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Everything posted by degude
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Military hydration pack / Leg holster / Military bulletproof vest
degude replied to skully172's topic in Suggestions
I like the ideas of the items but I don't like the idea of making a superior item and then just make it rare. I'd suggest that those Items just have a down side, so there is some kind of trade off. This makes the game more interesting, otherwise experienced players will all look the same, the best type of equippment only. With trade offs the equippment will vary a lot depending on the playing style and those items wouldn't have the need to be rare. For instance: - The bottle wouldn't let you put on the hiking backpack - Leg holster slows the character down a bit - Bullet proof vest doesn't combine with other vests -
Well that won't stop the bleeing but it would slow it down, you'll need some bandage material anyways. I'd rather suggest that you could slow down the bleeding by pressing your hand on the wound, but the penalty would be a risk of infection, if the wound won't be desinfected.
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Dean said here that there is going to be base building. My ideas would be: - Bases should be build on the server, so when you switch the server or it restarts, the base should be gone. If a server doesn't restart bases should disappear after some time (e.g. when no player has been in that area for some time). Otherwise the world would be full of bases. - That you can build a base easily but it only should stop zombies, but not players (eg, easy to destroy with an axe). The idea is that it's a good shelter for the night but not something to run away from humans. Another base could be any house where you can craft a "barricaded door" with wood boards, nails and a hammer. Again this could stop a zombie but not a human. To vary this, the zombies could take longer to take down the base, so that it provides enough time to kill them.
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All this stuff fits in here too: http://forums.dayzgame.com/index.php?/topic/191606-running-speed-depending-on-clothing-and-equipment/ I'll summarize: - Sport shoes, running shorts, t-shirts, etc. could improve the running speed- All the equipment has a certain weight, and the character gets slower depending on the carried weight- Rubber boots are also not good for running, so they should slow down too- The bigger the backpacks get the slower you can run
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You probably logged off while a zombie or a player saw you. When you log out, you should make sure, that no zombie is chasing you, otherwise they will kill you. Try to quit the game in the forest or a safe building, then no zombie should see you.
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Well there is the huntig backpack, which does exactly what you describe. About the slots: I'd rather have a trade-off with the types of backpacks (less slots for less visibility and more vision) than a rare-supreme backpack which is the best in any cases. With a trade-off you have to make choices which influence your playing style, which makes the game more interesting (this also applies for other items). If you have one "this-is-the-best" item for every type of item, the advanced players soon will only run arround with those items, making every advanced player the same. If there is no "best" item for each type, players will start putting their equippment together individually and equippment style is going to vary, depending on the playing style. Another point is,if you reached the point where you've fount the "best" item of a type, the excitement of finding items of that type is gone, for instance I had the hiking backpack (35 slots) and started trading it for the hunting backpack (30 slots), because it was less visible. As soon as I had the sawed off, which takes a lot of space in the backpack, I switched back to the hiking backpack because I needed additional space, but later in the game I kept finding ammo and storage boxes which made me switch back to the smaller hunting backpack again. It's hard for me to explain my point scince I'm not a native speaker, but I hope you get my idea.
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DayZ Virtual Paper Doll - Community Clothing Suggestions (v1.30)
degude replied to Evil Minion's topic in Suggestions
A leg holster could be nice This could be some combination of belt and leg-pocket -
Hi, As I can see you're new here. Your suggestions have been suggested before (use search funcion). And the safety zone isn't really something realistic for the game. Besides if you want to chill you can go with your friends into the forest and make a camp fire, the chances that somebody will find you there are very low.
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Yeah, I'd like that. It could be like the "inspect" function, which then describes the condition of the body, e.g. multiple gun wounds, Basic cut wounds (could be zombie or axe), no wounds (probably starvation), etc.
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Hi, With the new update, it is possible to cook meat and other stuff. What I really like is that the food burns after some time and eating burned food makes you sick. In real life I have burned some food on fireplaces too (who hasn't :P), but what I did then, I used a knife to scratch off the burned parts and ate the rest. This would be a really nice function for DayZ too. My suggestion is, if you burned your steak you can use a kitchen knife to retrieve the "unburned" part of the cooked food. So with a kitchen knife and some "burned food" you could "craft" some "cooked food", where the ammount of food that remains is depending on the degree of burning and the condition of the kitchen knife.
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I like the idea. But what if, - somebody loses internet connection and therefore will be logged out automatically? - the server shuts down or restarts and you are still in a building? Then it would be necessary to find a spawn point for this player outside. But if you let a player spawn in the middle of the city, that wouldn't be fair or realistic either (spawn lag). So that player has to spawn outside of the city, but if you are in a big city, what is "outside of the city"? Until there is no proper answer for those questions, it wouldn't make sense to me.
