EDIT: Another example is the ridiculous nature of falling off elevated platforms. It is so far-fetched in this game, it isn't hardcore/difficult it is just ridiculous. -
Status Report - Week of 18 August 14
ColonelBurton replied to SmashT's topic in News & Announcements
I guess this means empty servers with bad weather and crowded servers with sunny weather. How about fixing the inventory system first, since at this point, it is simply devoid of any realism, seeing that a box of matches or a battery takes up as much space as a can of beans in the same way that a packed raincoat takes up the space of four cans of beans. News flash: if you stuff an entire poncho in your backpack it takes up about as much space as a can of beans. You're making it necessary for players to collect stuff to an extent that is simply over the top without giving them the capacity to do so. Persistent storage won't help in this regard at all, and making an extra little slot for combat knives in combat boots isn't the solution either. -
Appropriate wolves indeed. I would once again like to stress that there are hardly ever under any circumstances predatory wolf attacks on adult humans. Most wolf attacks are due to rabies or defense of young, so let's either leave the wolves out of the game and only have the occasional aggressive bear or let there be shy wolves that you can hunt for fur that only attack when they are attacked with melee weapons. The reason I say this is because I'm sick of all the video-games where wolves are exploited as AI opponents although they are in reality almost harmless when left alone and more frightened of humans than the other way round.
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Status Report - Week of 18 August 14
ColonelBurton replied to SmashT's topic in News & Announcements
Seems there are people who actually think it's going to be fun to run around for three hours to only find a badly damaged Ushanka, a rotten apple and a battery before they die of hunger or are overrun with zombies they can't fight off with their broken fists. That isn't hardcore and difficult, that is simply dumb and unenjoyable and will make the game a straight-up failure. Survival in such a post-apocalyptic scenario isn't about running around in houses that are devoid of any usable items and even furniture. It's about acting smart. Act smart and you stand a chance of survival. Act like a noob and you'll die quickly. DayZ incorporates that now, if anything there are simply too many firearms and the melee system is a plain embarassment. EDIT: The guy in your signature for example is a fine example for a noob. Standing around in the middle of a playground lot admiring the clouds while there are half a dozen infected roaming the place and insane bandits hiding in the tenament buildings with their guns out. ;o) -
Melee Overhaul Idea - Choose Direction/Attack & Block
ColonelBurton replied to agouti's topic in Suggestions
You are totally wrong (apart from the lag thing) An accurate combat system would even give smart and skilled players a fair chance at overcoming a guy armed with an Assault Rifle (for example luring the hunter indoors) - having said that, you can also block a melee ttack with an AR. There is a variety of martial arts systems that deal with situations like this (hand-pistol, hand-AR, hand-knife, hand-baton etc.) such as Krav Maga. I know that this is a bad example in a way because martial arts means years of training (then again, who has cardio like the chars in DayZ). But just to make an example of what is generally possible. Also, hopefully in the final version, there will be more melee combat than in Alpha between players. Ammo should be harder to find, plus shooting around wildly should attract zombies from further away, and the zombies should not be too easy to defeat. Then again, if zombies are hard to defeat, being a skilled and/or smart player should compensate for that. Meaning we need a better melee system for player-zombie fights alone! Remember that this is still a zombie survival game and that zombie survival means having melee skills. -
For one, the game is not optimised yet. Invisible polygons, on the other side of buildings for example, are rendered in full as far as I know. This problem will persist until much later. Does the fps drop persist all the time when in town? Or does it take a while then run smoothly?
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So all of this happened around midnight last night, which is creepy enough ^^ Two of my mates were looting the tent and I continued to hang around in a bunker. Then I saw a guy in the ATC and warned my mates. The others were getting in position and I kept an eye on the guy. I thought he'd seen me cuz he was always looking in my direction and zig-zagging along the strip. Then after checking out those two hangars, he moved into the ground floor of prison building and peered out the window We were waiting for him to loot the top floor and then come to the tents to get the drop on him. But he didn't loot it he came running out along the road straight towards us. One of my guys was behind some fake buildings just outside the tents and the other in some bushes in front of me Tango ran right past both my mates (right in front of their noses) then straight up towards me and I panicked like hell because they said they can't see him and when I aimed, my game lagged. So he ran up to me I aimed... lagged like hell... panicked even more.... and opened fire Missed the guy thanks to the massive lag and he ran past my position (I could swear he changed directions) and I was waiting for him to come in and get me. The others moved up and searched around my position but he'd disappeared. We checked the playerlist and, since he was the only guy in the server with us, we knew he had in fact disappeared. One of my friends said he didn't see him outside the bunker but me glitching out of it (instead of being in it) and the other of my mates said that he thought he saw the guy jump INTO the bunker. Perhaps the ghost of one of the many people murdered at NWAF??
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I would. Because that would make it far easier to hunt bandits. FUN FUN FUN!! No. I didn't understand anything. Sorry :o(
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Which doesn't mean we need every gun or caliber in the game. There's plenty of modern-day weapons and warfare "that are not fair" that people have to deal with. DayZ is still a game and needs at least a certain balance. That's why I'm against humvees, apaches and the like.
