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UltimateGentleman

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Everything posted by UltimateGentleman

  1. UltimateGentleman

    Emotions-Possible KOS Deterrent

    I wouldn't like being restricted by some emotion system that impacts my gameplay... I don't like people at all seeing them die doesn't bother me, I wouldn't go killing them and don't in the game only when necessary but it wouldn't make me depressed so why should it in game? "emotion" is a bad way to do it in my opinion. That gut feeling idea was the best one I feel. If someone has killed tons of people you get a message saying "this guy seems wrong/crazy" so what you would take from your real life visual feedback the game tells you, it doesn't negatively impact the "bad" player or buff the "good" player but it gives everyone an indication of who or what they might be dealing with.
  2. UltimateGentleman

    Shoes in experimental

    And yet you're saying people want a shoot 'em up zombie game, if that's the case why is it not advertised as such? It's a survival game, the players just ruined it by making it a PVP deathmatch all round PVP was always going to be a thing but it's not the highlight of the game, granted it can be the most interesting thing to do currently but it's not what the game is for you're supposed to be immersed and feel like a survivor. What kind of fool would immediately go find guns and start shooting everyone? It's a stupid mentality people brought in to the game that's stuck that's not what they made the game to be and not what they want it to be, why should they deviate from their original ideas. The mod is the mod, the standalone is the standalone it doesn't matter if the mod didn't have some things it's a first draft essentially. They shouldn't not add things because the mod didn't have it and they make it more difficult it's not supposed to be a walk in the park and it's gradually becoming a run through a hallway filled with shattered glass, that's also on fire. What good would it be recreating the mod? People still play the mod if that's what the people want apparently well they can go buy ARMA and download it.
  3. UltimateGentleman

    Amount of vehicles / working vehicles

    I can't see how that isn't silly though I mean who would really do that? Unless you had a destination in mind or somehow knew there were no other cars that's no kind of real situation someone would put themselves through unless they'd bumped their head one too many times. Cars should be way more accessible than that, not one for every person but not hard to get going in all cases. It should sometimes be possible upon spawning under the right circumstances, maybe someone got out their car to help someone and died leaving the keys right there. It's still not advisable to take the car, everyone will see or hear you and it doesn't guarantee your survival but as an option why not? Lets face it clans probably won't hog all the cars they'll take like 3 and break the other ones just to be dicks, it'd be better if there were more so that they definitely don't become restricted to clans and very lucky people. There should be an expansive variety rather than an arbitrary difficulty to it. Crashed cars with keys, pristine cars with no keys(requires pliers or something to hotwire), cars in hot zones, cars in need of a part or a few, military trucks with flat tires, relatively ok cars with a zombie in them. A big variety to make it a huge effort for any clan to get them all going, unnecessary effort. Then other people can take some joy in having a vehicle. Off the point but I hope there will be some in game message like flashing headlights to indicate that players want to race, that'd be a lot of fun when it gets boring after having got everything you need and being unkillable in terms of supplies.
  4. UltimateGentleman

    Shoes in experimental

    Again. That is NOT what the game IS that's what MOST of the PLAYERS have decided it is and turned the player base in to. Why the hell should they change the game to cater to people who aren't playing it as intended? They have plenty money from early access to not need to so they're probably not going to. Which is great for those of us who want a genuine survival experience not a do anything and you get shot for no reason experience. Would you kindly read: "Welcome to the world of DayZ, hit by a new and presently unknown infection which has wiped out most of the world's population. You are one of the few that have survived and now you must search this new wasteland in order to fight for your life against what is left of the indigenous population now infected with the disease. Go solo, team up with friends or take on the world, as you choose your path in this brutal and chilling landscape using whatever means you stumble upon to survive." http://store.steampowered.com/app/221100/ Does it say the focus is on PVP? /argument
  5. UltimateGentleman

    Shoes in experimental

    Well then they're misinformed fools that's not the game was intended to be it's a survival experience with zombies PVP is just a thing it's the players that turned the game in to a bloodbath but that's not what the game is. Just because you paid for a game doesn't mean the devs should incorporate every one of your ideas in to it :thumbsup: There's been plenty information about the game for it to be obvious what direction the game would take, I knew before I got it and never played the mod people who buy it thinking it's an open world CoD zombies game only have themselves to blame. Why should they change the game just because a bunch of people didn't read what it's about? I don't want my shoes to degrade in real life but they do, in fact I need to buy a pair soon or I'll be getting blisters. This game is trying to imitate real life as best as it can. People who don't want that feature can suck it up and go play something else or just deal with it like everyone has been dealing with broken zombies, murderous ladders etc etc for a looong time.
  6. UltimateGentleman

    Why do the majority of players i encounter suck?

