Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

rikardgladt (DayZ)

Members
  • Content Count

    37
  • Joined

  • Last visited

Everything posted by rikardgladt (DayZ)

  1. rikardgladt (DayZ)

    Zomibes aren't ghosts that is all.

    Plus there zombies...everything about them is broken except the running speed (apparently that is intentional) Im talking PVP i don't disconnect then reconnect to kill or avoid death except recently since im PLAYING with other people who are FRIENDS and we found a VEHICLE for the FIRST TIME i wanted to actually do something different instead of Loot kill loot die loot RUN RUN RUN RUN RUN RUN SO ya sue me for wanting to do something FUN for a change in a GAME. Plus here is a thought people wouldn't have time to disconnect if they were shot point blank or from self defense most disconnects happen when someone is SNIPED from a FAR AWAY DISTANCE...FOR NO REASON Geez, i can tell from all the capital letters that you are upset!
  2. Found this just north of Stary Sobor. Thought you admins might want to see. http://cloud.steampowered.com/ugc/595848151396928136/9C5195CDAF47FEB1FEECE2D0587681045FA886A0/
  3. rikardgladt (DayZ)

    Shoes

  4. rikardgladt (DayZ)

    US Basic Ammo Crate spawed - EU 4

    Hmm, i guess ´seeing´ it might just get you banned:)
  5. rikardgladt (DayZ)

    Keep the hatchet out of the toolbelt.

    As i've understood it a lot of people is unhappy with the hatchet taking up the primary weapons slot, unlike before when it was in the toolbelt. My thoughts were that seeing how the hatchet might atleast be as big as the MP5, it makes more sense for it to take up as much space, than storing it in the slots that holds you compass, map and matches. Being forced to have it in your backpack would also force the player to make more gameplay choices. Wether to devide you're tools amongst your groupmembers, having it take up half of your back when you're alone or go without one completely. To me this adds some reality, even though it might be concidered a minor detail. Also i may be out there, so lets here what you think.
  6. rikardgladt (DayZ)

    Keep the hatchet out of the toolbelt.

  7. rikardgladt (DayZ)

    Radio broadcast towers

  8. rikardgladt (DayZ)

    Radio broadcast towers

    Well with this you could add radios to the game (other than the scary numberrecieving one) and there could be a simple "turn on/off" feature to it, what it also could do is make side channel available to the poeple carrying one.
  9. rikardgladt (DayZ)

    Start PvP Raids in DayZ! Create HQ

    It's about surviving in a world full of zombies first and foremost. If people just want to ignore the zombies and run around killing each other then they should just go and play regular Arma 2. :-/This isn't supposed to be a PvP deathmatch experience with loot. It's supposed to be a hardcore zombie apocalypse survival simulation. Yes, PvP encounters should come into it, and yes there should be some killing involved as well as some cooperation, but it shouldn't become the focus of the game. I'm happy for you that you've found your inner prophet, but I doubt you speak for everyone. If it is about 'surviving in a world full of zombies', then it's a pretty mindless game, so I contend that no; what you are saying is not true for me and many other players. It might be true for you. The PVP in DayZ is interesting *because* of the real risk, *because* of the scavenging. Because you worked for the stuff you have, and so did the other guys. There's real consequence to killing or being killed, and that's what makes it fun. Not just shooting people. Suggesting that people interested in this kind of sandbox PVP with real consequences should 'go play Arma 2' is not helpful, misses the point completely, and is exactly the kind of shitty behavior discouraged by rocket in this thread. Im pretty sure that what he's talking about is Rockets vision about his mod, as he stated himself, this is his vision and he just takes inspiration from the forums. He also stated that this is a survival simulation (Correct me if im wrong). So according to you we are all playing a pretty mindless game. Me, i love it.
  10. rikardgladt (DayZ)

    Darwin List: Banned Users

    Hmmm, Legion. Doesn't those guys have a server?
  11. rikardgladt (DayZ)

    Bandit? Spawn without a weapon!

    I wish that rocket would just post his intents with this mod as an important thread. I've seen him write that "being a bandit doesn't mean you play the mod wrong or bad".
  12. rikardgladt (DayZ)

    Petition to add the Mosin Nagant to Day Z

    YES! signed...
  13. rikardgladt (DayZ)

    We need a purpose.

    I like the idea of smaller sidemissions where you get to investigate stuff etc, and i have no idea of wether it'd be hard to make or not but if they were to be implemented, it would be cool if you found them in form of notes and things like that. OP mentioned radiobeacons, maybe missions like that could only be obtained if you have a radio etc.
  14. rikardgladt (DayZ)

    Coop Server

  15. rikardgladt (DayZ)

    Concerning PVP

    I'd like to begin by giving the Dev-team my thanks for a wonderful mod, this is what i've been looking for in every "zombie survival-game" iv'e ever bought. Then i'd like to clarify that this is not a suggestion directed to the developers, but the players. I've been hearing alot of complaining about pvp lately and alot of thoughts about having "safe-zones" and some kind of puishment for PKers. My suggestion to all of those who doesn't like pvp is to group up, because there does seem to be a fair amount of you, and don't be so damn wreckless. I see people lighting up whole cities with flares at night while looking for supplies, no wonder you're getting killed. I'd also like to add that in my opinion, zombies is no actual challange. They are easy to bypass by just crawling and they are not contributing to the dynamic gameplay rather than giving the game a really good atmosphere and setting for Player vs. player. I bet that if people got their way and made this into some semi-rpg like wow, with special abilities for those with high humanity, and safezone for trading. You will kill it. Don't take away the dynamic of this game. I hope i made some sence and wrote this so that most of you understand. Excuse my grammar.
  16. rikardgladt (DayZ)

    Beds / Tents

    Well in this mod death is permanent, so you have to start a new char every time you die. If you spawn at YOUR camp, you would be the same character, and you could just walk back to your corpse and loot it. Hence not paying for your mistakes in any way.
  17. rikardgladt (DayZ)

    3rd person view and other aid’s? discussion .

    I think he just says that it's not like CoD where you basicly fly around. Arma is made like a simulator and i think they are trying to portrait the you actually do need to stop to shoot accurate, and while carrying heavy gear you are just that, clunky.
  18. rikardgladt (DayZ)

    EU servers

    It's not the headbob im talking about...... When you get injured and you don't have any pain killers left your screen start shacking very bad....non stop! unless you switch to 3d person view or get some painkillers That's a feature for the mod' date=' It's MEANT to be there to make sure it's hard to aim. Deal with it. [/quote'] Well thats a shitty feature....I can understand once in a while but not all the freakking time!!! nope i don't have to deal with it really!!!
  19. rikardgladt (DayZ)

    One way to ask if someone is friendly

    Okey, have to say this since im getting sick of everyone trying to nerf the bandits. Rocket himself logged on to EU2 (i think) while i was playing, and im not sure how he got there but i ended up saying "being a bandit does not mean a person is playing the game wrong or bad". I think people need to keep this in mind since it's actually and RPG.
  20. rikardgladt (DayZ)

    A (Possible ) solution to spawns

    And people keep trying to make this game into something it's really not meant to be.
  21. rikardgladt (DayZ)

    solution to pvp mabe?

    YES! The zombies needs to be more of a threat! Imagine having to slealth through the forrest going back to camp after scavenging, and actually have to worry about any actual threats in the wasteland!
×