

BennyBoy
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Vehicles now save OK, BUT, they lose all fuel after a server restart :( Debug monitor breaks the indicators, so only use it to check kills etc. Artifacts are gone.
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Abandoned or just Incommunicado?
BennyBoy replied to BennyBoy's topic in DayZ Mod General Discussion
The only thing constant in this thread is your constant miscomprehension. Go eat some more troll food. Thanks for the pointer. Still, it's not really expecting much to think that the forum dedicated to the mod might be the first place to post updates, is it? -
Abandoned or just Incommunicado?
BennyBoy replied to BennyBoy's topic in DayZ Mod General Discussion
Constant communication? Nope, never mentioned that. AAA game, nope never mentioned that. Why don't you try reading people's posts instead of inventing them - ah I see that would be far too constructive. faceplam. -
Well, the glitches in the mod are still with us, they really are not a difficult fix - before the flames start I've been modding in ofp/arma/arma 2 for a long time so do have a bit of a clue. I realise that the dev team are beavering away on standalone, but would it be so hard to take half a day to fix the glitches, or at the very least issue some communications about what is going on? Most of the people I played the mod with have quit playing, maybe they'll be back, but the main reason they state is the glitches. Please fix them!
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Inventory UI concept design v2.1 (window based)
BennyBoy replied to joeyslucky22's topic in DayZ Mod Suggestions
How do you see inventory changing when interacting with vehicles/tents - these can contain far more items than a body, it looks like it might not be possible to avoid a scroll list. For example, the URAL holds hundreds of items easily. -
Why geared up players are hard to kill
BennyBoy replied to zmol's topic in DayZ Mod General Discussion
I can think of a million reasons that someone might DC... eg. you're on route to give one of your friends medical assistance, your vehicle gets damaged, you've run around for an hour scavenging parts for it, all of a sudden you get shot at by someone whose sole purpose is PVP... what's going through the head of the DC'er... going to lose my gear, friend is possibly going to die, going to lose the vehicle.... So, yeah it's not like queensbury rules, but sometimes people just dont want to be involved in the bean wars. People get so caught up in there own world of play that they forget that others may have a different agenda. -
Bugger, I was hoping this patch would fix the whining bastards bug - ah well.
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Erm, where's your debug monitor dude.... suspect imho.
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martyp03@hotmail.com started following BennyBoy
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BennyBoy started following martyp03@hotmail.com
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Is everyone in DayZ like this?
BennyBoy replied to EpicPencil's topic in DayZ Mod General Discussion
Better get used to being shot at... You've got the pleasure of having someone disconnect, server hop, reconnect and shoot you from behind yet to come.... Server reconnect within 5 minutes should have a 10 minute 'waiting to create' penalty imho. There are a lot of people out there who have to 'win' at any cost, those that are unwilling to play within the spirit and confines of the game may as well just be hacking. -
Blitzer (DayZ) started following BennyBoy
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BennyBoy started following Blitzer (DayZ)
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DayZ 1.7.2.4 Horrible texture bug!
BennyBoy replied to FlatulentRemedies's topic in DayZ Mod Troubleshooting
Nothing to do with gfx drivers, it's a broken LOD on the dead soldiers. -
Mousing over a road sign should show the text in English.
BennyBoy replied to Flying Mathias's topic in DayZ Mod Suggestions
It's not that hard to learn... http://translit.cc/ -
meh... had a braino
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Please do a complete database/server wipe with next update
BennyBoy replied to lexxer's topic in DayZ Mod General Discussion
Post server and grid up, there won't be 50 in there for long. -
Please do a complete database/server wipe with next update
BennyBoy replied to lexxer's topic in DayZ Mod General Discussion
I guess someone just got killed. -
I can confirm this, the MK48 MOD 0 definitely has tracer.