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Everything posted by UltimateGentleman
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About base building and base raping.
UltimateGentleman replied to massacrorBKK's topic in Suggestions
Yeah I remember I downloaded a Game of Thrones world people made for Minecraft to run on my server, but it totally fucked up my Minecraft because the data of the like 800 people who made the thing was on it so I had to delete them first. I guess they could do things like if you're not on for a month your character gets wiped? There'd still be build up but it would help. Or if it's all just stored on your computer in encrypted files so when you join that server it loads your shit...but then if someone has made a base while you were away that's two bases occupying the same area... Stored on your own computer would save a lot of space though, maybe server side there could be just enough that it knows player A made a base in that house so when player A comes back it loads up again. Fuck knows there's problems with that too base building just doesn't seem viable for public servers. But if you want to build one on a private server, your character should be stuck there it's freaking retarded being able to warp in to other realities and stock up on everything you need. -
You might have missed a lot of grenades because of this.
UltimateGentleman replied to yazar8's topic in General Discussion
I've found like 5 AKM's where that grenade is, it was my go to spot when I was playing :P Not played much since grenades were added so haven't had any, I check there anyways but thanks for the info can't wait to just throw one in an airfield and see if it freaks people out. -
Well I looked and it hasn't exactly. That's not what I meant I said "besides the fact" that they look identical, as in when character variation is added there realistically wouldn't be so little variation that you'd see multiple people who look like your bro Paul since there's barely any people alive. Because Paul left to scavenge stuff, maybe he found a cool jacket and trousers? Perhaps he even found a new backpack and gun too. In real life just by the way he walks and how tall he is you'd probably recognize him, not perfectly at any distance since he's most likely just some random guy you met after the collapse. In game there's never going to be that kind of realistic depth to avatar design. I mean I doubt we're going to get midget or obese models for instance if height will be adjustable at all it will be in minimal fashion. It would update when you get close to them again so say Paul is wearing a red tracksuit top and pants with a red beret but then he comes back with blue pants and a yellow beret, there are a lot less items Paul had on him when he left on this person but the red tracksuit suggests it could be. Basically if they're wearing similar items to Paul and have a similar body type to Paul there's a percent out of 100 you recognize him(game doesn't tell you) so if there's just the red tracksuit top you'd only be 40% sure it's Paul meaning you should be cautious and try to identify, instead of just shoot because it might really be him. A large part of that percent accounts for the realistic detail to a person the game will never have which in real life you would recognize. So if someone comes along, wearing nothing Paul had on before that looks nothing like Paul's body(since character models won't change much it'd be impossible to tell in game) it's obvious it's not the dude you know. And then when they get within 10m you can tell for sure who it is, or isn't if you see their face or study them long enough. It'd be great for taking out bases or clearing areas too and it would make it viable even without voice chat, Shaun, David and Chrissie are recognizable coming round from the side of the wall to close in on an airfield building. Not everyone's going to have to be like "IS THAT YOU GUYS?" and alert people or not because they're on team speak which makes them silent in game and is stupid due to that. In real life your group of survivors would be completely different, some fat, some skinny, tall, short but the game won't have that kind of detail ever so there needs to be something to account for it, you shouldn't have to see someone's face right up close and their skin colour to know who they are. Since in reality even if a group did all have the same set of gear on they'd be distinguishable by which ones fat, short etc etc
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DayZ Lack of Social Realism
UltimateGentleman replied to therandomredstone's topic in General Discussion
Doesn't mean everyone would just go nuts most people would form groups for security. Wish people would stop trying to justify the way they play the game as if it's what normal people would do. In the event of some kind of apocalypse everyone's psycho switch doesn't just get flipped. Everyone is bound to do crazy things for sure one group will attack another or one person will attack another, people would have to kill each other sometimes for sure. But they wouldn't all the time, only the most fucked up would. -
Yeah we had that red box telling us it was happening yesterday and then it was just gone, I'm sure a lot of people must have figured that the patch was applied. The red box is a good idea for sure that way everyone sees it but I think it should also be there for if there's a delay. Would save a lot of topics like this needing to be made and if they were well then that person really didn't read since the red box should pretty much be the first thing you see.
