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Everything posted by ColonelBurton
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Special "event" that I think should encourage base building more
ColonelBurton replied to TheWizard14's topic in General Discussion
Only in the DayZ universe / community is crawling on your belly carrying a 40 pound backpack and a fully packed assault vest and cargo pants considered the most stealthy way of moving about. How about just sneaking. Like as in moving real careful and slow. Crawling around in prone position is pointless in the middle of a town unless you're maneuvering past a very low concealment so as not to be seen. You are no less visible lying in the middle of the road than standing on it (EDIT: unless someone is looking up at you from the base of a hill, obviously...) -
Figured some things out regarding Bugs, Wipes and Servers
ColonelBurton replied to CJFlint's topic in General Discussion
How do I know what's a persisent server and what's not? -
Melee never really "was good". Watching some of the youtube videos where multiple people are in a room hacking at each other for minutes just make you facepalm. If you were to dub the Benny Hill theme over them they'd be funny maybe. But you're right if you wanted to say two builds ago melee worked. It is now broken. No point in "educating" me about the fact that this is an Alpha, I don't have a problem with it. But it annoys me when they "fix" things to the point that they are worse than before and that everyone is fine with it because now they've added the smersh backpack, oh golly!!
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Nope. I just logged onto my 3rd person character and he's all geared up. So either you had a glitch, or you died, or you encountered an error and got wiped. Are you playing 1st person? Because my friends and my first person characters have been wiped frequently since the last update. EDIT: Scratch that. You were obviously on a private server.
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Thanks for actually reading what I wrote.
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The zombies may not be impossible but it is simply rubbish that they can hit you at around 2 meters with their dirty paws although facing a totally different direction while I'm wielding an axe and having to stand still right in their face to be able to hit them. It is botched up and needs fixing back to the original state.
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Nope, only in your little world. You see, before I was strafing sideways axing one zombie after the other with 90% headshots and almost never got hit. Not saying that's ideal since it didn't always seem challenging. The thing is, this time, after repeatedly failing, I decided to stand still RIGHT in front of the zombie. My axe goes right through them and I hardly ever register a hit. So before calling me idiotic, try using your own brain. On another note, my 1st person character got wiped for the second time in less than a week. A great big "update" this was.
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Well I'm not playing DayZ till they fix whatever they botched with the last update as concerns the melee system. Fighting zombies with anything other than an axe or machete is near impossible now, you have less range with melee weapons than the zombies do unarmed, if you strike through the head hitting next to their ear it counts as a miss. I literally just stood there striking at a group of three zombies at a range of less than a meter and only around one in twelve strikes hit home somewhere. This is not "hard" this is just stupid. Absolute fail on that part, dev team!
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Status Report - Week of 18 August 14
ColonelBurton replied to SmashT's topic in News & Announcements
What a weird statement. The post-apocalyptic world will be like The Road, with zombies? What apocalypse are you talking about? The biblical one where it says the dead will rise from their tombs? Think you're misunderstanding the bible then LOL The Road is a scenario where the entire ecological system has collapsed. This has not happened in the DayZ universe, it's just a damn epidemic that culled most of the human population and left a large part as a sort of predatory animal threat. Supplies aren't even that extremely limited in such a world since there is a low population and vast natural resources. In The Road, 99% of animals and trees are dead which is why many people resort to cannibalism therein losing their humanity. -
Status Report - Week of 18 August 14
ColonelBurton replied to SmashT's topic in News & Announcements
That sounds like some professional survivalist skills you're talking about there.................................................... -
Status Report - Week of 18 August 14
ColonelBurton replied to SmashT's topic in News & Announcements
The game needs improvement here, that's for sure, but it has to be dynamic and flexible, not as static as for example drinking from a well. -
Status Report - Week of 18 August 14
ColonelBurton replied to SmashT's topic in News & Announcements
I'm not going to go into "trade-offs" happening in the DayZ world since my experience is either you play with friends or alone. 95% of encounters are PvP As concerns my posting, if you were to pack a GOOD bag or even just some camping equipmentyourself, you'd find out pretty soon that you can collect a whole lot of important things in something as small as an Eastpak. Not to mention what you can stuff in a mountain backpack and still keep it way below 40 pounds.... Particularly critical items like cigarette lighters, flintstone, purification tablets, matches, knives, do not take up any space at all. Even a fully loaded handgun doesn't take up the equivalent of 4 ingame inventory slots. I can stuff twice the amount of mags in a real-life assault vest the same way. I maintain that the inventory system is way over the top and the slots need to be quartered and items resized. -