    Hold up... Does the chat we have now not work anymore? IS THAT WHY nobody has ever responds now? Although I'm sure I seen people talking on it once it could have been admins. I think they should add that back in, it's better than talking to people with shitty headsets or those playing awful music it's not realistic to have chat for sure but it's also not realistic for people to be talking to you with interference and/or coming out of their mouths. That would be good enough if people would use it but I dunno if chat works now I've had people stop and look around after I've said "Yo" from behind a wall but I've NEVER had a response even from a dude I was paired up for a while. Are people just so ridiculously paranoid that they think if they stop to type at all they'll get attacked? I was giving this one guy food he needed, pick of loot we found and he wouldn't talk back I even said nod your head if you can see this and he did, this was many months ago since then nobody has responded at all. Side chat isn't "mystical" it just compensates for what people don't have, good headsets, good voices, signal etc.
  7. UltimateGentleman

    Amount of vehicles / working vehicles

    But that's pointlessly difficult though it shouldn't outright be that hard to get or run every car, realistically there'd be tens or even hundreds of working ones that might need a bit of gas and be a bit rusty but they'd work. Out of the 10 vehicles there should be like 3 or 4 that require one thing be it fuel, new tire or whatever it shouldn't be difficult for just one person cars aren't that hard to look after only when something goes wrong does it get complicated but day to day function, no problem. The main issue I see is fuel, how much is there in Chernaus? Is every station full? Half full? Empty? Can they all run out? I realize it doesn't quite fit in with the landscape but it would be cool if cars were sustainable in a realistic way like electric ones with solar panels to charge them up. Otherwise how do they maintain the fuel levels? If it was a persistent thing that would run out well what do you need cars for other than to mess around in? And if it didn't run out, well that's just stupid. Is there any realistic way we could make fuel besides solar cells? Because getting it will be almost impossible, clans will just live at stations and vehicles will be a clan only item which is lame.
  8. UltimateGentleman

    Shoes in experimental

    ^Yes. This is why we need resting/sleeping when logging off to recover a bit of damage from sore feet and the most they should do is make you unable to walk. Which is just as fatal as knocking you unconscious since if you can't run from zombies, well, you dead son. Unless you've got plenty ammo.
  9. UltimateGentleman

    Shoes in experimental

    How about no because the game isn't about what people want it's about putting the player in as realistic a world as possible, if it they added everything people wanted well then we'd just have a generic shit zombie game with 50 cal snipers, rocket launchers and ammo pickups everywhere. Shoes should degrade, it doesn't matter if you don't care about shoes they're important to survival... Why don't you try going barefoot for a week walking round the streets? You won't be walking long and you'll be in incredible pain. That said from what I read here the speed of degradation is definitely unacceptable it should take much longer, 10-20 hours per shoe type I'd say since the game is going to be having shorter days that's going to equate to many, so I guess it's kind of fair. The main problems are how they degrade and what shoes degrade... Could it not be that if you run across rocky terrain your shoes get wrecked faster and fields etc they barely get wrecked at all? Mountain boots shouldn't be bothered by muddy fields, running shoes should get wrecked by them but allow the player to run faster. I hope they develop it that far at least instead of the ground no matter what doing a constant amount of damage. So many people complain that the game is "Running Simulator 2014" well guess what this is how running works, shoes get wrecked. I guess they have something new to complain about now as always.
  10. UltimateGentleman

    Amount of vehicles / working vehicles

    Definitely the way to go it shouldn't be that hard to get a vehicle going but with only 10 max they're still rare, you might find one seconds after spawning but you might not have needed items to operate it anyway not like it's going to be GTA where you just hit triangle and boom drive whatever the crap you want. Also YES we need some mopeds too or even dirt bikes, they'd be awesome especially for your base you could make a quick getaway on one of them and perhaps they could add some kind of tarp sheet to camo them a bit? That would be great. And of course a dirt bike or moped is going to be very loud so it's not perfect either plus you're vulnerable to gunfire and zombie attacks. I'd actually rather them than cars to be honest, mostly because I don't play with friends I guess.
  11. UltimateGentleman

