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Everything posted by UltimateGentleman
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Yeah I heard that too but don't know if that includes the PS4 version. I'd love to play something like that Jurassic Park ARMA III mod on DayZ it would add a really interesting new depth to gameplay. I'm sure Sony wouldn't mind funding that kind of thing as paid DLC. It'd be great not being able to lone wolf it so easily, else you be hunted down by a pack of raptors... Plus it would keep the game fresh, people might stop laying for a few months and then a DLC like that comes out they'd surely come back.
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That's...that's not what I said at all at the bottom there. It wouldn't take only an axe level weapon to take someone out in one attack but currently it's the only option so yeah you can stealth/surprise kill people with axes and that's fine but axes aren't the only thing that can kill people with one attack if someone stabs a knife in to the side of your head it's miraculous for you to survive and you're not fighting back at all. I really don't get what you think is so hard about killing someone. IF you get the drop on them it's easy nobody can defend against a knife piercing in to their neck or head from an attacker they didn't know was right behind them. And it's only IF. V.A.T.S. is a very poor example not sure why you're comparing that to my idea, what you described is nothing like it at all that's the same as Battlefields counter knife thing where if you attack someone from the front they need only press a button and they stab you instead. How about reading this I am only suggesting an instant stealth kill from behind It still requires patience, judgement and luck to pull of it's never going to happen to extremely careful players for instance. Attacking from the front just results in a regular slash because it would be unfair if you could take a combat knife and go on an unstoppable CoD rampage. Stealth killing would be an act of skill and/or desperation, it's a huge risk to take but if someone pulls off sneaking up on you they damn well deserve the pay-off. Instead of what we currently have which is: *walks up to guy laying on the ground aiming a gun, not paying attention* *takes out knife* *slashes the guy doing basically nothing but causing some bleeding* *guy turns round and shoots them with their Mosin, bandages himself and continues with what he was doing* ^tell me that situation makes any kind of realistic sense and type that with a straight face and you deserve money my friend. What would happen is the guy would get a knife in his back/head/neck faster than he could defend himself. Once again it's only possible IF you pull off sneaking up to them, which against a lot of players is a big if it's not like everyone would succeed.
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I wouldn't like that because unless on a low pop server there's also like a 75% chance you'll encounter someone who aims to kill you and you can't really waste time looking at every inch of an area from a distance when you have thirty minutes or so to eat before you die. I think it should be a lot easier to just barely survive, to get enough food to stay in green hunger status like by being able to smash open cans of food at the lost of at least 70% of the food, it's still going to be a struggle until you find an axe or the god tier item that is the can opener.
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Um...no. What if you don't have a gun? What if you don't have bullets? What if you don't have a silencer or sub sonic rounds? Shooting would be daft if you didn't, you're going to alert their buddies and/or zombies. A knife to the throat is a much quieter option than an un-silenced gun, it's unreasonable to assume everyone would have access to silencers it's not TWD where they have infinite ammo and silencers unless the plot demands otherwise. Stabbing in the neck or temple would be a great way to kill someone, slash them or stab them elsewhere and they might fall to the ground, whip out a pistol and shoot you. They'll probably die anyway unless they have a doctor and supplies handy but you'll probably die too. Guns are a huge risk unless you're in open combat where it doesn't matter anyway. Unless it's stated that we're all trained soldiers with martial arts skills there's no reason why stabbing from behind shouldn't be possible. Again if someone does it to you then that's your fault just like in real life you should have been paying attention not sitting looking through a scope for hours on end or just waiting for noobs to round a corner. Melee weapons need to be a lot deadlier than they are it shouldn't require a headshot with an axe or pickaxe even to take someone down, that of course takes someone down but nobody with a pickaxe stabbed in to their back is going to live very long without divine intervention. It's true that knives aren't insta-kill everywhere, there's a woman in my town who got stabbed 50 times and still lives but there are area's on the body you can insta-kill or as good as if you have the opportunity. Any horizontal stab to the neck is going to be fatal, downwards in to the shoulder potentially not but elsewhere and the side of the head = dead I don't see the problem with being able to kill people in one attack, it's not like stealth kills would be easy, not as easy as just shooting them but that's not always going to be an option if you sneak up on someone sitting waiting to kill people it's not a viable option to run away and find some handcuffs or a gun then come back 20 minutes later and shoot them. Unless they have no sense at all.
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That makes me think, I wonder if we could ever get mods for it like on Steam? Of course they'd probably be paid DLC but so long as they were good I don't care.
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It'd be great if that wasn't the only option though I'm sure they'll be rare. The problem is getting healthy to survive like that though, unless you get lucky and find what you need early on the cold is harder than starvation to survive.
