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d0pesen

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Everything posted by d0pesen

  1. d0pesen

    Fundamental Game Issue (Servers).

    okay, if you have a problem with that, i can understand. for me it makes no difference how an enemy get equipped if i face him. why i should think about it? perhaps he equipped fast in last 2 hours on empty server or he equipped slow last weeks on full pop servers, but for the moment i met him, it makes no difference. the only way to balance this "injustice", is to let the serverpop be a varable for loot(re)spawning. 1 player on server = lowest loot, 40 player on server = the most loot. this all with a dynamic loot balancing, if players joining, more loot spawning, when players leaving, kill loot. but again, for me it makes in a confrontation no difference how my enemies looted up. in a post apolyptic situation i am also not claiming god for the circumstance that the enemy i met was living next a to weaponshop and me on a farm. ;)
  2. d0pesen

    Fundamental Game Issue (Servers).

    if you face an full euipped enemy on a populated server, what is the different for you then between if this enemy joining empty server, equip fast and go populated server or if gear up on the a populated server for several hours, quit game, come back to same server few days later full euipped? the enemy you face is same full equipped, not matter how he has done it.
  3. d0pesen

    Xbox 360 GlovePIE 0.45 Script

    awesome work :D i will check it out. thx.
  4. hello survivers, for all those who like to play DayZ SA with a controller, i have tried to figure out the best solution for the Xbox 360 controller with pinnacles game profiler. this program should have a 30 days trial, and if you like it, the few bucks worth it, downloadable here: http://pinnaclegameprofiler.com/files/pinnacle-setup.exe after installed, you need to download my DayZ SA profile, here it is: http://www46.zippyshare.com/v/73005730/file.html after downloaded this profile, doubleclick it and you are asked if you want to import this profile into pinnacle: select yes and it also should automatically detect your path of DayZ SA: If not, you need to set the path manually. after done it, you can click on "okay" (or clicking directly "okay" if your path was founded automatically). you will get this picture: click on "import" and you get next this: if you see the DayZ Sign then you set everything correct, if not, click on "Edit" while marked "DayZ: D0pesen Profile" and you can set the correct path to Dayz SA executeable once again. next you can click on "Edit Configurations...", you will see this: this is the overview of the mapped controlls, feel free to change if you are not satisfy in detail. IMPORTANT: the "left Joystick" need to be unmapped, we will take the native DayZ game configuration for this. i also not mapped the "rightshoulder", i mapped it in Dayz with fast running. you can close this window and only need to start dayz while doubleclick on Dayz Profile: Steam and Dayz should start automatically. Now its important in Dayz NOT activate the custom controller, it need to be deactivated, pinnacle game profiler runs in backround and should NOT be activated in controll settings in Dayz. this is important because if we let pinnacle game profiler take control over the left joystick, it sucks more then hell, we use DayZ mechanic for the left Jostick, we have a much much more smoother running and its also analog. so we activate the 360 controller in DayZ settings and unmapp all commands so that only left Joystick is used by Dayz in game mapping, pinnacles game profiler runs in backround and take the rest commands. with this, you also have the mouse controlled cursor on right Joystick of your controller. thats all, if you have questions, please ask. important note: this profile based on pinnacles author Errol, which can be find here: http://pinnaclegameprofiler.com/pc-controller-support/alpha-gamepad-joystick/xbox-360-ps3-psx-etc/dayz-standalone thanks Errol for the good work, i just optimize it a little bit. ;)
  5. Ultimoose and me shortly discussed the possibility of drinking wringed water from clothes, what you think about it?
  6. d0pesen

    possibility of drinking wringed out water

    okay, i see there could be an imbalance, and most freshspawn will search for rainy servers. :)
  7. d0pesen

    possibility of drinking wringed out water

    of course, but i think it can be cool for every freshpawn, as long as you do not have any possibility of collecting water with canteen or something else, and as long as you do not have an tablets to sterilized water from pounds or lakes. i think in future there will be a chance of getting ill if drinking from this sources.
  8. d0pesen

    Idiot.