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Use it to tie any object with a hole or a ring (like the compass) to the backpack, to increase the objects that can be carried around. Each backpack type could have a certain numbers of ropes which can be attatched. The down sides could be: - More noise - Less speed, if weight system is coming - Less stamina, if stamina is coming - Chance of losing tied stuff during combat, eg rope breaks - Needs more time to fetch the item, because it has to be untied
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Doesn't work in real life ;) :P https://www.youtube.com/watch?v=6wMmNm8StK4
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Please use the search function before posting topics. ;) This was already suggested here
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Hi, What about the ability to dive in water? The character could have someting like an air bar which indicates how long he can dive. If stamina is coming up, that "air bar" could be correlated to that. The benefit could be special loot that is only found under water. Some additional equipment which could be found in harbour areas could provide a better diving experience. No equipment - Vision could get blurry as soon as the character starts diving. Diving goggles - No blury vision while diving, leaking if damaged Flippers - Faster swimming and diving Scuba set - Functions in combination with O2 tank O2 tank - necessary for scuba set to work
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Hi, The idea is to use items from nature to edit the look of a player. The purpose would be to be able to hide better in high grass or trees and to look more badass. For example there could be certain plants, bushes, etc which could be harvested. Each plant gives you a different type of leaf, branch, etc. with different colours, sizes and looks. The harvested "camo stuff" could be sticked on your body, which then could fall off if you start sprinting or it could be duct-taped to the equipment, clothing, etc. and then stick there even while sprinting. This would add another crafting mechanism to the duct-tape (I think there isn't one yet). This could somehow look like this:
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This is already the case, check this out http://dayz.gamepedia.com/Consumables And this too https://www.youtube.com/watch?v=SOODoxaOQ0c
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Well this picture is just to make clear what I meant and how it would look like if somebody attatched some plants to the outfit. Who cares about the position the soliders are in? There are also pictures where people are standing with that kind of camo, but I thought this picture looks better.
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Well I think those videos you mentioned there, actually show that the sniper situation is quite ok. The sniper nearly got killed twice and was just lucky that his team covered him good enough, he easily could have died in those situations. I already mentioned that near airfields nobody should expect anything else than that, otherwise an airfield would just be a super good loot place with no dangers. The open terrain on an airfield makes that location so dangerous but on the other hand the items that can be found there are really nice, so it's kind of a good trade of. You won't see those sniper situation elsewhere on the map, because the other place, where enough people are running around, are cities, but sniping there is pointless. So it's just the danger of the airfields, and when looting an airfield snipers will be there regardless of which equipment you give players to snipe, it's just the terrain that makes it so attractive.
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I guess my information was a bit outdated :P Thanks
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Well thats easy, you could just split up the "HANDS" section in the TAB-menu, so you can place something in the left and the right hand. - If one of those spaces is not used, the character uses both handy by default. - Putting some a pistol in the right hand and a torch in the left could easily realize the described problem. - With heavy objects like a M4 or a shovel both hands could automatically be used and not further items could be added. - Each character could be either right or left handed, so when the gun is put into the weaker hand, the skills of that weapon could be decreased.
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I heard that they want to do the major zombie adjusting in the beta and just stick with them how they are now.
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Well that happens after days, usually you die faster than surviving a long time. But since all usable objects are implemented object oriented, this could be realized easily, the condition of the plants could change from pristine to badly damaged over time. I don't think so. It gives you an advantage when camping, but that's the purpose. I mean you won't play dayZ just to lay on the ground for hours just to wait for a player to pass by, since this is a pretty large map, you actually need to wait very long. Near airfields, where it's usually more croweded, people are acutally alreday camping and hiding in pine trees, so that wouldn't change the situation a lot. And if you go into cities, the camo with the plants will rather give you away than support you camping, so I dont't think this will make everyone a camper, I think this adds more realism to the game, because this is what people probably would do in real life to be less visible to others they can't trust. There isn't just the camper aspect, this can simply be used by players that just spawned to increase their chances of not being seen by better players.
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Hi, Since there are many wishlists for things like weapons etc. I thought a wishlist for environment effects would be great too. I thought about weather conditions like rain or day/night cycle, but also about "events" or "happenings" which are not directly related to the weather. This wouldn't just change the experience of Day Z and make the world more "realistic" it would also make each server more unique since, the conditions aren't synchonized. My ideas so far: - Fog; --> with different visibility ranges (this should affect zombies too) - Tides; --> could make some sunken ships visible with special loot (probably could lead to some difficulties when spawning in high tide) - Hot sun; --> makes the character more thirsty (could also have an effect on stamina, if implemented) - Zombie hordes; --> there could be one on each server moving over the map (probably also problems with respawning, if inside a horde) - Recently crashed helicopters; --> Visible because of rising smoke, again special loot