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DayZ Lack of Social Realism
UltimateGentleman replied to therandomredstone's topic in General Discussion
I don't think that would help at this point to be honest "YOLO" is far too ingrained in to the game if you haven't been KOS'ed in some way yet it's only a matter of time really happens to everyone and then all but a few do the same thing in an endless cycle. The game getting harder is just going to make PVP worse I think not only does dying have far worse consequences for the victim it's also far more rewarding for the murderer, they can rejoice in the fact that the person they killed will have to spend hours collecting gear again and were the timer increased that they have to wait a long time to play the game again. As I said in another thread I don't think a much longer death timer is the way to go, 3 minutes seems reasonable. Most people would just hop to another server instead of waiting 10 or over I'm sure plus can you imagine if you actually waited then spawned right next to some asshole who immediately kills you and then in a very unlikely event you wait again and the same shit happens? Being blocked out of a game you paid for for half an hour all because some assholes need to go play an FPS instead would suuuck. This is why I hope servers get some kind of friendly option, not friendly fire that'd be ridiculous but like if you kill someone they spawn in 30 seconds and then if someone kills you you then spawn in like 15 minutes, if you don't wanna wait then play friendly. That'd be great maybe if the amount of players who at least consider being friendly was amped up it might inject that thought pattern in to the community... I'm crazy right? Definitely crazy. -
DayZ Lack of Social Realism
UltimateGentleman replied to therandomredstone's topic in General Discussion
No internet, no means of communication, no farmable food sources/tinned goods or knowledge about them initially, primitive weaponry, no guns, more powerful predators, no knowledge of disease and what to avoid. Are you going to tell me people of the past had an easier time than people in an apocalypse with the collective knowledge we've gained for thousands of years? Also people in DayZ don't want a realistic survival game they want a survival game where they or their group can just kill everyone and everything and become the alpha dogs of the landscape, the DayZ community doesn't reflect the social reality it's world would have what so ever. This isn't how people would survive because people play DayZ that way they're largely children(or seem to act like it) playing a game. -
DayZ Lack of Social Realism
UltimateGentleman replied to therandomredstone's topic in General Discussion
Not really the amount of crazy stupid people vs normal smart people who want to survive in a realistic fashion would substantially be in favour of the latter. People would get more geared to kill as time went on but they wouldn't just go solo right away, they might have to survive solo for however long but upon meeting people it just makes sense to stick with them and form a community. Even though we're inherently violent we're also very social animals, we form groups and get territorial most violence would be directed towards other groups than just absolutely everyone. This aspect of the Walking Dead is about the only thing they get right really, people need security and that comes with numbers. I mean is that not proved by the world today? Why do we have cities, markets and governments at all if most of us just want to lone wolf it in the wild? The world today wouldn't exist if that were the case. -
DayZ Lack of Social Realism
UltimateGentleman replied to therandomredstone's topic in General Discussion
One time I met some black chick, neither of us had mic's so we just sorta stood at the road for a second, she walked off while I dropped a bandage or something, I'm nice like that. Figured fuck you then I'll leave it on the floor and walked off, turned round to check if maybe she picked it up and there she was with her fists up about to punch me >.> Got a few hits in and then a zombie bro joined in, I was healthy and she clearly wasn't went down in like 5 hits between me and the zombie. It was pretty funny really. Another time I came across 3 people near the coast, fairly fresh looking cept one had a backpack, I was also fresh. Stood and said "hey" a few times to no response then the two women of them kill the other dude and come after me. Ran away for a bit, one veered off to loot a weapon in a house I guess so I knocked out the black girl chasing me and took her backpack, then the other showed up knocked her out too then punched her for a while to make sure she was dead, seemed like they both respawned. Epic win and epic wut for me, mugging sure as hell went south for them. -
Experimental Branch: 0.50 Discussion
UltimateGentleman replied to SmashT's topic in PC Experimental Updates
Wasn't this due to be released yesterday? (Thursday for me now) Hope it comes out today then was looking forward to playing it now, oh well. I'd love it if there were bears randomly like whoever it was said imagine being one of the first to get mauled by one. -
That makes it more helpful even, bad spawn, guaranteed to be on the other side of the map.
