11tw
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Everything posted by 11tw
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How about 'panicked' and 'terrified' states? On top of this, if someone is indoors, lying down, and hasn't been attacked in a couple hours, then a 'calm' state. The 'panicked' state could trigger faster running, but have the downside of clumsiness. In the case of reloading in particular, I know that dropping bullets when you are being chased by zombies would be likely. Many reading this are thinking: 'that would suck! Don't want my stupid avatar screwing everything up for me!'. And on one level they are right, an avatar who has panic attacks would be annoying. But that is the point. Day Z is a lesson in suffering, and so realistic avatar reactions are key to the game. I for one find it annoying that my avatar can't run with broken legs. But that is because her legs are broken, and mine aren't. If I were there, I doubt I would be keen to run myself. Keen to hear any comments, but if you say 'no' then please elaborate as to why.
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For really patient people, maybe an eventual trench-digging function for the shovel. And as an ultimate fantasy for people with WAY too much time on their hands, filling it with water by running back and forth with a bottle of water, forming a moat.
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while this has been suggested a hundred times, a new thread in which people could discuss specific fortifications they want might be a good idea. For example, the ability to push wardrobes/bookshelves in front of windows (RE 4 style) would be awesome. Also, the ability to block doors with beds and the like. Certain rooms should come with locks as standard i.e. bedrooms and bathrooms
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well said! beans all around!
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The idea would be that as you are attacked, chased, shot at etc. you become more panicked. Once you are indoors and standing still your panic goes down. Hot food, bandaging wounds, cleaning your rifle etc. causes you to become more calm. Once you are calm enough you get a 'calm' status, which makes it harder for you to get panicked next time you are in a combat situation. p.s. the little book of calm might be a nice bit of loot. Reading it could lower your panic status.
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I think a zombie trying to eat your face sets most people on edge...
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yes, however that isn't experience the avatar should have. It is 'meta' experience, as you have learnt from previous encounters. At the end of the day, it is an argument of meta-experience (the player learns) or in-game experience (in which the character grows) I say, why can't we have both? We will learn from every death, but a character who becomes more confident and effective over time would add to the immersion, rather than taking away.
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Yes, but if I panic, then I won't drop bullets, or fail to open a door. I might freeze up, or freak out, but that won't affect the avatar's ability to load a gun if I do hit 'R'. Also, I run faster than I ever could when being chased, so I think the running thing is definitely watertight. As for 'removing your control', sometimes panicky situations remove your control in real life. If you are genuinely terrified, you may vomit or fall unconscious for no reason. I am not suggesting this, as it would kill your avatar without it even being your fault, but this would force people to think about resting so that they can become calm and avoid panicking when attacked. So instead, how about a panic state which makes certain tasks slower, such as loading a gun, or bandaging yourself. This would also curb 'deathmatching', as players' avatars would quickly freak out about all of the gunfire. This would mean that people would die much quicker due to participation, and therefore stop.
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that is a 'blood' indicator. Blood and health are different. He was talking about HP, not BP. When you loose health, the screen goes blurry, but this isn't always easy to see, as some people have to lower graphics settings. Kind of weird that you didn't know the difference. Finally, the 'shock' value doesn't have an indicator right now, so unconsciousness can sometimes be very surprising. These all need to be clear enough that people understand the threat, but a bar is just to arcade-ey. However, if a percentage bar is the only way of doing it effectively, then I would happily take that hit to immersion, if it made it a better game. For those of you who don't know, shock is a value which knocks you out when it exceeds your health (though it might be blood, can't remember).
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This is a tricky topic. If we make the sounds too overbearing, it's annoying. Right now, I think text works. As long as it describes the inner monologue of the person, then that is fine.
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Why must we have some kind of tool to open cans?
