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Notlim

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About Notlim

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  1. However having no flag at all leads inevitably to clan dominance in my opinion so a flawed mechanic is better than none at all and I fear even with alot of work its not getting any better. I mentioned in my post how humanity is easily exploited by clans. Even if it weren't, how does this help remove clan dominance in any way? I don't really understand how humanity cuases clans to be at a disatvantage compared to a non-clan group that just met eachother. -A cooldown to humanity gains from bloodtransfers(for example only once a day to the same person or only 2 time a day at all). This will make anyone that tries to achieve above average humanity rarely get very high. Once a day per person isn't an issue for even medium clans, and a max per day would mean people would have to incredibly rarely shoot someone thats not a bandit. I've spoken to someone trying to get the hero skin today by being a medic but had to kill two people that went after him. Hes now in the negative even after helping a few people. -the ability to hide your identity would allow to pvp without (huge) loss of humanity by wearing bandit masks voluntary. http://dayzmod.com/f...ns/#entry597660 I don't understand how that would work without severe exploitation. Once you are high enough with a mask you could go on a killing spree. People are already planning to try to attempt to get high humanity, then backstab or do general bandit activity, then repeat. This would only make it easier. That aside, the mechanic is can just as easily be done without the mask. Anyone with a hero skin would receive reduced punishment for killing would do the same thing. Edit: you pulled an old post from May as a source. that was the old bandit system I assume they have reworked it some and didn't just copy and paste the broken system back in. It is a very similar mechanic as it was before except it is more dynamic. I have reviewed the new mechanics and if anything, bandits will be less common than before. It is still incredibly relevant. if you are killing snipers on sniper hill 90% chance that person is a bandit anyway With the mechanics still very similar to a few days ago, that isn't true. I mentioned that. medics tend to carry tons if med supplies and only kill if attacked, anyone attacking a medic is probably a bandit. I understand this. Nowhere did I mention otherwise. one person against a group is never going to happen What? This happens incredibly often for me on both sides of the equation. if anything the single person being shot at would flee/hide till the group is gone. See above. I've been in many situations where I am against two or three people, especially in regards to places like sniper hill. Just the other day I had to flank a group of 3 snipers and their pointman because they had someone pinned down in the city below. if a medic is killing in any way other then self defense they are not medics, plus never heard a medic go around shooting players who are carrying high tiered gear. If there is a way to make yourself look REALLY friendly, then get in contact with well geared people, do you really think it wouldn't happen? I already have met people saying they are trying this with the hero skin. anyone staying in one place to long is not going to live long it is smart to keep moving not an advantage for just bandits doing so. What is this in relation to? Farming for humanity is dumb and anyone who does that is a pathetic loser. I hope once you have gotten the bandit skin the only way to remove it is to not kill for a long time period. Talking about the existance of people who exploit a mechanic for their own gain totally makes me that person, right? the only thing broken about humanity is that people like to do evil things with out consequence and once consequences are added those people will fight to remove them so they don't have to face the truth bout what they are doing. When did I say I do these things? Please keep in mind my last part of my post. if you are going to be a bandit Sorry, I don't care for playing like a 'bandit', and even if I did it mean a hell of a lot considering we aren't talking about me. I like being the one that dies trying to befriend the sniper even if it means he might backstab me after I stop holding him at gun point. I like being the one that almost every time I log in my sole goal is helping people out, often including giving away high quality weapons because I prefer having a Winchester and Enfield on me at all times. But I guess I'm a horrible person because of that. Sorry.
  2. First a post by rocket to set the stage for what we are considering the goal this mechanic is after(note its age): [1] http://dayzmod.com/f...t__60#entry8328 Theres two important points I want to repeat from him. First, it is something he believes takes a very long time to make work. He likely understands right now it is very broken and not quite working as intended, or at least suspects so. Secondly, the bare bones purpose for humanity is, "The mechanic should reflect your chosen gameplay style". While I think the idea is a grand and cool one, this second point I believe is not possible even under multiple edits of the mechanic. This argument does not include temporary issues and is on the assumption the game is in a bug-free and hack-free environment. There are two reasons I believe this: -There are too many play styles to cover and not enough ways to track them. Lets say the Humanity mechanic evolved to include four types of people; Bandit, Medic(considering this the current 'hero' given the ways to raise ), Anti-Bandit(lots of kills, on bandits), and default/generic friendly. These are extremely simplified forms of play and have almost no solid bearing on play style. The Bandit could really be someone that kills snipers around Cherno, frequents places of no-friendlies like the Northwest Airfield, or simply has bad luck and has to kill a group where a single person fired at them from. The medic could be someone that constantly helps people out but kills people with the absolute best equipment. The Anti-Bandit will inevitably have to kill people who are not yet under the bandit humanity and it can happen often enough to fall back to a default or even bandit status. The mechanic favors Bandits that kill and move on for some time waiting for regenerative humanity(unless killing becomes more severe in punishment, in which all others will suffer as well). See below for how drastic these issues can become when intentional misuse occurs. -It will always be highly exploitable. For the sake of argument I will assume Humanity stays similar to how it is now. If in a large group, kills are often spread between multiple people. A group of five kill-everything players can hold a city on lock down and stay in neutral standing with some preperation and finesse. A group can easily make any member(s) increase humanity by having the group inflict injury on eachother then bandage blood bag eachother perpetually. While some measures could make this less effective, the largest clans will always have this ability. People who want to grief can spend hours purposefully provoking attack while staying at above zero humanity, forcing kills on others(I actually already saw someone talking about this elsewhere) to lower their humanity. The Humanity mechanic is still in its infancy, just as much of Dayz is. As rocket said himself, it is difficult and expensive to develop such a mechanic that actually works. My question to the dayz player base is whether it is worth it to pursue a working version of this mechanic, and how that might be done, or remove it from the game. Please try to stay as on topic about the mechanic itself and not bugs, hacks, "carebears", "hardcore gamers", etc. I really believe we could have a good discussion on this mechanic without it devolving into petty squabbling.
  3. Notlim

