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Everything posted by UltimateGentleman
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Which has nothing to do with lying or guy feelings. You shouldn't get a gut feeling over a sudden decision, what are you even talking about? Should only happen for initial non combat meetings to let you know if you definitely should be wary or if you should chill out, dumb to trust anyone but smart to simply be careful not hostile. The situation you described is very unlikely, another person to bash zombies heads in would be very beneficial only once they become a burden or if sacrificing them would save you would that be considered. Other than by psychopaths.
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True but in most cases you know that you can't go on and I've never experienced that, I've experienced it going gray when I've been hit a lot and/or lost a lot of blood. But not in the middle of a fight I've only ever just dropped down dead or unconscious really, occasional "my arm is sore" or "my leg is sore" It's a bitch move to run away when you're about to die but in real life I'm fairly sure most people would try to since they don't respawn especially against zombies.
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Forgetting that people in this landscape would be completely different, hungry, angry, desperate. It'd be damn easy to work out what people really wanted from you by looking at them it's not shady businessmen who lie for a living it's people who'd do anything to survive. And there's a huge difference between a white lie and a "soon as your turn around I'm going to kill you" lie. You'd have to be a pretty poor judge of character to not realize someone simply wants your stuff. How would it be impossible to deceive people? KOSers would make it harder for themselves really if people get a gut feeling from them and they do just kill them everyone will run away or start a fight upon getting a gut feeling. Just because you want to be a dick with no consequences doesn't mean everyone wants to put up with it. Why shouldn't friendly gameplay be encouraged? It's not going to turn in to a friendly only game is it? At best it's going to be 50/50 there will always be CoD kiddies and people who just want a fight playing the game, why do you all have to act like any friendliness is a bad thing it's not like we're asking for friendly fire or anything lame like that, just something that makes people think "Oh hey maybe I won't kill this guy after all let's be bro's" It's still going to be a rare event but as it is now...why play DayZ when you can get just as much fun playing an FPS since it's just about killing?
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Sudden instant death and player Hit Points
UltimateGentleman replied to Paxom (DayZ)'s topic in General Discussion
Wot? That can't be right, if it is it definitely shouldn't be that way that's just stupid. Down to one hit point and you're that way forever? Even if you get to healthy status... -
Well then they should educate themselves instead of acting like a higher intelligence while proving they're not. I look forward to how I imagine the control system might work, select an item, press circle to drop or x to select square to craft. Better than the PC version currently where you have to hover over it and wait for it to come up with your options, though I guess that will change it will probably always lag a little for some people. Control wise my main hope is for custom controls. And also what would be really cool is using the touchpad for things like bandaging, PC could have a QTE thing I guess but "press f" to bandage is fairly lame I assume things like that will take longer in the form of activities at some point, pressing one button to heal yourself kind of takes away from the whole survival thing.
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Why should that be allowed? Everyone has the right to enjoy the game don't they? I don't see why that sort of attitude should be tolerated. Anyway not much of an issue here are bad players going to cry because a message comes up for people suggesting they might be? They're probably aiming to kill who they're talking to anyway so...what's the issue? Boo hoo it might be a bit harder to deceive people but it's already dull in that that's almost all there is in the game, it's not like negative gameplay styles are being rejected it's the positive ones that don't get a helping hand. Why should everyone feel obligated to be a dick? It being 50/50 would be way more interesting. Currently if you don't immediately assume someone you see is going to attack well you haven't played the game long enough. I don't see what people find so exciting about it all being murder and torture. It should never be so black and white as you are bad or you are good karma but some indication that you would obviously get in real life would be fantastic for people who want to co-operate and survive. People who don't have plenty guns etc to kill people with, so what's the harm?
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DayZ has a story to dumb down? I've played over 200 hours...never seen a story. They don't need to dumb down the game at all, maybe they will and that will suck but they don't have to the game would run fine on both consoles, if it can run on my crappy computer it can run on them so there's no need to change the gameplay at all, aside from menu's and control schemes but well, those are obvious and necessary differences.