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Are you suggesting fighting an unarmed untrained person or a zombie with a knife would be a fight? Unless a person knows how to disarm you, you're not putting your heart in to it, you're an idiot or they have something to defend themselves with they should be dead humans are quite weak and fleshy, knives slide right in. Obviously stabbing in this game wouldn't work for combat I mean what would happen if two guys use knives and stab at the same time? It'd be silly but a take down move, nothing wrong with that. Maybe you could even aim it as someone said and just stab them in the leg, leave them as bait or something. Nobody in their right mind would slash someone wearing a thick jacket that's a good way to get yourself punched in the face and knocked the crap out.
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But...why not? Are we always going to have to take on a horde of zombies with a 75 drum mag just to loot a city? It should be possible to sneak in zombies aren't very aware of anything that isn't in front of them(regardless of distance seemingly) Sure you can 1 hit kill them with an axe chop to the head from behind...but doing so should make a big noise, can't remember if it attracts zombies but it should. A quick stab in the neck or temple is not especially difficult, not to a stupid dying creature with no peripheral vision. It's still going to be damn difficult to stealth your way through a town but imagine the rewards, you could own that town essentially go somewhere high up and then someone comes along shooting zombies you have a perfect opportunity to kill them or just wait for the zombies to do it if you're not geared enough. Just because CoD and most other FPS use knives doesn't mean they aren't legitimate weapons, they're just not so deadly a cut anywhere equals death...
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What am I not getting about warmth?
UltimateGentleman replied to synystr's topic in General Discussion
I live in Scotland and bloody hell that's hot :P I had issues with heating up too last time I played had a raincoat on I think a hat, gloves and trousers all in decent condition. Made a fire outside and would only get "My face is melting!" up close and more than like a meter away "cooling down" Meaning not standing ON the fire or leaving it at all would send me on my way to hypothermia... -
Experimental Branch: 0.50 Discussion
UltimateGentleman replied to SmashT's topic in PC Experimental Updates
Wow is there even a point... Totally agree. It's like people don't get that they find food in houses easily or the means to hunt easily because they're extremely lucky that stuff isn't looted yet not because they're pro players. Easily possible to spawn somewhere where literally every place with food in a survivable running zone is looted and it gets kinda hard to find anything when your screen is black and white from being minutes from falling over unconscious. Not played this experimental build mind you but people acted like this before anyway. We have more options for getting food than ever before but they're only really viable once you've got past the first hunger stage and can search for rope etc. Also you forgot that some sort of backpack is pretty much a necessity too unless you leave stuff lying around but that's risky and time consuming while starving, extra layer of difficulty. -
Yeah but DayZ lacks a lot of the production needed for those games like voice acting, a soundtrack, motion capture by many people, new engines to build on(though the devs have done tons of work with DayZ), scripts, the story, monster and area design etc etc. So without those things it's taken a very long time, it will still be a good game in the end but other games coming will surpass it so I wonder what Bohemia's next game will be like now that DayZ will have given them so much more resources. I doubt it will die on PC for like 10 years at least still there'll always be a community that never leaves it but I wonder if it will be the same for the console versions? Can see it getting dropped if not enough people play it.
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So it's impossible to shoulder your rifle in your magical slot and quickly grab someone, take your knife out and then stab them? You wouldn't even need to put your gun away really unless it was something hefty. And it's only instant when you manage to sneak up on them otherwise it's just a quick melee attack without having to switch to a completely different weapon...because who would? THAT isn't authentic. *in a life or death fight with a guy* "Hold on a minute I need to put my rifle down!" "No problem, I'll stand here and close my eyes too" Excuse me but I fail to understand what you mean by "don't know the controls" Is there some kind of way to use a knife in this game beyond press your hotkeyed knife button and then click with the mouse to slash? Are you trying to suggest that's a sufficient way to use a knife? Because lol. *sneaks up on someone* *slashes their back* who in the hell would do that? Unless they were just playing with them, 1 Assuming everyone is decently alert... And what about hiding behind a door or something, if it's not expected nobody can really prevent it unless they're expertly trained. 2 Not really it'd only be hard with a backpack full of cans and huge clunky boots on, I sneak up on people all the time and don't even intend to in real life, it's all in the walk. This is something you'd realistically have to take a big risk doing and take your backpack off or have to do while you were under-equipped and desperate, or had a team mate covering you from afar. Really don't see why you're hostile towards the idea how does it not make sense? Especially against zombies. If you HAD to kill a zombie facing a store because you were starving and needed in there would you go up there with your knife and slice them across the back, initiating a fight and most probably alerting every other zombie nearby? You'd have to be a special kind of stupid to do that but slashing is all we have currently. I'm sure lots of sub sonic rounds would be in Chernaus for all the covert operations and shit they do, not to mention that it's not a very modern place. Yeah but in what fashion? It should require a sheath or the boots with a knife slot not be like press R3 and your knife comes out of nowhere, CoD style. Needs to be something quick for a fighting option and something that requires skill and patience(or a really dumb victim) to perform. It would be somewhat easy against zombies but if you fucked up at all it'd go real bad and there's not exactly a guarantee there's just going to be one zombie facing the opposite direction in an area. It's a fairly logical thing to be able to do. Perhaps they could also add in things on the ground to make noise in various places, like smashed glass, crunchy leaves etc.
