alu
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3 NeutralAbout alu
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maybe you play on experimental branch. if you do so, every update you lose your character. at least i lost mine after the new experimental patch
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zombies cant see through walls or obstacles. if you are close they can hear you, maybe that made you think that the zombies can see through walls.
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Rain, broken bones, zombies, 12 year olds, suicide, communication, melee weapons etc
alu replied to Hunter4's topic in Suggestions
health regeneration is fast enough. i guess you never experienced being fully hydrated and energized... -
AKM, thats nice. now you can have a hard hitting assault rifle 7.62x39mm ammo. i saved some of my ammo just for this one. wont use any scope for it because they look ugly. wont spray it also because the wood is just classy.
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i bet you have a fail rate of 50%+- IRL when you do that "fast reload"
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how the **** are they then able to have zombie hordes (which they will add as a game element) ?
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i think the most realistic way for people to trade is actually not adding any kind of trading currency stuff. they want a walkie talkie, you want a ammo box, you trade like it would be natural. currency is not needed at all, trading dynamically. that would be realistic
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other thoughts?
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how about. if someone shoots, all zombies in the hearing radius (1km for example) walk toward the sound (not running just slowly walking there) currently zombies aggro the shooter within 100 meters and run towards the player not the sound source. so if there is a firefight, all zombies walk towards it and if you are unlucky, the zeds see you. even if you are not the source of the sound when they see you in front of their path they aggro you (just as the normal SA aggro) and forget about the path towards the sound until there is another shot etc. the zombie priority is (like everyone should know) vision then hearing. this mechanic could lead into hiding somewhere the zeds wont see you (in a house, behind a pack of straw etc) while the zeds move on. Its totally the walking dead. that would also form hordes randomly generated by the players, when the zeds gather. this would mean that it just needs more zombies to create hordes. atm lets say there are 50 zeds in a 1000 meter radius. if the devs increase it to 200 it would be a horde already walking slowly towards player hot spots. for this mechanic to work balanced the zeds should not glitch trough buildings / walls and the zeds must walk when they hear sounds not run! if they see a player they start running. thats my "idea" to make hordes randomly generate by players.
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how about. if someone shoots, all zombies in the hearing radius walk toward the sound (not running just slowly walking there) currently zombies aggro the shooter within 100 meters and run towards the player not the sound source. so if there is a firefight, all zombies walk towards it and if you are unlucky, the zeds see you
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i think dayz doesnt need something like this. even though the KOSers annoy me, it is a game play element
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i dont think they would exist normally in chernarus
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heavy breathing is in also when you run alot you have shaky arms and cant hit with accuracy
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ha ha, i pity you fo***. cant live without smoking this is really sad. not the power to end destroying your body that is so funny.
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when player met other players they dont know, there is a random event. i hoped for helicrash sites but they said it should be all playergenerated.. zombie hordes are planned, as far as i heard