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ColonelBurton

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Everything posted by ColonelBurton

  1. Wow, this thread is hot. Weapons I'd like to see the 50 cal added to the game on very rare occasions as soon as vehicles (cars, humvees, choppers) are implemented, though I don't really want vehicles in the game at all (except bicycles and horses). The Barrett M95 and the Browning M2 both fire this caliber. The Barrett should be classified as a heavy weapon, while the Browning should only have carry option and not fire options unless mounted. The ammunition should stack 5 shots max per inventory slot. But 50 cal or comparable only if large vehicles are added. Other heavy weapons I'd like to see are the occasional LMG36 (G36 modded as heavy weapon) with 150 round drum and the PKM. Heavy weapons should impede movement slightly more than other weapons. Their main purpose (LMG36 & PKM) should be covering fire, and they should only be accurate in a prone state. Also, I'd like to see the SVD Dragunov rifle in the game (7.62 x 54) but also the VSS Vintorez (7.62 x 39) simply because they are pretty badass The 7.62 NATO caliber would also be nice (G3 and MG3 are my two favorite weapons of all time) though these would have to be extremely rare spawns. Maybe there is a german consulate in some town? ;o)
  2. ColonelBurton

    Zombie behaviour

    Zombie behaviour First off, I'd like to say that I feel zombies should sound different depending on sex. I'd like the femals to actually sound like female zombies. (having said that, I can tell in first person that the heavy breathing after running is a male, even when I play a female.) Some zombies should crawl or just lie down quietly in wait. To add suspense, a few zombies could spawn in a lifeless state on the ground. This would also add a measure of confusion when looting (since you might think someone has been here recently). When passing by the ones that are alive and lying in wait, they grab your ankle, stopping you in your tracks and then going for the bite, giving you roughly a second to react =o) More zombies with jobs Rare "zombies with jobs" spawns. Cops, gas men, construction workers and more. "Zombies with jobs" add a flare of tragedy to the scenario. EDIT: Oh, how could I forget the super-rare CLOWN ZOMBIE Turning into zombie I heard there is a minute chance of being infected. If the infection is not treated, your character could "turn" after a certain amount of time. After a half a minute or so of unconciousness, you respawn, losing your backpack and gun and melee, then play the remainder of your life as a zombie. Zombie players should have mad stealth skills and thermal vision as well as visual sound effects (ripple effect where gun-shots come from for example). This would actually make it fun to go around Berezino picking on fresh-spawn and sneaking up on geared up survivalists. Obviously, the player zombie should be able to take a couple more hits than the regular one.
  3. ColonelBurton

    Crafting Formulas List

    Turning into zombie I heard there is a minute chance of being infected. If the infection is not treated, your character could "turn" after a certain amount of time (say 15-30 minutes). After a half a minute or so of unconciousness, you respawn where you went unconscious, losing your backpack and gun and melee weapon, then play the remainder of your life as a zombie. Zombie players should have mad stealth skills and thermal vision, maybe even like a visual sound effect (ripples coming from sound sources). This would actually make it fun to sneak into Berezino picking on fresh-spawn or sneaking up on geared up survivalists, or lying in wait inside the airfield buildings. Obviously, the player zombie should be able to take a couple more hits than the regular one. Pertaining to this I'd also like to mention an idea about Zombie behaviour (since this will also be an option for players that are turned) Some zombies should crawl or just lie down quietly in wait. To add suspense, a few zombies could spawn in a lifeless state on the ground. This would also add a measure of confusion when looting. When passing by the ones that are lying in wait, they grab your ankle, stopping you in your tracks and then going for the bite, giving you roughly a second to react =o)
  4. ColonelBurton