Status Report - Week of 18 August 14
ColonelBurton replied to SmashT's topic in News & Announcements
Maybe I'm not thinking exactly along your lines but when you wrote finding loot/food/everything even more rare, it sounded absolutely stupid, sorry to say! There are plenty of things to find in a post-apocalyptic scenario that you can put to good use, the question is just do you have the smarts to use them. For example plastic bottles, metal scrap, etc. Of course you wouldn't find three cans of food on the shelf in each house, obviously. But believe me that such a world has no shortage of kitchen knives or worn clothes, even in an impoverished ex-soviet state. And I've actually been on a server when I first started DayZ that apparently was looted clean and had nothing but rotten fruit and I seriously almost died of starvation. That can't be the point. And beating even a difficult zombie or two should be doable for a talented player, granted the game has decent melee mechanics (which it doesn't) EDIT: Another example is the ridiculous nature of falling off elevated platforms. It is so far-fetched in this game, it isn't hardcore/difficult it is just ridiculous. -
Status Report - Week of 18 August 14
ColonelBurton replied to SmashT's topic in News & Announcements
I guess this means empty servers with bad weather and crowded servers with sunny weather. How about fixing the inventory system first, since at this point, it is simply devoid of any realism, seeing that a box of matches or a battery takes up as much space as a can of beans in the same way that a packed raincoat takes up the space of four cans of beans. News flash: if you stuff an entire poncho in your backpack it takes up about as much space as a can of beans. You're making it necessary for players to collect stuff to an extent that is simply over the top without giving them the capacity to do so. Persistent storage won't help in this regard at all, and making an extra little slot for combat knives in combat boots isn't the solution either. -
Appropriate wolves indeed. I would once again like to stress that there are hardly ever under any circumstances predatory wolf attacks on adult humans. Most wolf attacks are due to rabies or defense of young, so let's either leave the wolves out of the game and only have the occasional aggressive bear or let there be shy wolves that you can hunt for fur that only attack when they are attacked with melee weapons. The reason I say this is because I'm sick of all the video-games where wolves are exploited as AI opponents although they are in reality almost harmless when left alone and more frightened of humans than the other way round.
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Status Report - Week of 18 August 14
ColonelBurton replied to SmashT's topic in News & Announcements
Seems there are people who actually think it's going to be fun to run around for three hours to only find a badly damaged Ushanka, a rotten apple and a battery before they die of hunger or are overrun with zombies they can't fight off with their broken fists. That isn't hardcore and difficult, that is simply dumb and unenjoyable and will make the game a straight-up failure. Survival in such a post-apocalyptic scenario isn't about running around in houses that are devoid of any usable items and even furniture. It's about acting smart. Act smart and you stand a chance of survival. Act like a noob and you'll die quickly. DayZ incorporates that now, if anything there are simply too many firearms and the melee system is a plain embarassment. EDIT: The guy in your signature for example is a fine example for a noob. Standing around in the middle of a playground lot admiring the clouds while there are half a dozen infected roaming the place and insane bandits hiding in the tenament buildings with their guns out. ;o) -
Melee Overhaul Idea - Choose Direction/Attack & Block
ColonelBurton replied to agouti's topic in Suggestions
You are totally wrong (apart from the lag thing) An accurate combat system would even give smart and skilled players a fair chance at overcoming a guy armed with an Assault Rifle (for example luring the hunter indoors) - having said that, you can also block a melee ttack with an AR. There is a variety of martial arts systems that deal with situations like this (hand-pistol, hand-AR, hand-knife, hand-baton etc.) such as Krav Maga. I know that this is a bad example in a way because martial arts means years of training (then again, who has cardio like the chars in DayZ). But just to make an example of what is generally possible. Also, hopefully in the final version, there will be more melee combat than in Alpha between players. Ammo should be harder to find, plus shooting around wildly should attract zombies from further away, and the zombies should not be too easy to defeat. Then again, if zombies are hard to defeat, being a skilled and/or smart player should compensate for that. Meaning we need a better melee system for player-zombie fights alone! Remember that this is still a zombie survival game and that zombie survival means having melee skills. -
For one, the game is not optimised yet. Invisible polygons, on the other side of buildings for example, are rendered in full as far as I know. This problem will persist until much later. Does the fps drop persist all the time when in town? Or does it take a while then run smoothly?
