-
Content Count
302 -
Joined
-
Last visited
Everything posted by ColonelBurton
-
Experimental Branch: 0.50 Discussion
ColonelBurton replied to SmashT's topic in PC Experimental Updates
I must be playing a different DayZ experimental. Spawned south of Cernaya Polana, ran 1 mile and went from yellow hungry to red hungry - dying of starvation.... Luckily I had a SKS bayonet to open that single can of peaches I found. That got my hunger bar down to yellow. No other loot worth mentioning..... Ran another rough mile to Dobroe, hunger back in the dark orange..................... Spent roughly three hours picking apple trees and eating apples. I'm at 84 apples now and still not fully energised. So like 30 pounds of apples and I'm still not .... err.... full? (I mean stuffed, yeah, but apples don't energise despite a ridiculously high number of calories IRL.....) I look forward to how "far" I will be able to run when I am fully energised. I'm guessing 4 miles and I'm going to die of starvation. Still haven't fixed the melee yet either. I'm deeply unimpressed. -
Do you consider this glitching?
ColonelBurton replied to SentencedToBurn's topic in General Discussion
Until they actually make a sensible, real-to-life inventory system, I am all for ANY exploits that expand inventory space. In real life, mission critical items like matches, knives, do not take up as much or even twice as much inventory space as beans I've done the experiment to see how much fits in a child briefcase. And in my experiment, the contents corresponded to a DayZ mountain backpack. Does anybody know how much gear fits into one of those mountain backpacks??????????????? Obviously, I didn't pack the bag only with soda-cans, but a mix of different items you would carry on the trail, including a spare pistol and AK-magazines. Fact is, even an AK mag doesn't take up more volume than a can of beans since it is flat, but long. So, no, I don't consider it glitching, I consider it the only way to compensate a ludicrous inventory system. -
This is why you should generally just shoot bambis for good measure
- 1 reply
-
- 1
-
Yes. It causes tinitus if you play DayZ too long. In my opinion what we have now can only be a cheap placeholder for some real ambient sound
-
I "äm livving in Dschörmänie" and all my friends think Maradona is a pathetic excuse for a sportsman. When Germany beat Argetinina in 2010, everybody around me rejoiced because that pathetic little cokehead got what was coming to him. Maradona is not that much of an idol at all. Not like Pele, Beckenbauer or Gascoigne. The "hand of god" scandal, up unto this day, is a prime schoolbook example of poor sportsmanship. Even in Germany.
-
Since this is Alpha, I generally see one scenario in which it is okay to combat log. If you've been on your way to find certain loot to do extensive testing or make a certain video that requires specific gear, have no intention of shooting other players, got discovered and fired upon and combat logged in order to avoid having to start your search from scratch. Since most of us just run around and want to play DayZ, there is no excuse to go hide in the game lobby when you come under fire. If you want to escape getting shot, find a way out of your situation and RUN FOR IT! The worst type of combat logger, btw, is the type that shoot your friends on sight then pussy out, run around the corner to hide and combat log. I've had that a few times. I like the idea of the logout timer resetting every time a bullet whizzes within 10 meters past you. Fire a suppressive shot at the building every 25 seconds to hinder combat logging. Sounds great to me. EDIT: Also, how about a specific server message when somebody rejoins a server but at a different position. e.g. Player deathlove has rejoined the server after 14 minutes 342 meters away from previous position
-
Nope. He shat himself the moment you made a ladder sound he hit Escape and logged out. He got his comeuppance.
-
You're not the sharpest knife in the drawer, are you!? EDIT: You don't really have to answer that. I'm sort of done with this thread for now.
-
I thought the point of this thread was to just pointlessly troll each other, that's all.
-
You kiss your mother with that mouth??
-
Umm... I'm sorry if you felt... lectured. I was in fact commenting that footsteps are too silent in the game.