    Gunrunners Arms Dealing

    edit: plans changed.
  4. Notlim

    IF this was an actual game...

    No free to play. Every free to play I've ever played has serious dehabilitating problems with hackers even with huge resources put towards it, and that makes sense. I like Guild Wars style the best as it won't fracture already developing communities, but WOULD enjoy a much smaller sub based model. Say $25 for the game and $5 a month rather than $60+$15 a month.
  5. Notlim

    Hackers - What you need to know.

    Something to note for adding, because it shows the dedication the hackers will have toward this game. The following is a developer blog for the MMOFPS APB:Reloaded. Keep in mind APB is not a high population game as well as a bit more complex when it comes to developing cheats: http://apbreloaded.g...amnesty_30.html Here is the very interesting bit: "Based on the bans we can now even compute the revenues of the major cheat makers. We estimate that the three cheat makers make from $15,000 to $50,000 in revenue per month (depending on the cheat maker) from their cheats from the APB portion of cheats." That's 600,000 for the top hacking site going to them per year for a small mmofps. One of the three major hacking sites gets 50k a month on that game. I guarantee they are making more on this game as they roll out their hacks, and I guarantee its the same websites as the blog is talking about(i've confirmed one of them already). It makes me feel that private community servers may be the best place for long term players down the road, because these hackers will never stop updating these hacks until it is financially worthless, at which point less than a thousand hackers would have to be interested. That will be a very, very long time. Great post OP, I didn't learn a lot but I know many people here have little to no knowledge of how hacking works and possibly as important how Battleeye and its sisters work.
  6. I often go into single player to practice driving/flying/long range shooting. Now that you can't play single player with dayz files in, how do I run single player without completely uninstaling dayz? Steam version here.
  7. Will side chat ever be a toggleable function similar to how 3rd-person is for servers?
  8. I understand the grenade issue is simply a bug. I take no issue with it. You're 22, and hopefully out of middle school. Stop using "everyone does it" as an excuse for your behavior. This isn't even ignorance of rules, this is common sense. You did something on purpose to perpetually refill your magazines. If its not cheating, then why don't you do it anymore? Were you unaware you were effectively duping yourself more ammo? What other reason would you convert your magazine back and forth in middle of fighting hostiles? I'm not claiming hacks, I'm claiming cheating through the use of exploits. You exploited a bug to gain more ammo with the clear intent on using it against players and judging by your reaction you had used this numerous times before. You shot down if I remember correctly three or four players after the first duplication and blew up a vehicle with duped ammo that your purposefully duped. What the hell constitutes cheating to you?
  9. That would hold more water if I was the one that posted the video publicly, and we weren't in the forum for reporting this kind of thing. If you have private submission guidelines of cheaters please do explain to me and I'll do that in the future, until then if I see something like this I'm happy to report it here.
  10. Pasting it at the time just before he does it, happens throughout video. I suggest turning down your headphones as there is a large amount of screaming involved: http://www.youtube.com/watch?v=a7GY1KD64BM&feature=player_detailpage#t=123s
  11. Notlim

    How do I use the map? :p

    Good post on using maps: http://www.reddit.com/r/dayz/comments/vrcrj/useful_article_for_the_survivors_out_there_how_to/ Best map to figure out about a town at the moment: http://dayzdb.com/map Note you can click on loot spots and it will show you what type of building it is.
  12. Thanks, checking those out now. I will update the original post if anyone else would like to contribute. Edit: turns out chicago38 was a dud
  13. Any chance you could be more specific? Just checked 3 Chicago servers and have come up with nothing, and there's over 2 dozen up right now. Thanks either way.
  14. I know for sure TX20 has sidechat, aswell as TX7 and Dallas 3 from others. Do you guys know any other servers that have side chat enabled, preferably between +3 and later but before -10 GMT? From replies so far: Chicago 30, 28 DE60
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