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So all of this happened around midnight last night, which is creepy enough ^^ Two of my mates were looting the tent and I continued to hang around in a bunker. Then I saw a guy in the ATC and warned my mates. The others were getting in position and I kept an eye on the guy. I thought he'd seen me cuz he was always looking in my direction and zig-zagging along the strip. Then after checking out those two hangars, he moved into the ground floor of prison building and peered out the window We were waiting for him to loot the top floor and then come to the tents to get the drop on him. But he didn't loot it he came running out along the road straight towards us. One of my guys was behind some fake buildings just outside the tents and the other in some bushes in front of me Tango ran right past both my mates (right in front of their noses) then straight up towards me and I panicked like hell because they said they can't see him and when I aimed, my game lagged. So he ran up to me I aimed... lagged like hell... panicked even more.... and opened fire Missed the guy thanks to the massive lag and he ran past my position (I could swear he changed directions) and I was waiting for him to come in and get me. The others moved up and searched around my position but he'd disappeared. We checked the playerlist and, since he was the only guy in the server with us, we knew he had in fact disappeared. One of my friends said he didn't see him outside the bunker but me glitching out of it (instead of being in it) and the other of my mates said that he thought he saw the guy jump INTO the bunker. Perhaps the ghost of one of the many people murdered at NWAF??
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I would. Because that would make it far easier to hunt bandits. FUN FUN FUN!! No. I didn't understand anything. Sorry :o(
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Which doesn't mean we need every gun or caliber in the game. There's plenty of modern-day weapons and warfare "that are not fair" that people have to deal with. DayZ is still a game and needs at least a certain balance. That's why I'm against humvees, apaches and the like.
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I agree that a "no PVP" zone that automatically jams your weapon when you enter is lame. That's why I came up with the version where you have mediocre NPCs guarding the inside of the "safe zone". Because in this scenario 1.) a group of good players that team up still have a good chance at raiding the town if they feel like trolling. Once you shoot at someone, though, you are automatically "enemy faction" and players inside the safe-zone get to shoot at you. Meaning you have the NPCs and players to deal with. 2.) you can still commit a murder in this "safe zone" and make a break for it if you're fast enough 3.) using a silenced weapon, you can kill someone stealthily in some alley and loot his stuff 4.) players will never dedicate themselves to such a job in the long run. Most people have a day job or a family to take care of and want to have fun when playing, not take up some unpaid chore as a guard. Player-based "safe zones" will not be established for more than several hours at a time. The fact that people would camp outside is okay in my opinion, since this would probably really happen in a SHTF world like DayZ. But give the town enough terrain around it (hills, rocks, chasms, forrest, a tunnel entrance and a sewer entrance) and it's fair game. Also: no logging off or on in the "safe zone" would be a necessity. Meaning if you get kicked or disconnected, you are placed to a point outside the zone by default. I know that many people don't want NPCs but I believe the success of this would depend on how well you implement these NPCs. PS: Spare me "what Dean said". Thank you.
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I just murdered and looted someone very close to me.....
ColonelBurton posted a topic in General Discussion
Well I'm overlooking Svetlo from the southern hill. Suddenly I hear footsteps right next to me. I panic. The game lags. "Aaand I'm dead", I think to myself. The fps goes back to nominal as I turn around lied prone. A guy in Gorka pants and jacket kneels behind me. Mosin in my hand, I consider whining "Don't shoot" then realise the guy is looking over me, not at me.... wait.. Hey that guy looks familiar. What the hell??? That's me???? Complete with gear and all. I decide to do the only thing that's right and to kill the impostor! Also curious to see what happens to the real me. One tap to the temple with the Amphibia does it. He drops dead. Turns out all his gear is available for the grabs, so I decide to treat myself to some mosin ammo as a just reward for boldly putting myself at risk for the greater good of DayZ. The only weird thing was, my clones ammo clips were all expent. Other than that, I was able to take everything, even drink the canteens empty. EDIT: If the devs want to know what I think caused this, they can contact me via PM -
That's basically not much of an opinion. Only a "no" and "If it comes that's the day I stop playing" which is a pretty immature threat to make. Why the hell should I care if that would cause you to stop playing? Debate the subject. What exactly don't you like about the idea?
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After camping up around Svetlo for a while with a pristine mosin, scope and compensator, yes, I agree. G3 should be without scope. And I would prefer if there were no 7.62 semi-automatic or automatic sniper rifles in the game.