    its for me like a SWAT-team forcing a 5 year old kid putting his waterpistol down.
  9. d0pesen

    Idiot.

    seriously, he did, in my opinion. its also my nature not to do what 6 armed guys wanted when pointing with guns on me. of course i can run, but you are sure, after you hear their laughings after his dead, they would not shot on him? sorry, but 6 armed guys vs. 1 axe guys and such a pressure on him? seriously, i would also fight this aggression done by this fools even if i know that its my death.
  10. d0pesen

    Idiot.

    you are heroes, with a group of 6 armed guys to force 1 single guy to put his axe down, glorious... he act absolutely right, you like stupid wannebe punishers. there are "idiots" in your video, but its not the guy with the axe. next time you better ignore him or directly ask if he need help or got something to trade instead of acting like wannebe's.
  11. d0pesen

    Does the game become worse every update?

    @Bearserk you need to understand that with every implemention of a new feature (especially in a existing engine) new "problems" or not working mechanics can occur. for example the melee, the "problems" first occure with implemention of navmesh for pathfinding. so in short view, the game becomes worst, but longhanded if the new implemented mechanics are finalized and working like awaited, then the game make huge steps forward. 2 steps backward with every implemention (that is the alpha phase), getting it worked (the beta phase), 3 steps forward. ;)
  12. Hi there! What would the majority think about the idea to let players randomly spawn after leave one server and join another? at the moment it is like you spawn at the same place like you leaved on last server, my idea is to let the player spawn randomly if he is changing server. i think it has many advantages: - in battlesituations its not possible by serverhopping to ambush the opponents - its not possible to gear up really fast by serverhopping, because you can not plan your route - players who are related to one server would build up faster a community what do you think? greetingz
  13. d0pesen

    Why not random spawn on joining next server?

    no need to, i've have already change my opinion after read other suggestions. i do understand serverhoping as a part of the metagame and with respawning loot and "penaltie's" for serverhopping most of my suggested points are equalized.
  14. d0pesen

    Why not random spawn on joining next server?

    yes, i do understand. to make serverhopping as a part of the gamestyle will let the whole game be more dynamically. there is a danger if people are forced to one server that the playroutines are coming too fast same and boring, with serverhopping as a part of the game itself, more different situations are possible.
  15. d0pesen

    Why not random spawn on joining next server?

    i see, with respawning loot it does make no sense for hopping servers for looting, and making players to wait some minutes before joining other server its a good way to prevent ambushing. and in future also coming private servers where rules can be done for the existing community, so i think everybody can find servers for there preferred style to play.
  16. d0pesen

    Why not random spawn on joining next server?

    @King Raptor yes, this are understandable reasons. for passiv forced other serverjoinings this system would be a disadvantage. maybe there are ways to distinguish passiv serverhopping from active. perhaps i see it to much in my view, i hate serverhoppers, for me its close to cheating, and i would appreciate any method to be sheltered from this.
  17. d0pesen

    Why not random spawn on joining next server?

    stay on one server, and you can play in teams. for better undertanding, if you join same server again, of course you will spawn same place you leave server before. why is beeing "addicted" to one server horrible?
  18. d0pesen

    I'm sorry...

    would be absolutely awesome to have some k.i. family (wife, daughter/son) besides at beginning of freshspawn, trying to hide them in forest, beeing responsible for their surviving by searching food, build shelter, and get some sidemissions by them for example: "go find some toys to play with for your daughter". would love it.
  19. d0pesen

    Any News on Global Chat?

    i also would like to see servsersides/vac possibilities disabling teamspeak, skype or everything else running in background. :D the only way to speak with others over far distances should be walkie talkies which first needed to be found ingame, need batteries and/or need to be repaired before first using.
  20. d0pesen

    Requesting this Bag Please.....

    i want to see dayz not too much militarized, more civilian, ordinary stuff please.
  21. would say, it can be more relaxed, sitting on couch, dayz on a beamer, dark light, all controls in two hands. ;) but yes, for more accurate best played with mouse and keyboard, aiming with controller can be a much faster death.
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