    Amount of vehicles / working vehicles

    I sure as hell hope it doesn't take that much effort to get them going. It'd be extremely ridiculous if every single car in the place needed a new engine for one thing, there's no feasible way all cars would have been used and crashed during the wave of infection, people would have died before getting to their cars, or died in their cars with the keys in the ignition. It should be that random but maybe with 1 arbitrary element of challenge like if you find a working car with keys...no gas or a deflated tire. I agree with this it's just silly to have every car broken there's no need to make things pointlessly difficult, why can't it just be a realistic landscape? People would have abandoned cars after running out of fuel etc. Pristine cars of course should be rare and damaged common but they shouldn't all be broken and require a million parts to get cars aren't that hard to maintain. It should mostly get hard when you crash and break shit in the car, if you want it back you need to work for it. Or if you want something like a Jeep it should be harder to fix since it'd be great off-road. As long as it's random pristine cars would be fine, random but reasonable locations, random state of repair/needs.
  12. All they need to do I think is add in a stealth kill function. Because let's face it it's pretty shit how you have to slash them with tools you could obviously just stab them in the head with, a sickle for instance. They obviously couldn't make the game have such complex controls that you could stab them like characters in The Walking Dead do and that would be too easy but stealth kills should be a thing. Of course it can be hard to sneak up on zombies but if you get behind them, least in my experience they don't notice you. It's still not going to be easy to not fuck up the situation but it makes zombies a lot more realistically kill-able without making it too easy.
  13. UltimateGentleman

    DayZ PS4 Discussion

    Yeah but can you imagine how iffy the Kinect would be? It'd take them a long time to get it working right "make splint!" "one fireplace kit coming right up" It'd get very annoying I'd imagine. PS4 could have some cool features with the touchpad like for bandaging, rub a finger in a circle mimicking the animation to get it done. Other things like that maybe they could add an activity for using a weapon cleaning kit even. Gives them more room to lay out the controls in an ergonomic fashion and not have too many functions mapped to the one button.
  14. UltimateGentleman

    Very Clever

    Exactly. It's just an exploit in the game currently there's tons in many games it's something the devs haven't changed or overlooked, it's not cheating it's using an unintended feature of the game to quickly get what or to where you need. I mean to all the people saying suicide spawning makes you bad at the game, I bet you'd shut your mouths if you knew how many people having done that had killed you. The best player in the game could do it, are they suddenly bad at the game? That's the logic people are using here. Look at it like microwave meals. You're extremely hungry and you have two options for this tasty fish pie you've got, microwave it for 8 minutes or turn the oven on, wait for it to heat up for 10 minutes maybe more and then wait another 25 minutes for the pie to cook... Where's the sense in not using the fast option? Anyway I don't typically do it until it's obvious I'd die anyway like spawning somewhere where zombies have half killed me before I can control my dude. As for the OP it's shit like that which makes me wish there was some kind of death message to explain why you died, it'd be nice to just see a "you were shot" message so you know it wasn't a random bullshit death at least.
  15. Sorry I worded that wrong. I don't have a problem with snipers being one shot kill(for a torso or head shot anyway) but a 50 cal sniper would be far too extreme they're designed to shoot through tanks we don't need them to kill people or zombies. Not to mention that they weigh like 15-20KG or something, they would have to make you get tired very very fast or it would just be ridiculous.
  16. I've never seen people talking about this really. Will we be able to chop zombies heads and arms off? Like with an axe at the right angle. Including straight up smashing their heads, like with hammers or shovels. Or will it always just be like headshot = dead, body shot = until they have 0HP? I don't think the engine could handle any detailed dismemberment but some would be nice, since they move fairly quick it wouldn't be too easy to do. For players I don't think it should work though, since in real life you could just duck or grab the axe but that kind of thing likely won't be in the game ever. When they're dead though why not, maybe you could throw heads or limbs as bait for zombies while you escape or in extremely desperate situations, use them as weapons. Thoughts? Since it's unlikely we'll have a damage system so detailed each axe hit creates a massive gash on zombie's, a little dismemberment with some blood spray would be a fine addition.
  17. Inbf NO snipers are pretty much one hit kill anyway, I wouldn't want something like that with the lack of gore in the game if half of people's torso's weren't getting blown off what would be the point. It's just so unnecessary anyway every shot would probably attract every zombie in existence nobody in their right mind would use one of these for anything but PVP where it again isn't needed. I'd rather another semi-auto rifle to another sniper or anything else right now.
  18. UltimateGentleman

