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stevesnake

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About stevesnake

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  1. stevesnake

    .46 coming to stable this wednesday 2 July

    I'd love to see a 200m maim grenade. I'd also like to have an arm 5x what Peyton Manning has, but somehow, I think that I'd end up killing everyone in my group, and everyone else in the airfield with that kind of explosive power. 10-15m max kill radius, and may 20-30 minor injury to scratches. After that, it's be like getting shot with Bird shot from 30m. It might sting a little.
  2. stevesnake

    Modular AUG and UN chopper crashes

    I'd love a sg552. I was ridiculous with that in cs 1.6. One thing I'd like to add. Where you find guns, you usually find mags with ammo in them. Military people carry a lot of mags with them. Night visions would also be great for these heli crashes. would be nice to have these things on dead bodies in the crashes. And also, plates for the vests.
  3. stevesnake

    Dead players turn to zombies?

    makes sense. The only alternative to make this work would be that the survivors are immune to the airborne virus, but not the physical contact strand. Like in I am Legend. He was immune to both the airborne and the physical contact, but his dog was only immune to the airborne. Would be kinda cool that if you got hit by a zombie, that you have to use antibacterial on the wound or maybe antibiotics within like an hour of being hit before you start to turn.
  4. stevesnake

    Bullet Cam

    I was thinking that requesting a kill cam can happen after you get killed. You receive it one hour later viewable out of the game to stop you from seeing where someone is to tell your friends. Would be nice to send the video in for review so every time I get shot by someone inside of the wall at the airfields I could maybe get them banned. :) It could say something like this after you die: Respawn Kill Cam Request Change server Quit
  5. stevesnake

    Possible 3rd person exploit "fix" suggestion

    idk about the automatic switching thing you suggested, but you're right, there needs to be a fix to the exploiting in 3rd person through walls. what's funny about 3rd person is that people talk about making the gameplay as real as possible, but forget to mention that just having 3rd person view is the main thing that makes this game not real. I've thought about only playing hardcore to avoid the glitch. but then I can't see over my shoulder when running with a backpack on...
  6. I forgot, Russians are all law abiding citizens that in no way, shape or form murder, kidnap, rape, sell women. They really don't have a problem with crime at all... http://en.wikipedia.org/wiki/Crime_in_Russia
  7. stevesnake

    Hunting tree chairs/saddles, lets change the dynamics!

    haha! I know right?1? Just tired of the people that break down every post I've made and try and tell me it's stupid or why it's not real or you would not find that in a house in a city.
  8. rare huh? you must be from a liberal place. Almost everyone I know in my suburb of Phoenix that has 400k people has hunting camo, and most have assault rifles. And Russia is far more dangerous of a place than the US.
  9. stevesnake

    Spawning

    yep, random is best. But I do believe there needs to be a sign close so that you can see where you are. I spawned in the middle of nowhere and didn't see a sign for 10 minutes on a road
  10. stevesnake

    Hunting tree chairs/saddles, lets change the dynamics!

    I was just thinking about this. Climbing a tree is a must. Now, the tree would have to be the right kind to climb without special climbing gear, but those seem to be everywhere in the game already. And to the people that say they wouldn't have this: In my place. my actual real life residence in a suburb of 400k people, you'd find 3 Ar-15 or M4 style weapons (all different caliber/barrel combinations), a .308 with a bad ass scope,(yes I could take you out from a few hundred yards) an ak-47, various handguns, 3 bows, 4 hunting tree stands, and 2 steel plated vests, with all types or survival gear. Please add this to the game.
  11. stevesnake

    no spawning inside of buildings

    you must have a crappy computer. Takes me like 1 sec and I'm armed and ready to go.
  12. stevesnake

    Stash Tent - Temporary Storage, accessed by all.

    what would be the point of searching endlessly for car parts if the car doesn't follow you to a server? I think the guy had a good idea. Your backpack leaves with you. your guns leave with you. Why not just make the tent log out at the same time as the player and when they are in the server they are accessible until the player is fully logged out? I think it's a great idea. I sometimes come across 3 M4's and I don't want others to easily find that M4 to kill me with so I take it and drop it in a field so no one will ever find it. Why not allow the player to save his loot? I'd do this in real life. I'd stock pile guns and ammunition and block off entire areas with friends to hold people out.
  13. stevesnake

    Fixing the wall hacking in military buildings

    When I use to map for Counter-Strike 1.6, I use to make walls 3 walls thick. That way a standard wall hack wouldn't work because it wouldn't allow the player to see through more than 1 wall at a time. it also stopped bullets from going through which was a good and a bad thing. All I had to do to keep the fps good was make sure that only 1 of the walls was visible. Clipping got difficult, but after a while I was just copying and pasting and then retexturing. I have no idea if that is the same with this engine, but putting an extra wall or 2 making the walls slightly thicker so pressing a button and standing next to a wall stops you from seeing the entire building would be great, I have been head shot one too many times in the airfield from someone inside of a wall.
  14. stevesnake

    no spawning inside of buildings

    Who's talking about punishing people? You all get so angry over an idea. It's not a punishment to not be able to ghost into a building and kill people that have secured it. it's a punishment to the people inside the building. And yes, I looked. I used the search feature for key words and looked through 5 pages of suggestions and have been checking these forums everyday for 2 months. Maybe instead of being a jackass you could link the thread and show me so I can bump it. Just because I have 4990 posts less than you doesn't mean you are bad ass. Just that you have no life and you think your ideas are better than everyone else's. I do like the barricading idea. So what happens? once barricaded the person is informed they can not log into the server because they are spawning in a barricaded building? Is the a thread on this so I can read about it?
  15. stevesnake

    no spawning inside of buildings

    I looked and I didn't see this posted. If it is, then sorry. So, when I'm clearing a building, I'm very thorough. Yet, I'm in the middle of a gun fight, blocking the only entrance to the building, and someone spawns behind me. Now, because this has happened multiple times, I'm prepared for it, and almost always catch it, with rare crazy fire fights going on where I can't press 'p' to see if there's a new player and then be aware of the building. so here's my suggestion. No spawning inside a building. I know, them make for great cover when you're first starting out. Shoot, I almost always start inside of a building. But, this would stop people from combat logging because they know you probably will wait for them to come out because of an advantage they have inside, or the smart players that are playing in a group, to have one player server hop, go into the building, and then try and log in behind them. So freaking annoying. It's not real life to have someone magically appear right behind you after the building is cleared. anyways, this is just an idea that I personally think would help to make it more realistic. I'm not sure I'd like this, but server specific spawns and loot might solve this problem too.
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