Bjelor
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3 NeutralAbout Bjelor
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On the Coast
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Seriously is this a joke or not? I don't get it. I have to point this out again because I can't believe a mod wrote this: When you die, you still hear things around you for a few seconds. You can even talk while you are dead (Or at least those were conditions of the game in the time a started this thread). And with this in mind a moderator comes in and says the statement as seen above? Yes, exactly the way I thought it should be!
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You people! It's a game! And it's in alpha! Zombies go through walls and can't climb stairs! People talk to each other while their dead bodies are clipping through a wooden fence! Wake up with your remarks about how death is permanent! Yes and after I died I could still hear a bird singing all the way in Chernogorsk but the sniper was just so damn far away that his shot was unhearable. Damn the guy must've been camping a castle on Everon then!
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Sir, I don't know which game you are talking about but in DayZ, there are people running around in cowboy hats and no pants. Every game where you have an option to remove a part of your clothing or hit a handcuffed person with a blunt objects becomes GTA. My opinion on this is that there is no reason to not be able to grow weed but the priority of this gameplay element's implementation should be somewhere WAYYYYY below things like vehicles, zombies' ability to climb stairs and thousands of other things which in total will take about 20 years to implement.
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I think you guys are missing the point. I would maybe agree with Mos1ey if there was no option to die "just because the game decided you've lived for too long". It would be great if it worked vice versa, in such way that you'd get a black screen with "you are dead because of a random bug" but since I am assuming there is no way that this can be done, I'd rather trade the awesomeness of not knowing how I died for a certainty that I actually died because something killed me. Besides, all authenticity went to hell the day people started communicating over teamspeak and voicechat remained enabled even when you died. When you're dead, you're gone anyway and you'll tell your friends exactly what happened, so why make this a gimmick. I agree that authenticity is mostly a great thing but this is still a game. Pretending that it isn't will not change it. In addition to this, if you are shot in the head (or any place where death immediately follows), it would be nice to hear that little "blop" sound of a bullet cracking your skull.
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I think that considering we're at all broken alpha, it would be appropriate to be able to see why you died. I was just looting an airfield building after about 4-6 hours of a single character run, not meeting a single player during that time. And suddenly, you are dead screen appears. No sound was heard, no threat was seen. I think that, considering the current state of the game, it would be fair to have a way of telling whether someone actually killed you or you just died to a bug. The feedback could have a very basic format, eg. "you bled out", "you were killed by a zombie", "you died of a gunshot wound" etc. I know it breaks the immersion but so do random deaths at the moment.