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I don't think it would be all that difficult really. Of course I don't know the specifics but I'm sure most of the details needed are already recorded in the server, who fired what gun and who killed who etc. I doubt they could make it perfect but it would be a cool feature that to my knowledge has never really been done before. Hmm, I'm inclined to say no to that posture part I don't think a system like this should really alter the look of your character at all, there's plenty people in the world who look like nice people but it's only when you meet them up close and see their behaviour that you can tell they're a little funky. The only thing that there's an issue with is that people could go on mad killing sprees, get a buddy to kill them and watch their stuff then gear up again having a "neutral" avatar, then they could help a few people and be "good" While simply preparing to slaughter every unsuspecting fool who takes the messages to heart. I guess people would learn that the messages are simply a guideline and not necessarily fact they shouldn't be so blunt as to say "this guy is evil run away or kill him" just something like "this person gives me an odd feeling" and for positive "this person feels welcoming" perhaps. Lot of people are just going to kill over the "odd" or "bad" feeling, for sure. But I don't think that's any reason to not attempt this system at all, at least it would get some people talking and being friendly instead of just instantly shooting each other. If people have more freedom to engage each other and backstab each other rather than just kill from a distance that would be great. Currently you're a dumbass to just go up to people but with this system involved you could walk up to them with your hands up in a desperate situation like starving and if their avatar doesn't get a threatening feeling from you maybe they'll help. Killing everyone you meet isn't surviving, anything to reinforce that is very positive.
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Yeah but still not hard to pretend and it's hard to go by someone's voice alone they could just sound like a douchebag but not be or sound nice but be a douchebag like you've never seen before. Appearance is a far greater tell in most cases, the looks people give you, the slight twitches of them suppressing their anger over something you said, the sweat on someone's face from being nervous. The game can't show you these things so it takes an important line of defence you have in real life out of meetings. We need a GUI because without one we don't get a buttload of information available to everyone with their senses you can't eat or smell a fruit in the game and personally know it tastes rotten the game has to tell you and only giving you visuals is a bad way to do it as with food it can look delicious but smell like it'd take down an elephant. "Nobody has a GUI in real life" arguments don't cut it, this is a game, it needs to make up for the real life features it just can't have. Not really, usually it doesn't even get as far as a conversation :P Bandit skin is a bad idea as is this purely being based on kills it should take in to account multiple things to build up a "profile" of your avatar essentially. Like if you're geared up and you shoot fresh spawns that should count towards you being bad. But if they attacked first or had a weapon ready then it shouldn't. Same as with any player if they were shooting at you it should count as a self defence kill. They'd have to develop a system to calculate these things of course but it'd be do-able, way better than gaining a bad guy skin.
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No but the game can't give you the same feeling you get in real life can it? I think it's a good idea. Just because you get the message that someone is a bad player doesn't mean you should instantly kill them or just run away too, just that you should watch your back. The game is never going to be so complex as real life, you won't be able to look at a players avatar and just know they're crazy like you would in real life. It's not hard to tell what kind of person someone is at all, especially in this world where you're either a killer, not or will do anything to survive it'd be immediately obvious to anyone surviving and meeting people in this situation who to stay the fuck away from. But the game can't get that across to you at all. It's definitely better than "MrSwagKilla killed MrDoughnut" messages showing up isn't it? So that after you see MrSwagKilla having killed 20 people you stay away. Assuming that they have or use a microphone at all. It's not hard to pretend over the internet either nobody is seeing your face as you put on that evil "He gon' die!" grin. There's nothing wrong with status messages. You can't feel that your avatar is hungry so what would the use be in the game not notifying you? The only problem is how it works, it would need to be like if you're talking to someone and looking at them I think. So that you couldn't be trying to sneak up on someone 10m away and have them know you're there because "I sense an evil presence nearby...!"
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Well I imagine they'll have got more funding and probably team members from Sony it's not like they're forcing 5 guys to make 2 games now. Previous console versions were dumbed down because the hardware was pathetic in comparison they can easily handle DayZ right now, it's not that taxing a game... And it's not even optimized currently. I hope we get beta access for the PS4 version I'd like some time to get used to whatever control system is in play. Or alpha if it's going to take many months longer than the PC one.