    Crafting Formulas List

    Concealed pockets Using a sowing kit and two rags, you can add a single and small "hidden pocket" to certain garbs. This pocket can only be looted if you actually put on the piece of clothing. Sowing gold coin into your uniform was a common thing during WWI and WWII Might not make so much sense at this point but when hiding bodies becomes more realistic (either having to carry away or bury them) this would be a cool option. Meals I'd love to see some real meals just for kicks =o) Like: bell pepper + rice + water + tomato + boar meat = sweet and sour pork on rice Or cereal + powdered milk + water Apple + red berry + orange + banana = fruit salad ;o) What's the point? Cooking is FUN! Obviously, more fresh foods could be implemented in the course of time. I'd like to see eggs (also from bird's nests or at derelict farms), wild onions and garlic
  5. Inventory I think the inventory system needs to be thought out new. At this point, a can of soda or food takes up as much space as a pack of coal tablets or matches. This is not only unrealistic but a pretty damn nuisance. I really feel like the item slots ought to be quartered and then redeveloped (can = 4x4, matches = 1x1, coal tablets = 1x2, swiss army knife = 1x2, combat knife = 2x5) I also don't want to get into how much more stuff will fit into a backpack. If I take my personal GOOD-bag it's enough stuff to fill about 10 DayZ mountain packs. I personally think that the slots should be expanded and changed as mentioned above, but the physics of the backpack change depending on how many slots are filled (see below) I maintain there should be an animation for taking something out of the backpack. Instead of packing every tactically critical item (pistols, sawed-off izzie) into your backpack, this would cause you to have to think hard about how to store your inventory. There should be more options for carrying concealed weapons though (belt holsters, customized trench coats etc., and the chest holster could also be put UNDERNEATH your jacket) Crafting additional holsters out of leather should be possible, I've made two makeshift belt holsters myself in RL using only some leather, a sharp knife, a hand press, two rivets, some super glue (to reinforce the rivets) and a leather band (alternately thin rope could work) Oh, yeah, the game needs belts in my opinion. This is also where you would carry a knife, not stab it into your shoulder as is the case now XoD Also, I'd like to see more tactical gear to expand inventory, especially the tactical leg rig (enabling ammo pouch, gear pouch, holster). This should create more noise and slow down slightly though. Backpack physics Not carrying a large backpack should have some perks. For example, prone mobility should be way more advanced and faster. Enabling you to turn on your hip, turn further to lie on your butt sitting up halfway, then back on the other hip and then on your stomach turning 360° (see urban prone for example). You should get up from prone state much faster without a backpack. Turning and weaving should be harder when you wear a heavy one that is full to the brim with stuff. I have a 60 pound GOOD-bag that I can jog with quite well, get prone and up again, but when I run zig-zag the thing develops a life of its' own. This will make people that horde loot think twice about starting a random firefight in the forest. I do think that taking stuff out of your backpack should take a moment and have an animation BUT not dropping the backpack on the ground inventory style. I'd hate to have to do that to get a can of food out, and then desync and lose all my stuff.
  6. ColonelBurton

    Reload doesn't seem to work.

    Corrected reload mechanics You know what I mean, and you hate it too. You pick up a speed loader, a different type of mag or a snaploader and go loot a town. Every tenth door you want to open gets your character confused, and he reloads his gun. There should be a separate button that pops up the reload or use inventory menu, interacting with surroundings should be separate from interacting with your weapon / hands.
  7. ColonelBurton