-
Increase in burlap sacks and rope? Also, the mystery of the mountain backpacks
ColonelBurton replied to BeefBacon's topic in General Discussion
Also, playing on non-vilayer servers is a death sentence. I was fully geared with pristine gorka pants, jacket, face-mask and boots and went from normal to cold in fifteen minutes. -
No, I've examined this with friends ingame and thought about what it's like at a real-life jogging track. Where people jog in tracksuits, not sprint with 40 pound backpacks. I have yet to do some real testing, but my first observation is that running is far too silent in the game. In real life, I swear you can hear joggers approaching at more than 100 meters away, depending on the ambient situation and the ground. In DayZ the range is considerably lower. Not to mention that, as I already said in another post, crawling is NOT silent at all in real life. Unless, of course, you crawl at a considerably lower speed, one that would make any motion sensor fail its' task. The only way to move stealthily is to move slow, preferrably in an upright (standing position), since your feet are your best tool at controlling noise related to movement. Not crouched, not prone, straight up. However, this too is dependent on several factors - Your own body weight and gear - The type of footwear (army boots are generally harder to sneak in than track shoes) - The type of ground (sneaking on forest = tricky, sneaking on pavement = easy, sneaking on gravel = impossible)
-
He probably "snuck up on you" by crawling on his belly. Something that anyboy who was ever in any army or militia knows is anything but quiet. Only in FPS is crawling "silent" No but I would urge you not to rely on sound so much. If the guy had had a gun and shot at you from 50 meters would you be here complaining? I do agree, however, that the "ambient" gurgle crunch thud WHAAA? nomnomnom is just IRRITATING as hell when you're trying to be eyes and ears. Especially the ambient footstep..... that one made my heart race waaay too many times. I always knew who killed me because I've never been killed with a single headshot till now. Always took a body hit first or a salvo of shots. The other times I died falling off stairs or ladders. But a little bit of last second nervous system overload on the way to death would be a way more playable solution than this type of "happily searching the bunk beds in prison building one second, you are dead screen the next second"
-
i always die of starvation. i need help!
ColonelBurton replied to corn_ho_lio's topic in General Discussion
When I take up long-term sniping positions at the top of hills, I like to have a full canteen or two on me. Like overlooking Svetlo to save fresh-spawn from zombies. Because at some point, you might take a hit and then it's good to have your "hydrated" buff in the light green. If both buffs are up in the light green, you'll recover from unconscious quicker. Another advantage is that you are not as vulnerable as drinking from a well when filling it up. Afaik you can even cancel filling a canteen (not sure though) but not drinking. So I prefer not to hang around the wells, snipers like to keep their scope trained on them... -
Loot spawns - anyone else frustrated?
ColonelBurton replied to johnny0964 (DayZ)'s topic in General Discussion
Oh, okay. I thought it was a Hind. Hard to tell, since it's half buried in the ground. -
Loot spawns - anyone else frustrated?
ColonelBurton replied to johnny0964 (DayZ)'s topic in General Discussion
Same here. Hip? You mean Hind, right? -
Loot spawns - anyone else frustrated?
ColonelBurton replied to johnny0964 (DayZ)'s topic in General Discussion
Not sure. I have one, and I think I picked it up in a fire station............. ... EDIT: That was the 1911 mag in the fire station. Bolts you can find in a log cabin for example -
A look at one of the new zombie models
ColonelBurton replied to haknslash's topic in General Discussion
Exactly!? They shouldn't have access to this type of game. But for some reason, Steam seems to be exempt from taking responsibility for this type of thing. Please enter a "fake date" for validation of your age. That's your opinion. Mine is a world different. -
A look at one of the new zombie models
ColonelBurton replied to haknslash's topic in General Discussion
It is actually already in my above mentioned post. It's quite a worthwhile read, you know! Beyond that, I don't need to tell you that killing children is, for good reason, widely regarded as even more morally bankrupt than murdering adults. Probably has something to do with the fact that they have had far less out of life, are not capable of being held responsible for anything ergo are considered innocent, are defenseless and vulnerable. This is why. Do I need to keep on philosophising or do you get the point? No children zombies. -
Loot spawns - anyone else frustrated?