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Yeah that's a different kettle of fish you actually needed food and he was taking it if it was there. But most players just shoot. Someone going a different direction? Shoot them. Someone taking stuff you don't need? Shoot them. Don't have any weapons at all? Shoot them. ^ that's how most players seem to operate only a minority actually think about it beyond "Should I waste the bullets?"
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No I'm saying that bami behaviour is a by-product of KOS, of course there probably were a few crazy players to begin with messing around but at this point everyone you see, pretty much, is going to shoot you and now that everyone has turbo mode it's almost impossible to escape. Least you can do is annoy them before they kill you.
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As Whyherro said it's equally unrealistic to just shoot everyone maybe if you were starving and they clearly had a lot of stuff but bambi's obviously don't. The only legit excuses for that in real life would be 1 The person is a psychopath and would probably have been shooting up schools were it not for the virus 2 They're similarly crazy and think everyone is a zombie 3 They somehow knew the person and that they're assholes Just the same as killing bambi's because one attacked you once or twice isn't fair on bambi's. Well it shouldn't just be for bambi's. Especially since if you're lucky you can just run back and get your gear one time I died at the NE airfield twice in a row and both times I spawned less then 10 minutes away so got my gear and the dudes I'd killed gear as well. All round timer would stop that kind of thing mostly(spawns should still be random) If you try to help them/be friendly with them and they attack by all means gun them down it's not like you have to bitch out and run away with your AKM but otherwise keep a watchful eye if they go off and find an axe then come back beware.
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A possible solution for communicating physiological needs
UltimateGentleman replied to Roshi (DayZ)'s topic in Suggestions
1 Coldness could just be conveyed through the shaking of hands in first or third person. 2 How would you see they were sweating? I think that should just be conveyed with heavy breathing and a lack of stamina, perhaps even damp clothes. 3 Could just have their stomachs making odd noises. 4 Stomach growling. 5 Pain enough to warrant that should just limit movement if your character is limping, sore leg of course. I think it'd be better for these things to be as your playing not in the inventory screen were the text based system to be scrapped. The only issues really for status messages would be how are healthy, hydrated and energized shown? I guess for healthy your skin could be colourful, otherwise dull. Hydrated...maybe when you drink enough liquid to get hydrated your character could let out a satisfied "ahh..." Perhaps the same for energized. -
Why shouldn't bambi's get to do that? RETRIBUTION for all the KOS bullshit people do to bambi's on the coast. Why the fuck should people get rewarded for killing bambi's by having them be forced to wait half an hour? That's a terrible idea it's not like every bambi does the same thing not to mention if you die under glitchy circumstances, glitched and flew in to the air falling to your death? Can't play for half an hour. Plus I paid for this game it'd be kind of bullshit for other players to stop me being able to play it for such a long time. 3 minutes at best, 30 seconds is indeed short. You know what's more annoying than bambi's who you can easily put down attacking you? Getting put down by players you couldn't possibly defend yourself against for no reason. Like bambi's are the problem in the game...
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the bow is terrible at anything longer than melee range
UltimateGentleman replied to Hi Im Brad's topic in General Discussion
How do they function compared to the professional looking arrows though? I hope they add another type of stick in for arrows like I said so you have the standard crappy stick arrows, half decent ones and then excellent compound arrows. -
the bow is terrible at anything longer than melee range
UltimateGentleman replied to Hi Im Brad's topic in General Discussion
Can you make arrows though? I hope they make bows decent weapons in the end they should be the near perfect stealth weapon I'd love to have one as a main and a pistol as my zombie killer it'd feel much more rewarding to survive with one rather than letting gunpowder do 90% of the legwork. Yeah they definitely need to streamline the process. You're probably better off using the axe you used to make your bow instead of the actual bow really and you'd have to be damn unlucky to not find several guns while looking for an ashwood stick, rope and an axe anyway. Bows should be something of a necessity for bambi's I think not something you have to go out of your way to get. -
No that's just a poor excuse... How does that make nobody innocent? That makes no sense. We're not all out to just kill everyone and nobody "needs" all the items in the game especially not since stuff respawns now so there's even less of a bullshit logic behind they might have what I need. I mean what logic is that anyway? If you shoot them, you're probably breaking what you need. It's clearly just a shield people use because they can't admit they're playing a different game from everyone else.