    Melee Overhaul Idea - Choose Direction/Attack & Block

    Even with a wrench there is always a point to using a variety of strikes, as with any object that is used as a weapon. A downwards vertical swing for example concentrates force on a point like the head, but is easy to deflect and dodge. A horizontal swing can only be stopped by lunging forward and blocking in the weapon arm path or evaded by a backstep, since it covers a large area. A "stab" is quick but not effective and and has a small attack zone. So if you're holding a wrench in front of you and need quick protection because you don't have the time to prepare a full swing (say lift the wrench for a downward strike or pull it behind your shoulder for a horizontal swing) then the stab is the right move, even if all it does in that moment is buy you some time. Holding a weapon and not attacking should raise chances at deflecting (or have a separate key for deflecting). On a separate note, when wielding a one-handed weapon like the machete it makes sense to carry a garbage can lid or other item as a shield. Back in the day we practised escrima using a stick in one hand and wielding a small backpack or bag in the other as shield. Whatever the case, MORE DEFENSE AND MELEE REALISM PLEASE!!! Fist melee Unarmed melee is one of the weak points of the game. I recently stood in a room holding a spade in my hand talking to a guy and he came up to me and knocked me out with one punch. He was fresh-spawn and I was "healthy". That is not on! 1.) Weaklings do not knock out experienced survivors in one punch 2.) The one punch knock out is a TV-myth and usually only works when the punch comes unexpectedly from the side or behind or if you're approaching your attacker (or if you're drunk). In the least case, a simple cross punch or jab punch is NOT sufficient for this. I have almost a decade of martial arts experience to back this claim up. 3.) When you're holding an object in front of you, this reduces the chance of getting hit. If you don't believe me, go up to some streetwise thug, give him a pocket knife and tell him you're going to knock him out in one punch. Be seein' ya! 4.) Beyond that, I wonder why my characters have higher chances at killing zombies with bare fists than with a crowbar. If you've ever been in a bare knuckle fist fight, you know that when not wearing gloves, chances are you're going to break a digit or bust a capsule when you hit a guy (not to mention when you miss and hit the wall or his spade or whatever). So let's face it. Bambis that attack using bare fists should have a high chance of breaking their hand which should hinder or slow down using any objects plus weaken any further blows dramatically. This would not only be realistic but get all the fools back in line, forcing them to outwit people they want to loot and not simply go straight for them like a lunatic. Maybe it's just me but I'm totally against bambi-power-gamers. Maybe this is why now everybody shoots on sight. Gun melee: let's have pistol-whips and buttstrokes. I don't want to have to disarm my character to knock someone out. More non-lethal options, please.
  8. ColonelBurton

