I don't usually find a game with brilliant concepts and slowly see it degrade through questionable development choices. Before I get buried under a million posts saying that "it's only an alpha" etc etc. I don't want to talk about the current state of the game so much but the future state of it. I can see the developers situation and their motives. The problem is that there is not enough team play, too much murdering and death-matching going on. Solution: Lets make the game ridiculously hard so that players MUST team up. This simply doesn't work. I don't find the game so hard at the moment, but for new players, it is near impossible to find a gun let alone survive more than 10 minutes. Guns don't spawn enough near the coast, deathmatchers/bandits/pvpers camp the cities and starting players don't have a gun to even clear out zombies that are spawning in buildings that have loot. Why does it not work? Because new players try and try again to find a gun, only to fail and quit after only a few hours of playing. I was lucky enough to be in the patches where you start with a gun, when you actually stood a chance at finding loot amongst an army of zombies. I could see how fun it was once you get some basic loot and start exploring. Unfortunately, for my friends who have just started, this is not the case. They tried for a few hours but eventually quit forever before even seeing the fun aspects of the game. My solution to the problem is far more simple. Don't worry about deathmatchers, don't worry about making people team up. These kinds of influences should be kept out of the game. You cannot stop humans from being assholes when their lives aren't on the line, and because of this, no matter how realistic you make it, people will always shoot on sight. To summarize my point, we shouldn't worry about shoot on sight rules or teaming up in game. We should do that within the community, on websites and forum boards. That is the only realistic solution to fixing the problem, because there is no way (no matter how hard you try) to stop it happening in-game. Too much realism can kill a game.