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Put in Helicopters, Humvee's with grenade launchers, and mounted machine guns
UltimateGentleman replied to over9000nukez's topic in Suggestions
I think you're misunderstanding the people who play this game :P They're never going to be that hard to maintain, not for a group of four buddies one guy can just carry all the car related stuff, another the driver and the other two AKM's. It's only going to be possible to take people in cars out who are heading towards you if they can't shoot back, which would just be a lame thing to not include. The problem is you can't run away from a car at least guys you could get away from but if you're anywhere out in the open at all you're utterly screwed. I'm not saying no to cars at all but mounted guns and armoured vehicles would just be ridiculous. Where would people be finding all the 30-50 cal rounds for a mounted machine gun anyway? Another thing is that they'd make it far too easy to handle zombies besides a barricaded base nothing should effectively make you invincible against them. -
Put in Helicopters, Humvee's with grenade launchers, and mounted machine guns
UltimateGentleman replied to over9000nukez's topic in Suggestions
That only happens right now because guns aren't set up properly those kind of shots won't be easy to make in the full release at all. Plus you'd have to be very experienced to pull it off and if you miss the driver once they're going to zigzag there's no way you can be so good that you can consistently do it so for most people they're going to be almost unkillable unless in an unarmoured vehicle. -
Learning, and an Incentive For Real DayZ Fans
UltimateGentleman replied to pale1776's topic in Suggestions
Prototyping as I said would do for that, the game would know you learned how to make the thing from the book because you made it. I agree if you could learn it all from with one life and then forever know it what would be the point? Nobody would bother, just Google a tutorial and you'd face no issues. One thing though, these books shouldn't be scattered everywhere considering a lot would be needed. A few here and there but I think you should be able to search bookshelves for them. "There wasn't anything useful" "A medical book!" Etc Would be great for things like botany, you could just have a picture book until you know what herbs and things are safe and/or useful, that's something your character shouldn't immediately know about. These and a progressive skill system would be great, more time you spend flying helicopters the less jerky they are, time driven = better handling and braking speeds. I really don't see why people are so hostile towards ideas like this. We don't want dual wield, infinite sprint and find more ammo perks just realistic progression and knowledge gathering tools. -
Put in Helicopters, Humvee's with grenade launchers, and mounted machine guns
UltimateGentleman replied to over9000nukez's topic in Suggestions
Because how wouldn't it if they can shoot out of it? If they're adding cars they can't not add that feature otherwise there's no point. With a car you can just run people over or have your buddies shoot them, what can a fresh spawn or someone who just found a Mosin or something do against a group of guys who're probably geared to the max from searching for parts? Depends on the armouring too if you can cover the windshield at all people inside will be a bugger to shoot. Not to mention even if you headshot the guy driving the car racing towards you...car isn't going to suddenly stop unless they're far away you're most likely dead. And if not the others in side will get out and wreck you. -
Put in Helicopters, Humvee's with grenade launchers, and mounted machine guns
UltimateGentleman replied to over9000nukez's topic in Suggestions
Yeah they could be used to help people, certainly. But more often than not they wouldn't be, ferry people? More like run them over. Even if people had noble intent nobody would go near them anyway unless they thought they could take the guys inside out. I don't believe anything that gives a group of people such an extreme advantage should be added, playing in a group is already a huge advantage over just a single player no matter how geared. I would appreciate the danger of course, to often I can play for hours and hours and encounter nobody but there's still little chance of encountering them if there's 1 per map. Those big military trucks should be operable at best as well as regular cars, that's all we really need from vehicles plus the ability to armour them with scrap metal. Nothing with functional weapons. -
Learning, and an Incentive For Real DayZ Fans
UltimateGentleman replied to pale1776's topic in Suggestions
Yeah boosting your efficiency in things through usage and learning would be great. Everyone should be able to do everything but it should be easier for the skilled, the longer people survive the more accustomed they become to surviving there's no reason why it shouldn't work like that in the game happens in virtually every zombie movie/series that lasts an extended period of time. People who've bandaged a lot of wounds or read how to do it properly should have access to a mini game kind of thing where they put it in the right place and stop bleeding faster for instance as well as reduce the risk of infection. But everyone else should have the option of press F to bandage, quick use essentially but not the instant cure like it is now. It's bad enough that with no explanation as to why we can all do things not everyone in real life knows how to, there needs to be some learning curve to it else you can't really call this hardcore survival at all. It's just press this to do this and be fixed or fix something, you don't need to know how to at all. Heck some learning in the game might even be educational to kids who think they're a hardcore survivor due to playing the game as it is. -