    DayZ Standalone Forum Best Ideas

    neoslayer *A train or metro that goes from east to west and players have the ability to sit and drop in every station (with zeds spawns) => Absolutely no. A handcar for two to four people maybe *Easter eggs (each one telling a part of how the infection began) => and some linked with the occasional, absolutely rare quest *Add minefields => this will likely ruin the game *All servers go Day/Night in fast cycles => although the night time thing was a good idea, all people do is jack up their gamma or leave the server *Agreesive wildlife In a very small amount, bears / wolfs. => NO!! PLEASE LEAVE THE WOLVES ALONE! They are more scared of you than you are of them. *Have infected wildlife and no meat value when killed. => No, I think this should remain a human problem since this is likely a virus created by sinister elites to depopulate mankind. If crows and dogs get infected, then it's over, no chance of survival. Some buildings and cars should be alarmed => Disagree unfortunately. Stand-by-units in houses will be down by now and have you ever looked at the state of the cars in DayZ?? But I do think you should be able to craft a makeshift alarm system using a rope and empty can, a bell or something. Town Sirens (bring hordes to the city) => With a crank siren? I LOVE IT!! *Some houses should have garages which you can find a vehicle in. => Yes. How about 99% of them are the electronics-riddled junk we buy today, and only 1% are actually cars that will survive a few years of standing around. *Add dash skill => Eh? Well, I do think the more you carry the slower you ought to be. *Suicide option => Disagree totally. People should play the game out and make friends when they're in trouble. *Make Players Unique (Big choosing options such as in Saint Row the 3rd) => A few more features like beards, haircuts, hair colour etc. would be nice. *Wearing Certain items for example a jacket will keep you warm, if you have a hat or helmet on and its hot it keeps you cool. => I always wondered why wearing a cowboy hat and rain jacket doesn't protect you from rain but I guess that will come in time *Advanced 'Carry Body' Mechanic Improve: being able to carry a body that's wounded, being beneficial means of carrying an immobilized partner from a broken bone or simply from unconciousness/shock. If your partner gets shot or attacked from a zombie while carrying, the body will automatically fall to the ground and could possibly die or go into further injury => I definetely think that hiding bodies should work something like this: Drop backpack – pickup body – move somewhere while slowed down massively – drop body *Hiding a body should require an entrenching tool => Burying, yes. Hiding? No. *Craft molotov bombs with empty whiskey bottles + Jerry Cans => Styrofoam or oil + petrol + rag + match + glass bottle = molotov. The problem with flame weapons is the flammability of buildings and objects. *Defribrillator (looted from hospitals, medical tents and heli-crash sites (Only 1 use inside of a 20-30 sec window since player got killed) => As was recently established in a discussion I was part of, defibs don't revive when the heart has stopped, but epinephrine and CPR does. After heartbeat is reestablished, the clinically dead revived person needs hospital care or he will die in 99% of the cases. Yes, this is only a game. But at this point, you're chances at surviving are pretty good if you're careful. *Side chat only to talk to admins => The game needs some admin functions. I'd like to see some players banned permanently from all servers, but I don't even know who killed me, that is just dumb. *Hunting Knife combined with rifles to make bayonets => duct tape needs SOME function ^^ *Stun gun disabling (knock out) players for 30 sec (one hit only) => They're called pistol-whips and buttstrokes XoD *Tazer (1 use, knock out player for 15 sec) => Love it, though I don't know how long a tazers battery lasts *Peper spray (blur players view for 15 sec) => And choke them, making fast movement impossible *Golf clubs => Anybody who wields a golf club is a madman and will be killed on sight *Swords / katanas => The cheap imitation swords you buy at the comic shop are not really made for striking. What could work though is an antique Kosak sabre *Batons (minimal damage, maximum knockout) => Awesome, a bone breaker. But will it kill zombies? Positronica You'd have roving gangs of bandits who's only "goal" in the game would be to take hostages and then taunt/torture them until they rage quit, either to go to another server, or to another game. The game doesn't need any features that allow one player to essentially remove another player's ability to do anything besides watch the game for potentially hours on end. => I'd prefer to be kidnapped and tortured for once than to constantly be shot at and punched for my gear by some douches that are to antisocial to speak. It would mean that every time you got attacked, you'd have the risk of essentially being stuck with an indefinite respawn timer before you could play again, and during the whole wait you'd have to deal with some 14yo insulting you. No thanks. => What's up with the 14yo playing games like this. Aren't there laws against that or something? Defkaunta JUST ONE (because otherwise it wouldn't be so scary) big massive mutated zombie randomly found in the countryside of Chernarus. He is muscle packed and about 6 meters high. => I had a similar idea thanks to watching RE movies recently, and I do sort of like it although the mutation ought not to be too far-fetched. A 7 foot pack