ColonelBurton replied to johnny0964 (DayZ)'s topic in General Discussion
Wonder if that was my heli spawn on the south end of NWAF. A tactical shirt was the item I couldn't be bothered to remember. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
ColonelBurton replied to alexeistukov's topic in Suggestions
I personally could care less about what uber-weapons are going to make it into the final cut. Because if they are all as rare and hard to find as the M4, it doesn't make that much of a difference to me. What I do care about, though, is the balancing and tweaking. I find it so pointless that you will find a dozen CZ527 but hardly a mag find a dozen Sporter .22 but for a mag you need to head to NWAF find dozens of pistols but never a mag (apart from Makarov for some reason) => making the SKS and Mosin still the best guns in the game until you find something better. I like the idea of military-grade weapons being harder to find, but being able to contend with people wielding them through tactics and higher numbers. But that is impossible if all you're carrying is a Sporter .22 with a singleroundin the chamber, or a CZ527 with a single roundin the chamber, or a M1911 with a round in the chamber etc. Either make the mags more common to find or make the non-military rifles and pistols spawn with one magazine in them. --------- ------------------ ------------------ ------------------ ------------------ --------- And the game does not need heavy machine guns and RPGs in my opinion, since the one thing you'd need them for is heavy vehicles. But since hopefully we won't be getting attack choppers, APCs, humvees and tanks, but only small vehicles and trucks, LMGs, sniper rifles and grenade launchers ought to be sufficient. Anyone carrying a G3 or AKM should be able to damage a truck. Anybody insane enough to carry an MG3 or PKM, on the other hand, will be able to destroy a truck. A well aimed shot with the sniper rifle will take out a driver. I'm generally for the less military hardware, the better the game will be. -
Yes, that seems to be the current "workaround" if you're in full gear pants, jacket, hat and boots and still getting the "promptly cooling off messages" If you "freeze to death" within an hour due to not finding a jacket, or because you spawned naked in Vybor, or are running around in the cold rain with nothing but a t-shirt, well that's another thing. I was going cold within 3 minutes despite full gorka gear but since I switched to only Vilayer servers I don't have the issue anymore.
-
A look at one of the new zombie models
ColonelBurton replied to haknslash's topic in General Discussion
I for one didn't say killing adults is morally sound. I called this an "already lawless" game. But the fact is, that a post-apocalyptic first- or third-person-S-H-O-O-T-E-R requires this type of mechanic to, in fact, BE a first- or third-person-S-H-O-O-T-E-R does not mean you have to go further than necessary and implement slaughtering infected children, cannibalism, dismemberment and rape. Also, I do not have to approve of murder, rape, cannibalism or infanticide in order to be allowed to play a third-person-shooter game. What you are implying is that anybody who plays anything more violent than supermario bros. is a hypocrite if he thinks video games should have ethical boundaries. I also like how you called the children "killing virtual pixels", as set apart from "killing adults". Classic example of "how to strawman 101" -
Wrong. The mosin bayonet dates back to the times when the bayonet was a more common tool to kill foes with than the gun itself, when armies would still face each other lined up in big units. The idea of a bayonet with multiple uses was already quite common after World War I. The Garand bayonet, the K98 bayonet, are thin and long but they are bladed! You could carve and hack with them in the same way you could with the SKS bayonet. Having said that, an M4 or AKM bayonet would be more practical for carving meat than an SKS bayonet (but also a kitchen knife, in fact!) due to the curvature of the tip. But that could be handled easily in the game by giving a higher or lower percentage of meat (or tier level of pelt) depending on what you use. EDIT: I just did some research and it seems that this SKS bayonet exists as a dull-bladed spike but also as a long-blade. Can't tell if this has anything to with the country of origin. It seems they are dull by default but can be sharpened. The point that I really need to make here is: KNIVES ARE TOO RARE!!! Since the 0.48 or 0.49 update, I have searched a dozen towns like Vybor, Polana, Svetlo and even Severograd, and I have not found.... ONE.... SINGLE.... KITCHEN KNIFE What kind of post-apocalyptic scenario offers thousands of 7.62x39 rounds, hundreds of cans of baked beans, dozens of SKS rifles but not ONE SINGLE KITCHEN KNIFE???? In fact, after raiding a military camp, I'd expect to find at least one combat knife tucked away under a bed somewhere, or on a commander's desk, or HELL even on a zombie I just shot down. Is this supposed to make the survival mechanics seem more exciting? Simple by making at item rare that, in such a scenario, would be common as dirt?