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the bow is terrible at anything longer than melee range
UltimateGentleman replied to Hi Im Brad's topic in General Discussion
It of course needs to be a bit better to be viable but I think the main issue really is arrows, there are so few. Unless you get lucky you'll take forever to find 10, they're far too rare it's not like it's a godly insta-kill railgun it's an extremely basic weapon but because there's no ammo, ultimately pointless unless you happen to have an ashwood stick, rope and arrows and no other options. But fuck, running is a better option currently. That'd be great. Could add in some kind of big thick stick which you can either sharpen in to a spear for fishing or as a weapon or take some time to carve in to a bow. I want to be able to use a bow as a main weapon but with the amount of arrows you get currently, the range isn't even a problem. They should add another kind of stick to be made in to arrows, not the normal sticks we have now they'd be pathetic as arrows, maybe you could search bushes for straight sticks I dunno. Regardless the bows need serious tweaking. -
Yeah but the only reason people fight each other is out of boredom which is stupid. "innocent" zones I was meaning as no designated battlefield like an airfield or Berenzino/any city if you go there and don't expect or aren't looking for a fight you're very very new. There's no reason to shoot someone on sight anywhere other than those places and in cities still not really. I mean...well done for killing bambi's? Lol It does excuse them from being a target because they shouldn't be in the first place. I love it so much when people try to justify KOS like if you see someone you have to shoot them or you'll die, it's retarded it's extremely easy to just avoid people why waste bullets when they're just trying to survive too?
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That's entirely different those games are completely PVP focused DayZ is not, you can PVP but it's not a matchmaking based deathmatch game where the mission for everyone is to kill everyone. If someone isn't looking for a fight and gets sniper from miles away in somewhere innocent like any random town it's not PVP it's shooting fish in a barrel. If they seen you and tried to escape but you killed them, PVP. If they had no weapons at all and cowered in a corner while you came over to shoot them, PVP. If they didn't know you were there at all and wouldn't have noticed you on that kill 300m away it's KoS/camping. You can hardly classify PVP in DayZ exactly the same as an FPS or any other game specifically made for people to fight each other and nothing else(minus occasional co-op)
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How about no? Exactly the same as shooting rabbits, they don't know you're there is it still a fight? If you don't know someone is there you're not against them in any way. No matter how much you belittle people you can't make that be fact.
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About base building and base raping.
UltimateGentleman replied to massacrorBKK's topic in Suggestions
:P I think the only issue with that is where all your character info is stored if you play on 50 servers that's probably a lot of data in your folders and if it was server side it could get laggy with hundreds of players being saved on to it. But it's the best solution I can think of, the only issue is if a server gets very popular you won't be able to go on it much and access your main dude... But there's a delay between spawning and being able to move, where in which zombies can come attack you or you might just spawn next to them that'd be annoying. Plus if they add sleeping you need to be able to log out in a bed. The only other thing that could work is if you can't see any base items until you get a certain distance away unless you own the place. Like the base isn't there essentially you can open doors and such and leave as normal so long as the player that lives there isn't there. And if they are I guess just spawn outside the base. -
Yeah I find myself using my iPod to navigate if needed I mostly know where to go once I get to certain places now but the in game map is basically useless. I don't see how a map being in 8 pieces all the time is all that realistic...fucking why? Do the zombies hate maps? How does that even happen if not? It's stupid. Either players should start with a map or they shouldn't be ripped up in the first place, I'm not collecting all 8 pieces to know where I'm going I might never find them all it's a huge waste of time. I can see the appeal for others to not using an app or whatever and collecting the map but it's a tedious and pointless task that need not be in the game really. They can easily replace torches which are also fairly useless unless you spawn in a map at night, otherwise if you don't live long enough to find another light source or build a fire you're either very unlucky or shit. The battery is the only decent thing out of the two and even then barely.