of muscles should be fine, though I don't think he ought to carry guns and stuff, that would just suck. callsignBravo Batteries for flashlights! => Wow, someone really liked your idea! profesercreeper I have a idea, they should add police stations and inside the police stations are gun lockers that can only be entered if you pry the gun locker door open with a crowbar. => I really like this idea. Because in a real SHTF scenario, it makes sense to carry bolt-cutters and crowbars for exactly such a reason (though an axe would also help in such a situation) Five_High How about the idea of an ingame camcorder or camera to take pictures or videos of the stuff you're doing. You would have to equip it as a physical camera in your hands with its own interface/controls. => I hate to say it, but there is like a 5% chance people will care about your video when they loot you. Better to film using something like fraps and upload it to youtube. ZonxOwl it would be cool if they added Surviving count for how many days you have lived. => I want this. But please, no kill counter. PancakeFrisbee SKI MASKS!!! / ability to wear bandanna as a face mask? => YES!!! More facial attire in any case Now for my own ten cents Zombie behaviour First off, I'd like to say that I feel zombies should sound different depending on sex. I'd like the femals to actually sound like female zombies. (having said that, I can tell in first person that the heavy breathing after running is a male, even when I play a female.) Some zombies should crawl or just lie down quietly in wait. To add suspense, a few zombies could spawn in a lifeless state on the ground. This would also add a measure of confusion when looting. When passing by the ones that are lying in wait, they grab your ankle, stopping you in your tracks and then going for the bite, giving you roughly a second to react =o) More zombies with jobs Rare "zombies with jobs" spawns. Cops, gas men, construction workers and more. "Zombies with jobs" add a flare of tragedy to the scenario. More "character" items I'd like to see more "useless" items in the game like the tracksuit pants and the yellow raincoat. Like a priest robe (with 1x4 pockets), lingerie (only for females PLEASE!). Before you moan about this, please consider that many people do not intend for this game to be a mere deathmatch. I'm more okay with the underwear loonies than the speech impeded power-gamers. Hidden pockets Using a sowing kit and some rags, you can add a "hidden pocket" to certain garbs. This pocket can only be looted if you actually put on the piece of clothing. Sowing gold coin into your uniform was a common thing during WWI and WWII Turning into zombie I heard there is a minute chance of being infected. If the infection is not treated, your character could "turn" after a certain amount of time. After a half a minute or so of unconciousness, you respawn, losing your backpack and gun and melee, then play the remainder of your life as a zombie. Zombie players should have mad stealth skills and thermal vision. This would actually make it fun to go around Berezino picking on fresh-spawn and sneaking up on geared up survivalists. Obviously, the player zombie should be able to take a couple more hits than the regular one. Weapons I'd like to see the 50 cal added to the game on very rare occasions as soon as vehicles (cars, humvees, choppers) are implemented, though I don't really want vehicles in the game at all (except bicycles and horses). The Barrett M95 and the Browning M2 both fire this caliber. The Barrett should be classified as a heavy weapon, while the Browning should only have carry option and not fire options unless mounted. The ammunition should stack 5 shots max per inventory slot. Other heavy weapons I'd like to see are the occasional LMG36 (G36 modded as heavy weapon) with 150 round drum and the PKM. Heavy weapons should impede movement slightly more than other weapons. Their purpose (LMG36 & PKM) should be covering fire, and they should only be accurate in a prone state. Also, I'd like to see the Dragunov rifle in the game (7.62 x 54) but also the VSS Vintorez (7.62 x 39) simply because they are pretty gangsta The 7.62 NATO caliber would also be nice (G3 and MG3 are my two favorite weapons of all time) though these would have to be extremely rare spawns. Maybe there is a german consulate in some town? ;o) Backpack physics Not carrying a large backpack should have some perks. For example, prone mobility should be way more advanced. Enabling you to turn on your hip, lie on your back sitting up halfway, then back on your stomach turning 180°. You should get up from prone state much faster without a backpack. Turning and weaving should be harder when you wear a heavy one that is full to the brim with stuff. I have a 60 pound GOOD-bag that I can jog with quite well, get prone and up again, but when I run zig-zag the thing develops a life of its' own. This will make people that horde loot think twice about starting a random firefight in the forest. I do think that taking stuff out of your backpack should take a moment and have an animation BUT not dropping the backpack on the ground inventory style. I'd hate to have to do that to get a can of food out, and then desync and lose all my stuff. Defensive wildlife So I watched a video concerning the upcoming version 0.45 and this guy was knifing a cow. The cow did nothing but try to gallop away from him. The truth is, a cow would get the hell away from you. Then it would gang up with others in a defensive position. There is a certain chance that a headbutt attack from a cow would cause