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Your DayZ Team
Briljin
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Everything posted by Briljin
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EXP Rubberbanding fixed - Pushing to EXP to confirm, then Stable
Briljin replied to inphared's topic in General Discussion
This update to fix rubber banding can not come fast enough. It has been a nightmare trying to play with it... -
Excessive leg breaking ? (Experimental Build)
Briljin replied to Kryoten's topic in General Discussion
You have been lucky then, I have had it happen twice in the last week... -
EXP Rubberbanding fixed - Pushing to EXP to confirm, then Stable
Briljin replied to inphared's topic in General Discussion
I was in that situation, the problem was the only other way out was being covered by two bandits. Who only didn't storm the building because I fooled them into thinking my SKS was loaded. As much as I hate to, I just ended up logging out because I couldn't get the hell out of the building without rubber banding. So hopefully this update will fix that issue. -
Loot Respawning is in yeah? What about Economy etc?
Briljin replied to crimsonbzd's topic in General Discussion
Is that what is causing it? Really annoying indeed. -
It has been my experience that global chat channels become nothing more than a cesspool unless they are heavily moderated.
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How often does this happen? (Captured-Released)
Briljin replied to Ugly (DayZ)'s topic in General Discussion
From my experience, I am far (far, far, far) more likely to be shot or robbed blind if I submit instead of trying to fight/flee. So you are the rare player who does't just take it to a lethal level. Now when I am on the other end of the gun I try to give the other guy option to come out of the situation alive but in the end I am far more interested in my survival than theirs. So if they act suspicious or there are long pausing in voice communication, things tend to escalate. -
I only rush when I have nothing really to lose and a lucky shot will net me a huge win (like having a blaze and taking down a fully geared opponent). Even if I die it is only a few minutes to start over.
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More civillian clothing.. Less military
Briljin replied to maninthewall's topic in General Discussion
It has nothing to do with "wannabe solider" and everyone to do with increasing your chance of survival. Military/hunting gear tends to be more functional and better suited for survival settings. -
Aspiring Bounty Hunter Looking for Target Practice
Briljin replied to Rusty Shackleford Hitman's topic in General Discussion
When your not leaving them with a broken leg and stealing their food and water right :) -
If H1Z1 will have squads and clans at early access why ...
Briljin replied to Demonio (DayZ)'s topic in General Discussion
For normal people yes but if you every spent any time in the military or a police unit you would know that uniforms and patches are designed to make it easier to determine a friendly from an unfriendly, without being able to see their faces or even know who they are. I agree that name tags are a bad idea (along with vehicles!) but Dayz needs a far more robust customization for players and clothing. One should not have to use inferior or completely inappropriate gear so they can make themselves stand out. -
Worse is when you get stock at the "please wait" screen after all that. The experimental servers have been really bad lately...
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Sawed-off IZH-43 disappearing out of Hunter backpack
Briljin replied to MonkeyPunch's topic in General Discussion
I hope that we will be able to turn that off, it's really annoying... -
Experimental brings us hunting, do you want to know what this means?
Briljin replied to hannibaldaplaya's topic in General Discussion
I have been spending some time running around on experimental and while I have seen some animals, it's not like they are really common either. I actually like the fact that there are now two different ways to get food, no reason to suddenly remove one. After all how long do you think the poor animals would last if everyone was hunting them down for food? -
Been playing solo for about a week now (friends stopped playing til some of the more annoying bugs are fixed) and it is much more challenging. Now longer do you have someone covering your back, every encounter with another play becomes more dangerous and hitting up the popular loot areas for military gear can be a nightmare but it keeps you on your toes and it makes me a more cautious player. I don't give other players I run into too much room, if they seem fishy I tend to drop them.
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Honestly, if all he had was the vest and an unloaded crossbow you may as well just shot him. You were leaving him with less than a fresh spawn has.
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And what the hell is the deal with my key binding being reset to god damn often on the experimentals servers? I was just "timed out" and when I came back I had to re-accept the anti cheat software and then my bindings were all gone again.
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I have been experience it like crazy, I just had a log out after spending 3 minutes trying to exit a building only to be rubber banded back inside.
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The problem is the absolute anonymity we enjoy in this game. Unfortunately in situations were there is almost no consequences for ones bad behavior, there is little incentive to not be a dick. And that 10% dropped to about 8% after two more deaths. One after I saved a player from a bandit... It is starting to be not worth the risk and I am starting to wonder if my time is better spent having to restart so often just on the off chance that 1 out of 10 encounters will be with a friendly player...
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If it was just "an asshole" and not "an army" of them.. Over the past two weeks I had maybe two positive encounters with other players, 90% have all been either "shoot on sight" or "rob me blind" and either then kill me or leave me with a broken leg. Honestly, I totally understand why people turn after to KoS after enough times being kicked in the teeth.
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Good to know, thanks.
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I will try to either wait them out or go out shooting, almost every time I have surrendered it ended up with my death almost immediately. So if I am probably going to die, I may as well try and take some of them with me!
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I wonder what would happen if more than one player barricaded the same building, just they did it upon different hives. What happens if they some day play upon the same hive.
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Probably your best bet for survival is to avoid as much human contact as possible. Let's be honest, more times than not such encounters are going to end up with someone dead.
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No reason to feel bad, most players probably would have dropped him while he was fighting the Zeds. At least you helped him out and only returned fire after he became hostile.
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The question would be, is it worth the risk if one can easily pick up an AKM from a military outpost instead? Unless there is some kind of advantage to the M4 over the AKM...