Firstly surly the only way to capture realism is spawn on random server, one death = respawn on another random server that way there is no remembering where things are and no bumping into the same ppl (or getting killed again by same person) this would make each life a fresh run. This way storage/stash would be fine as the individual cannot return to it after death but it is there to be found by someone else. That said I hate that idea. As this would mean not being able to regroup again (or join up) with friends - So way more realistic, but how far do you want to take it? As this sounds like a lot less fun to me. Personally I like the idea of stashes even after death, but maybe on death each item in the stash is "rolled for" as to whether it is removed/lost so no guaranties it will be there (sort of partial stash remains) So you make a choice to head to that "rumoured" stash. The best option maybe to have thousands (i mean lots and lots) of server set stash locations that when a player dies any stashes he owns get relocated to a random server location, this way it can be found by accident by any player. Sort of like I would expect to find on occasion in the real world from time to time when scavenging/roaming. For those saying it like easy mode I dont see the argument tbh, Dont use them if you dont want to, If other players use them it makes no difference to your game as encounters are random anyway so it makes no odds what gear another player has.