serious injuries. As concerns boars and deer, I would be VERY careful about trying to knife those. I would really hate to see bambis running across the field trying to knife wildlife. It is just WRONG Vehicles I'd like to see bicycles in the game along with a few horses. These two modes of transport would be the most common in a SHTF scenario. The occasional motorbike (up to two passengers) would also be cool. There should be a serious risk of injury when falling off a motorbike while not wearing a crash helmet and leather jacket (taking a hit, crashing, going to fast on wet roads). I'd also love to see the occasional supermarket trolly that packs tons of goodies that, when your hands are free, you can gently push down along The Road ;o) Sickness Let's face it. The harsher the consequences of sickness, the more empty servers will be when it rains. I think sickness should cure itself after some time, and in the meantime you should have occasional coughing and sneezing bouts, as well as impeded mobility (the more you run the quicker you pass out). If you don't treat yourself well during medium sickness levels (some rest, slow movement, fresh food, plenty of water), only THEN should there be a red zone where you need tetracycline to survive. Inventory I think the inventory system needs to be thought out new. At this point, a can of soda or food takes up as much space as a pack of coal tablets or matches. This is not only unrealistic but a pretty damn nuisance. I really feel like the item slots ought to be quartered and then redeveloped (can = 4x4, matches = 1x1, coal tablets = 1x2, swiss army knife = 1x2, combat knife = 2x5) I also don't want to get into how much more stuff will fit into a backpack. If I take my a/m GOOD-bag it's enough stuff to fill about 10 mountain packs) I personally think that the slots should be expanded, but the physics of the backpack change depending on how many slots are filled. I maintain there should be an animation for taking something out of the backpack. Instead of packing every tactically critical item (pistols, sawed-off izzie) into your backpack, this would cause you to have to think hard about how to store your inventory. There should be more options for carrying concealed weapons though (belt holsters, customized trench coats etc.) Crafting holsters out of leather should be possible, I've made two makeshift belt holsters myself in RL using only some leather, a knife, a hand press, two rivets, some super glue and a leather band. Oh, yeah, the game needs belts in my opinion. This is also where you would carry a knife, not stab it into your shoulder. Also, I'd like to see more tactical gear to expand inventory, especially the tactical leg rig (enabling ammo pouch, gear pouch, holster). Improved melee (PLEASE READ THIS THOROUGHLY !!!!!!!) Melee is one of the weak points of the game. I recently stood in a room holding a spade in my hand talking to a guy and he came up to me and knocked me out with one punch. He was fresh-spawn and I was "healthy". That is not on! 1.) Weaklings do not knock out experienced survivors in one punch 2.) The one punch knock out is a TV-myth and usually only works when the punch comes unexpectedly from the side or behind or if you're approaching your attacker (or if you're drunk). I have almost a decade of martial arts experience to back this claim up. 3.) When you're holding an object in front of you, this reduces the chance of getting hit. If you don't believe me, go up to some streetwise thug, give him a pocket knife and tell him you're going to knock him out in one punch. Be seein' ya! 4.) Maybe it's just me but I'm totally against bambi-power-gamers. Beyond that, I wonder why my characters have higher chances at killing zombies with bare fists than with a crowbar. If you've ever been in a bare knuckle fist fight, you know that when not wearing gloves, chances are you're going to break a digit or bust a capsule when you hit a guy (not to mention when you miss and hit the wall or his spade or whatever). So let's face it. Bambis that attack using bare fists should have a high chance of breaking their hand which should hinder or slow down using any objects plus weaken any further blows dramatically. This would not only be realistic but get all the fools back in line, forcing them to outwit people they want to loot and not simply go straight for them like a lunatic. Gun melee: let's have pistol-whips and buttstrokes. I don't want to have to disarm my character to knock someone out. More non-lethal options, please. Also a secondary attack for every melee weapon. Like a quick blow motion and a full swing. Holding a weapon and not attacking should raise chances at deflecting (or have a separate key for deflecting). Whatever the case, MORE DEFENSE AND MELEE REALISM PLEASE!!! Corrected reload mechanics You know what I mean, and you hate it too. You pick up a speed loader, a different type of mag or a snaploader and go loot a town. Every tenth door you want to open gets your character confused, and he reloads his gun. There should be a separate button that pops up the reload or use inventory menu, interacting with surroundings should be separate from interacting with your weapon / hands. Well that's all the ideas I can think of now. I'll post more when I come to it. Please let me know what you think, guys and gals. Stay alive! EDIT: One more thing: eating canned food and drinking soda should cause litter that you need to keep and dump somewhere if you want to remain without a trace. Cans could also be used for certain crafting.
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