    DayZ PS4 Discussion

    Yeah I just hope they involve the touchpad. Personally I hope it doesn't go to X1. Not in a fanboy way but it would just mean that they'd most likely make one "console version" meaning despite the PS4's more powerful hardware it would need limited to work on the X1 and it would also be a shame to have a weaker X1 version and a more powerful PS4 version. Since the PS4 effectively has more buttons to use it'd be the better control option, Kinect is pretty inadequate especially when not everyone has it now.
  19. UltimateGentleman

    Are the Zombies Usain Bolt based ?

    Yeah I've always thought that different types of zombies should reflect the stages of infection and whether or not they've had a good meal recently. I mean those dudes and dudette's are HUNGRY, I'm sure we've all seen them chasing cows and whatnot by now, there should be drawbacks to them not getting food. So called Usain Bolts should be fresh zombies that are burning through their bodies last supply of adrenaline maybe, desperate for their first fix of sweet sweet survivor meat. It would also be cool if they stopped and feasted on dead players so that if you came across one it'd be slower due to being full of meat and bits of clothing. Most importantly though I think(if not just to appease whiners) they should all be able to cause serious damage. Like crawlers, crawling as in dragging themselves across the ground, should be able to grab your leg and bite you. Which does no serious damage, simple bandage job. However you get a serious infection from it, so that if you're dumb enough to get caught by one of the slowest moving(sometimes steathily placed) creatures in the game you get punished.
  20. UltimateGentleman

    DayZ PS4 Discussion

    Probably, that's what most MMO and F2P type games go I hope they don't go down H1Z1's route, let it do it's thing and DayZ do it's other thing. I'd like to just buy the game again and then have it continuously paid for by PS+ But speaking of buying it again, what's a sensible price? I feel like £60 would be a little much. Perhaps people who got it on PC could get a discount also making it like £30. Pretty sure they'll try for £60 if they don't go down the free to play route.
  21. UltimateGentleman

    Sudden instant death and player Hit Points

    Yeah I hope they're just setting it up to add in recoverable bone damage later but they should have mentioned this at least. Of course the most excellent player can live like 200 hours without dying but average players have literally no chance of surviving that long or even close to that because what they have leukaemia or something? Not seeing a reason to start playing again until this is reworked somehow.
  22. UltimateGentleman

    Sudden instant death and player Hit Points

    Depends on a lot of things same with bone breaking, your bones can heal stronger than they were before. This system is just dumb as is they need to be recoverable and not induce health, why have separate HP if hit points matter so much? Sleeping/resting should be a good way to recover hit points, make it slow of course it should take real life hours and when you're character wakes up messages like "I feel unsteady" "I feel slightly weakened" "I feel great!" It's a great idea to have damage you take have long term effects but it should be recoverable. If you break your leg 5 times or whatever you're not going to just drop dead so it makes no sense currently. When you're in "I feel unsteady/weak" status whatever limbs have taken most damage should just snap from any good hit, melee damage and speed should be reduced etc it needs to be extremely detrimental rather than fatal.
  23. UltimateGentleman

    DayZ PS4 Discussion

    Why would they water it down? Not like the consoles can't handle it all that needs worked on is the control system. I guess they might water it down but they don't need to.
  24. UltimateGentleman

    DayZ PS4 Discussion

    Well they expect 2015 so they must be confident. Don't think there's any confirmation whether or not that will be the full thing or PS4 early access/beta. I wonder if there will be some kind of collectors edition? Wouldn't mind having some DayZ related items, maybe like a compass or something that would be cool. However if they go for that...could they resist "bonus content"? Wonder what they'll do with servers also PS+ will pay for them so would we need to rent one or will that not be a thing?
  25. UltimateGentleman

    Are we going to get dismemberment/gore?

    Well their faces are pretty darn decayed unless they've been putting make-up on :P It seems clear that even if they're not "dead" their bodies are slowly dying.
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