11tw replied to nickspacemonkey's topic in Suggestions
I once starved to death with a backpack full of canned food. Just thought you might find that interesting. Seriously though, in real life there are so many improvised ways of doing so many things, and so we either need to go: 'we'll just include the important stuff', or we can include every single way of doing everything ever. If I was starving with a backpack full of food, I think I would mash the cans against the wall, and catch the food in my hands/shirt. The spilling thing makes no sense. When you are hungry, food on the ground looks surprisingly appetizing. Not hygienic, but better than all of your food disappearing because you didn't use a can opener. -
I like the idea. It would be a step forward for customization. As for where to find dye, piercing a spray-paint can and pouring/spraying the contents into a bowl effectively makes dye. Therefore no need for any new 'dye' loot if it were implemented.
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It would be cool to see flooding in towns and cities later in development. Places which are on low ground, close to lakes or rivers etc. could have water damage on ground floors, and also a small chance of being flooded. This would make for more interesting gameplay, as moving through shallow water tends to make a lot of noise.
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Also, with the breakdown of society, there are no defenses. No one running dams, no one diverting water etc. Without a government, many areas would quickly become regular flood zones in wet seasons.
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if you aren't fussy, or are french, then cooking a steak can literally take one minute. Heating up ready made food such as beans can take only around 2 minutes. I am thinking about stuff like rice, casseroles, stews etc. Would like to see a recipe book added to the game as loot!
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this is definitely fair... I would say that anything that isn't relevant to survival, such as sadism, shouldn't be included. As a compromise, would teenagers be a good idea? Thinking 14 and up.
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I understand that people are offended by the idea of killing children... obviously I don't want the game to get 'banned' or anything. However children are just a huge part of life, and the fact that they are missing from many games if kind of jarring. I remember freaking out when I realized that there were no children in Oblivion... For the sake of realism and immersion, I would argue that including children would be a good idea, but I understand why the downsides might outweigh this in a game where you can kill anyone. Just thought it would be cool to play as Clementine...
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Cooking times should be timed to be as close to real life as possible... Also, eating hot food should energize you more, as for example hot beans are just better for you because it keeps you warm and therefore minimizes energy expenditure on heat. Raw meat does make most people sick. The organs in our body which used to deal with uncooked meat are either useless now (appendix) or have adapted to cooked food (stomach and ileum). Some people can eat raw meat and feel fine, but as a generalization it will give you food poisoning due to a sudden influx of bacteria which our digestive system isn't used to. Finally, the benefits of cooking have to outweigh the effort put into doing it, otherwise people will just eat raw beans. Maybe if hypothermia were made into a bigger risk then eating hot food would be beneficial.
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Farming doesn't seem like a necessary inclusion, because crops take months to grow. Now if they are implemented, and somehow protected from resets (which hopefully all bases will be too) then that would be fine, but do you want to wait for real-time months for your crops to grow? I assume they would grow while you were logged out, but would you have to stay on the same server? The whole thing seems too complex to bother with. Foraging and hunting make more sense.
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While this would be annoying, it is very realistic. However to balance this there would have to be ways of fixing backpacks. Don't really know why the sowing kit doesn't work on backpacks...
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any major water source... have you ever had flooding? I live in the south-west of England, and we get flooding. Russia has ice melts on top of heavy rain, and so flooding would probably be worse there.
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seriously, as a kid i was an extremely nimble climber... young children can be very good at scaling things, especially if they are very light.
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Love the idea, but ideally it would just be visible on the model...
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loot should be rare, but convenient. Houses with a rifle on the top floor, should have a box of rifle bullets hidden somewhere (let's say in a drawer). This is convenient for the player, but also realistic, because you know who owns rifle rounds? Rifle owners. The same can be said of different weapons, however to keep the system balanced the devs would also have to make guns a lot rarer. I have, in three days of playing, encountered 3 copies of the gun I am using, and 40 bullets. Possibly a bit much...
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I'm simply suggesting an increased chance of ammo being in the same place as the gun. It simply makes sense that gun-owners will own at least one box of ammo, in the same way that hospitals have medical equipment and military bases have military equipment.