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11tw

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Everything posted by 11tw

  1. 11tw

    Reduce fall damage.

    Fair enough, hadn't quite put the concrete thing into perspective! I would still say a fracture is a bit extreme though... sprains maybe?
  2. 11tw

    New Combat System!

    What makes the game good is the survival element; any gaming staples can be used to good effect when paired with this. Most people just hate quick-time because it is often used terribly, but that is like hating movement because in some games it doesn't work very well.
  3. 11tw

    New Combat System!

    I am not saying that quick-time is perfect, but if done well (heavy rain, resident evil 4, resident evil 5, tomb raiders misc.) it can be very good. It also reduces strain on a developing crew as animation is easier, so I was only thinking about how to make it as good as possible without a ridiculous amount of development. Also, quick-time can be good because it allows people to put their reflexes to use! In the current system you pull out your fists (or axe, not that it makes a difference) and just click click click till someone is dead. With a quick-time melee system this would be more intense and exciting, allowing for more competitive and frantic (see heavy rain) fighting. On a separate note, the other things I have posted are either minor nitpicks about bugs or things which are to do with combat, so combat is the only thing I don't like about the game, meat pie.
  4. Thanks, and I do know it is in alpha, I just didn't see this on the list of current suggestions.
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