Put in Helicopters, Humvee's with grenade launchers, and mounted machine guns
UltimateGentleman replied to over9000nukez's topic in Suggestions
It's not a god damn war game why do you need these things? It doesn't matter if they're hard to maintain they're pointless 'cept for being swaggy and blowing people up, for lols? So yeah pointless. The only thing they would ever actually be useful for is clearing out a horde but I struggle to think of any situation where you would even need to. Besides if they spawn at your base suddenly but hopefully that doesn't happen(probably will for a while when they're still setting it up) Grenades are enough already we don't need something that effectively makes a group of dickbags invincible if you think people would get these things to help people you're deluded, maybe one in a million. Cars will be dangerous enough we don't need actual armoured military vehicles. -
Learning, and an Incentive For Real DayZ Fans
UltimateGentleman replied to pale1776's topic in Suggestions
I think most books should basically be "recipe's" on how to make certain things, things you can already make but don't know about. For instance rags + stick = splint Everyone can do that but not everyone knows how to, I'd rather learn it from the game than looking it up in Google. And then there could be books that boost your efficiency in creating some things or allow you to create some more advanced items. So like with rags you could learn how to better place them on your body so as to not get infected, or maybe you could tear clothing in to smaller pieces that do the same job, so you get 1 or 2 more. I don't see how learning things from books is "artificial" ...isn't that how you learn most things in real life? It shouldn't be like press G to learn and suddenly you can instantly make a laser rifle! Or anything extreme like that of course, basic but useful stuff. OR you could have to "prototype" a thing, so instead of just find the book and learn you have to find the book, then the materials and then once you've made the item you know how to do it from then on. Allowing you to do whatever you want with the book, be nice and leave it out in the open or dump it in a river. I agree, it can be very hard to get loot now with persistence but just finding a bunch of stuff doesn't suddenly make me want to survive. A trained up character that took hours to gather knowledge would be much more valuable to me than loot, you can get loot from anyone, friends or just random suckers that weren't paying attention. It would be an ongoing goal too. Once you get geared up...then what? I don't have much interest in PVP and when you're geared up surviving is a cake walk so what do you even do? -
So with the new loot system it's extremely hard to find an axe unless you happened to be there at a restart and got lucky, which means it's very hard to get a decent fire going and it's just as hard to find a good jacket and get warm. So we need things like already made campfires, old oil drums to chuck paper/books in, the ability to burn useless clothes perhaps even bodies, flint to make sparks maybe even magnifying glasses for extreme desperation. None of these should be both reliable and safe, if it's an oil drum or campfire it's a static part of the map anyone might visit upon seeing the smoke, same with bodies etc. Flint would obviously be a hard way to get a fire going and magnifying glass even more so, but still possible. Or perhaps scope lenses instead of magnifying glass. Lighters too as a godly item, with rare fuel but still useful without for the sparks. It's either some suggestions like these or make axes/firewood absurdly common so there are fires everywhere and nobody need ever worry about hypothermia.
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That would be great, there's many more uses for fire and other ways to create it have various uses too. Flint especially I feel is an essential item to scavenge. As long as a proper log fire is always better it wouldn't make it too easy fires made with sticks should only last long enough to get you warm and cook some food no longer. But beyond that I don't find myself having any need to make a proper camp fire, in a place I'm not going to stay for a long time it feels like a big waste really, for all the items and space it takes. Yeah that's what I was going for with oil drums, trash cans too anything you could feasibly make a fire in but of course there shouldn't be too many options available. Perhaps with both they could randomly be filled with trash, so if they're not you need more burnable items to throw in like books, rags etc? That way they don't have to suggest there's only 20 bins in the whole landscape or something. All the ideas need are some more negatives, perhaps if you're burning trash or bodies in a static area you risk zombies smelling it? If they don't just get attracted to the smoke the smell of bodies burning should interest them. Flint rocks could maybe break occasionally too or have a % to signify them chipping away to the point of uselessness.
