I am not saying that quick-time is perfect, but if done well (heavy rain, resident evil 4, resident evil 5, tomb raiders misc.) it can be very good. It also reduces strain on a developing crew as animation is easier, so I was only thinking about how to make it as good as possible without a ridiculous amount of development. Also, quick-time can be good because it allows people to put their reflexes to use! In the current system you pull out your fists (or axe, not that it makes a difference) and just click click click till someone is dead. With a quick-time melee system this would be more intense and exciting, allowing for more competitive and frantic (see heavy rain) fighting. On a separate note, the other things I have posted are either minor nitpicks about bugs or things which are to do with combat, so combat is the only thing I don't like about the game, meat pie.