tmanz
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What's the current hacking status like in DayZ:SA?
tmanz replied to RadikulRAM's topic in General Discussion
100 hours into the game, can ~confirm this with one experience I had at Electro. I was camping on top of the inner city fire station roof, prone with no back pack. You could not see me, covered by the lip in the roof. I has shot at a guy and he disappeared for a while then reappeared next to me and that was the end of me. Happened in the space of 2~3mins so I think it wasn't combat logging. -
I think its fairly do-able. There is already some code for the zombies to act when they have you in view, so that could possibly help the 'seen by others' if they have you in their view. You can hear nearby gunshots and shots that land near you, so that could help 'shots heard' or 'fired at' Your status changes when someone does something to you, eg. handcuffed, force fed, knocked out, items removed by another player. Challenging one would be the banding together, maybe have an algo that checks nearby players in a certain 'personal radius' for a long period of time. This could also lead to checking a larger radius to see if you've been stalked!
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Burlap sack backpack to have ever expanding slots until...
tmanz replied to tmanz's topic in Suggestions
You don't know it will be as good. You keep adding and if you're lucky it might reach that capacity, if not it ruptures, you lose your bag and damage your items. And yes the expanding idea can apply to other bags. Effectively there is a known capacity for the bag and a random expandability factor added on a per bag basis (calculated when you pick up or make the bag for the first time). Every time you fill your bag it will add one or 'x' extra slots that you can fill, if the extra slots exceed the random factor then you have a ruptured bag. -
tmanz started following Burlap sack backpack to have ever expanding slots until... and Map out your journey upon death
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So a few people want to know who killed who etc... I think its a break from the immersion if you do and I'm against it, but maybe something on a more obscured level would be more appropriate. Once you die how about a screen that plots out your journey, where you started to where you met your demise. Along the way have markers showing: 1. Where you were spotted by another player (not giving out their location or name) 2. Where you banded together as a group (showing names only if you found through in game interaction) 3. Where you interacted or had certain things done to you (voice chat, handcuffed, force fed, poisoned, shot at) It'd be neat if it was presented on a map of Chernarus with a handwritten journal look to it. Also great if you could export it. This would have to be tracked over the hive.
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It ruptures and leaves all items inside in a more damaged state. This simulates overloading your pack. Say the pack will auto add 'x' amount of slots every time you fill it up until it decides to give-way. Visually the pack will bulge getting to the size of a hunting backpack or talon backpack if you're lucky. The max amount of slots may be based on the condition of the raw materials used to make the pack, with a random factor after that where you can test your luck. Nice for pack-rats, like me, where greed should be your downfall.
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Understand the challenges, by the time Dayz SA is final hopefully the infrastructure will be adequate. Surely grass can be moved from is original position with a slow bounce back time and instead of reshaping put a layer on top of a surface. I'm not a game dev, just throwing out ideas :)
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And only have the option to connect to regular or hardcore and the Dayz SA engine puts you in the next full server. You can maybe join a lobby with friends beforehand and all connect at the same time if squad gaming. Server selected by ping and remaining slots. While you're at it get rid of day 24/7 servers.
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Would like to see realtime flags of player activity: 1. Long range - Flocks of birds going in flight in response to a nearby player 2. Some doors/gates are not silent when opening In addition to open doors the following 'lasting' signs could be good to have in the game to indicate player activity: 1. Foot trails through hills, muddy areas 2. Bent long grass in fields 3. Freshly tracked dirt in buildings Lasting means the effect of the above subsides after a certain time but is still noticeable to a trained eye. Of course opened doors or moved objects stay as is or until server reset.