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I agree that a "no PVP" zone that automatically jams your weapon when you enter is lame. That's why I came up with the version where you have mediocre NPCs guarding the inside of the "safe zone". Because in this scenario 1.) a group of good players that team up still have a good chance at raiding the town if they feel like trolling. Once you shoot at someone, though, you are automatically "enemy faction" and players inside the safe-zone get to shoot at you. Meaning you have the NPCs and players to deal with. 2.) you can still commit a murder in this "safe zone" and make a break for it if you're fast enough 3.) using a silenced weapon, you can kill someone stealthily in some alley and loot his stuff 4.) players will never dedicate themselves to such a job in the long run. Most people have a day job or a family to take care of and want to have fun when playing, not take up some unpaid chore as a guard. Player-based "safe zones" will not be established for more than several hours at a time. The fact that people would camp outside is okay in my opinion, since this would probably really happen in a SHTF world like DayZ. But give the town enough terrain around it (hills, rocks, chasms, forrest, a tunnel entrance and a sewer entrance) and it's fair game. Also: no logging off or on in the "safe zone" would be a necessity. Meaning if you get kicked or disconnected, you are placed to a point outside the zone by default. I know that many people don't want NPCs but I believe the success of this would depend on how well you implement these NPCs. PS: Spare me "what Dean said". Thank you.
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I just murdered and looted someone very close to me.....
ColonelBurton posted a topic in General Discussion
Well I'm overlooking Svetlo from the southern hill. Suddenly I hear footsteps right next to me. I panic. The game lags. "Aaand I'm dead", I think to myself. The fps goes back to nominal as I turn around lied prone. A guy in Gorka pants and jacket kneels behind me. Mosin in my hand, I consider whining "Don't shoot" then realise the guy is looking over me, not at me.... wait.. Hey that guy looks familiar. What the hell??? That's me???? Complete with gear and all. I decide to do the only thing that's right and to kill the impostor! Also curious to see what happens to the real me. One tap to the temple with the Amphibia does it. He drops dead. Turns out all his gear is available for the grabs, so I decide to treat myself to some mosin ammo as a just reward for boldly putting myself at risk for the greater good of DayZ. The only weird thing was, my clones ammo clips were all expent. Other than that, I was able to take everything, even drink the canteens empty. EDIT: If the devs want to know what I think caused this, they can contact me via PM -
That's basically not much of an opinion. Only a "no" and "If it comes that's the day I stop playing" which is a pretty immature threat to make. Why the hell should I care if that would cause you to stop playing? Debate the subject. What exactly don't you like about the idea?
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After camping up around Svetlo for a while with a pristine mosin, scope and compensator, yes, I agree. G3 should be without scope. And I would prefer if there were no 7.62 semi-automatic or automatic sniper rifles in the game.
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People don't know when it's time to give up.
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Right. So that they can run in dressed as clowns to KoS him for the lulz then to run off to go find a bambi victim. You're missing the point.
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Thanks, but I tried all that. There are no ways of admins controlling what kind of players join the server. A massive issue with standalone that I severely hope they will fix despite all the whining of the SoS-freaks. (it's SoS, not KoS, since they Shoot on Sight but often enough get killed themselves in the process)
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I just murdered and looted someone very close to me.....
ColonelBurton replied to ColonelBurton's topic in General Discussion
Probably not, since all you do (moving around, firing) is also not repeated by the clone. He just stands there looking lost. -
I just murdered and looted someone very close to me.....
ColonelBurton replied to ColonelBurton's topic in General Discussion
I'm not going to say in public how I caused it (I think I know pretty much exactly how this happens) but yes, I was roughly 30 seconds, maybe a minute into the game. -
I just murdered and looted someone very close to me.....
ColonelBurton replied to ColonelBurton's topic in General Discussion
Wait a minute. You actually registered to post this ??? Well I'm sorry to say that I logged in alive not only with my gear but with the gear I looted from my clone. -
I just murdered and looted someone very close to me.....
ColonelBurton replied to ColonelBurton's topic in General Discussion
We'll see about that, stay tuned for more info. It would be interesting to see if I do respawn as fresh-spawn. Because in that case, the issue needs to be resolved bad. If I had left my clone behind and someone else killed him, the same outcome would have resulted. Darwin award? I should be getting the Nobel prize for research here! EDIT: I have killed my clones before on previous versions, and nothing happened. All I got back then, however, was a t-shirt to tear to rags. -
I've heard this kind of talk so often, and the fact that you put "hero" in brackets says all about your style of play... And what game do you play exactly, it's obviously not DayZ. Nobody spends hours hanging around a castle in order to declare it to a safe-zone unless they're makin a video for youtube. And if they did it would take 20 minutes for the first band of trolls to go up and shoot everyone going in and out. Oh isn't DayZ just funny funny funny! I'm totally for a safe-zone, but of a different kind. But I ask in advance to please spare me "what Dean already said". Thank you. This would require the implementation of currency, (gold and silver coin and bullion maybe) and also NPCs. I'm talking about a small town with maybe 10-20 medium difficulty NPCs that are generally friendly but wary. The first shot that is fired in or into town gets their attention and a warning and the first PvE or PvP hit inside town gets them hostile. The few merchants in town do not offer anything for sale except stuff that is readily available in game, such as badly damaged clothes, water and food. Weapons, meds and ammo trade only take place between players. Yak all you want, this idea is awesome. The DayZ sandbox argument fails because the majority of players are just lame, uncreative, boring as hell and more often than not simply trolls, and there is (and apparently never will be) no way of admins controlling who they want in their server or not. NPCs would create a troll-free zone (well at least you'd have to overrun the town with a larger group in order to stand a chance at trolling the players or stand outside lying in wait) that would actually create an enjoyable atmosphere between players within this zone. Making it possible to actually seek a friendly player experience when one feels like it instead of leaving it to that 0.01% chance. . .
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I disagree. I'm all for quests and NPCs, since your "role-playing" and "negotiating face to face" has one severe flaw: trolls. BTW: your quest is lame. EDIT: corrected a mistake
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I'm not an expert. But back in my programming days ( a looong time ago) we learnt about this thing I think they called "plausibility checks". Stuff like that the system would check where you were one second ago and then verifiy if it made sense that you were at the point you're at now. Pray forgive me if I'm being silly, but this is programmable, no?