Kefa
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19 NeutralAbout Kefa
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Scavenger
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Removing spawns is making this game bad
Kefa replied to leefriendfield's topic in General Discussion
They need to add other "goals" in this game before randomizing spawn locations to much. Atm with 40 players max pop on servers and nothing new to do or explore after 30 - 50 hours playtime it is a bad idea. The only thing that makes me log on from time to time is a bit of Berezino area DM. -
What is GRILLL??
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I'm curious about this discussion about "reality". Is there any official narrative about what actually happened in Chernarus? Do we even know where in Russia it is located? Close to Europe or far from it etc.
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broken mod port going nowhere
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The Current State Of Development - DayZ - Understanding the Development Process
Kefa replied to Irish.'s topic in General Discussion
Yes, no one seems to know anything. So your theory is as good as any I guess. Although I doubt "special HTML scripts" are needed to bend a mind in your case. ;) -
The Current State Of Development - DayZ - Understanding the Development Process
Kefa replied to Irish.'s topic in General Discussion
So Day Z SA is like a side project that they don't really care about? -
The Current State Of Development - DayZ - Understanding the Development Process
Kefa replied to Irish.'s topic in General Discussion
Exactly my points. Isn't it strange that Dean Hall is working for Bohemia but Bohemia doesn't want to be affiliated with Day Z SA? So have they given up on the project or just give it minimal resources?The point of my post to hopefully get someone informed to lay down the facts. Not to attract pubescent kids that want to have an argument about truths and untruths. -
The Current State Of Development - DayZ - Understanding the Development Process
Kefa replied to Irish.'s topic in General Discussion
You do realise wikis for relativley unknown persons and profit-driven companies are usually made by the person/company in question? On Bohemias official website and their offical wiki there is no word of Day Z SA, the only place where Day Z is mentioned is under their licenses. On their official forum there is also no specific place reserved for Day Z. -
The Current State Of Development - DayZ - Understanding the Development Process
Kefa replied to Irish.'s topic in General Discussion
Ok, so Bohemia is backing up Day Z SA. But they are working on other projects as well. Is Dean Hall a part of Bohemia or does he have his own team? My research was lacking but can anyone answer the other questions as well? -
The Current State Of Development - DayZ - Understanding the Development Process
Kefa replied to Irish.'s topic in General Discussion
If anyone could explain some things for me it would be greatly appreciated. I just started playing Day Z SA last week and haven't played any Arma games before. I'm wondering how professional the Day Z SA team is and what the name of the company developing it is? When you start the game it says "Bohemia Interactive" but that is the company that develops the Arma series as far as I know. I checked a bit online and I can't find a link between Day Z and "Bohemia Interactive" except that Day Z Mod was originally created in the Arma 2 engine. That doesn't make "Bohemia Interactive" responsible for Day Z SA does it? To what extent are "Bohemia Interactive" and Day Z SA linked together? I'm guessing "Bohemia Interactive" is their publisher but nothing more. Lastly, how was Day Z SA financed to begin with? Today a lot of people have bought it through the early access but in the beginning where did they get or think they would get their money from? -
What song best represent ts DayZ's intended atmosphere?
Kefa replied to leefriendfield's topic in General Discussion
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Are "campfires" the function which allows you to store gear?
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What song best represent ts DayZ's intended atmosphere?
Kefa replied to leefriendfield's topic in General Discussion
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That last tip sounds really good. Will have to try it some time.
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Haha, I don't really see server hopping as something to be frowned upon. It's really hard to start from scratch on a high pop server and if I have to choose between a server with 5 - 10 players or one with 2 - 3 I might as well choose the one with the less amount. And that was the point of this thread, for you "experienced" people to give me pro tips on what servers to aviod. So far no one seems to know.