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A look at one of the new zombie models
UltimateGentleman replied to haknslash's topic in General Discussion
Doesn't mean that in DayZ you'd have to be happy about killing child zombies. It could cause a moral dilemma for some and others "it's just a game" and for the faint of heart...they should just not be playing the game anyway. No reason to hold back content because it might offend or frighten people it's a mature game. Course if they made a homeless black guy zombie which was the only black model in the game, then that would be an issue. I would appreciate the ability to kill child zombies because it's so rare a thing, it's just annoying playing so many games like GTA where there just are no children ever, in GTA now there are dogs and stuff but no children... It would add greater realistic depth to the game world and while I find most kids irritating as fuck no I'm not going to import an M16 and shoot up a school. Anyone that would again shouldn't be playing the game as they've already lost touch with reality. In a game where you can torture people and force feed them disgusting things I don't think we need to be babied. Anyway some more variation, awesome. Wonder if there'll ever be fat ones? Be it just a fat person prior to becoming infected or fat like that one in Walking Dead who ate Lori(best part in the series) Some starved looking ones would be cool too. -
Was just up and couldn't be bothered going in to more of it, can't deny it's a good point though Ubisoft are lazy as heck. Yeah I'm not arguing that PC gaming doesn't improve and that console gaming does but it's not all about hardware and specs is it? Bottom line is a game has to be enjoyable. I think the main thing most PC gamers forget is that console gamers don't really give a shit about using the newest GPU's etc if it doesn't have that console gamers don't instantly regard a system or game as awful because it's "not up to scratch" The hardware can't improve, so the games have to. Since getting DayZ I've checked out some PC games and I can not see what all the fuss is about at all it's mostly MMO's that are all pretty much the same people seem to play or multiplatform titles that look unnoticeable better unless you obsess over every detail. I'm not seeing where all the "better" games are the whole argument pretty much is hardware and specs, which isn't what gaming is that's jacking off over technology gaming is entertainment so ask console gamers why they enjoy consoles? "Because it's fun" And then people try to deny that fun with "the hardware sucks!" for people with overly high standards, acting as though everyone should feel the way they do and bitch whenever something doesn't run perfectly. My here point is inferior hardware doesn't mean inferior games. To bring that back to the hardware of the new consoles again PS3/360 were grossly inferior to PC hardware and were still enjoyable and big competitors because they can make games look great if they don't get lazy, if you showed Ubisoft dev's games like The Witcher 3 running on PS4 and asked them why AC can't the response would be awkward silence. The consoles haven't even been out a year yet it takes a good while for the ball to get rolling and has done every time, it's just that with the advent of PC gaming gaining a lot of mass people are more quick to jump on it and act like this will always be the standard. And yet the PS3/360 didn't even though PC hardware massively improved while they were running? That doesn't make sense. Because you're a PC gamer, obviously. (suppose we should get back on topic) DayZ on PS4...yay! Jk I wonder if they're going to stick with a single purchase and continuously feed off PS+ revenue or just make it free to play? Sure hope not if they do a good job I want to give them yet more money, as well as not have to purchase DLC unless it's new lands and stuff. Some DLC I would like though, extremely minimal DLC though like character features for example scars on faces etc. Anything related to spawning in stuff, big fat NO.
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Seriously? You're going to base it off of Ubisoft? When they say "can't" they mean "we can't be bothered" Look at Watch Dogs, they don't know how to make games on consoles, I would argue they don't know how to make games at all even. There have been 1080p and 60FPS games on the new consoles just most developers have been rushed to get games out right after the release or they just get lazy anyway, Phantom Pain looks phenomenal due to actually being a well crafted game and they've outright said they're making it look better on PS4 than any other system so there's no "That footage was on a PC!" argument. Yeah, to the next console. I don't see how better hardware is worth it at the cost of some good game series.
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Experimental Branch: 0.50 Discussion
UltimateGentleman replied to SmashT's topic in PC Experimental Updates
Yeah but if it's faster at all that makes it even more ridiculously hard to survive that first while so why change that right now?