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Or Santa zombies, lol. Give the kids playing some nightmares.
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Doesn't have to be cinematic it's just an animation with more than 1 being involved. It should be possible, only a moron would slash with a knife when they want to kill but in face to face combat that wouldn't work against people in this game. It'd be annoying getting stealth killed for sure but if you let them sneak up on you it's not their problem.
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So if you got in a fight you might accidentally hit your friend over the head with an axe? I'm not saying it can't happen but everyone knows their friends it'd be pretty hard to make such a big mistake and with a recognition system it could still happen if you just click without thinking or if they get in the way even, it wouldn't be the holy grail of team work it'd just help everyone in a way that doesn't require team speak.
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Yeah there's always going to be a bunch of dicks who'll take it as an opportunity to kill everyone. Imagine if they'd added cars by then wouldn't it be awesome if nobody fought and we all just had drag races round gas stations and cities instead? Or if they added drinkable alcohol get drunk and fist zombies while naked. I mean fist in every sense of the word. Really though would be cool to see but not going to happen there's always going to be some random foreigners who don't come here or use Reddit etc to find out. Unless they put a message on the game saying that since it's the holidays(lest Jews and such be angry) people should have some fun AND THEN EVERYONE GETS A PARTY HAT
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Locking doors in experimental.
UltimateGentleman replied to venkman302's topic in General Discussion
I hope in future instead of just shooting doors we should have to shoot the hinges, and that should break the door completely. Other damage should be fixable with miscellaneous wood I think, just so if someone wrecks your base but you survive you can fix it up again but if they shoot the hinges you should have to get a whole new door. Imagine seeing people run around with doors, lol. But that would be great if doors became an item when knocked off, they'd be great for barricades, bridges even. Couple of doors and some sheet metal for a mostly bullet proof cover zone. Transporting them could be an issue, shouldn't be able to run full speed with them in hand and switching to weapons would need to be super responsive. Perhaps we could get a blanket or something and put the door on it and drag it along? That way we could let go at a moments notice to defend ourselves or maybe hold a pistol in one hand. -
Yeah I think armbands or something are a good idea but as well as something similar to what I've described here, armbands are more suited to clans it creates an identity for them, especially if they have custom emblems but they need to be lootable. Likewise I'm not sure a name tag kind of thing works because at distance it shouldn't be definite who you're looking at, least not if you've not seen them for a while. It'd be cool if you recognized Paul up close and then the system sort of tracked him so it didn't keep spamming messages at the side questioning if it's Paul or not, you're on a hill watching over him inspect a building it's obviously the same dude. A name tag at distance though makes it a bit easy both to identify and misidentify. If someone kills your friend in a house, lets just say no TS was being used, then wears their stuff either it's going to not come up with the name tag and you know instantly what happened, or it is going to come up with it and infiltration will be a walk in the park. I think the best thing about the way I describe it is that it encourages people to think before they should, if that could be their friend they should wait and identify. If you've watched YouTube videos of DayZ whenever there's a group of people there's a heck of a lot of confusion about who is who, friend or foe half the time. Since most people go for pretty much the same gear set it's hard to co-ordinate as a group to take out another group because they're probably wearing the same damn set >.< So currently the only option is to use TS which is unfair or have everyone wear something signifying like a green mountain backpack, but then the issue same as with armbands is the bright colours running around give you away. There definitely needs to be something to help out in the game you shouldn't be forced to use TS and make everything easy. Just so long as it doesn't go all casual FPS and have people spawning in together or see each others name tags anywhere on a HUD.
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DayZ Lack of Social Realism
UltimateGentleman replied to therandomredstone's topic in General Discussion
No no no. The lesson here is don't suggest anything on this forum that involves people being humans and not just serial killers in the game, it never goes down well if anything close to the word "friendly" or "co-operative" is in the OP. So yeah rule of thumb for this forum, mostly anyway, don't suggest anything that would make KOS/banditry less prevalent. (or talk about how people wouldn't act like this in reality) -
But why should you have to pretend you're some kind of military? People just wouldn't do that, walkie talkies would be for emergencies not just to talk to each other casually that's a waste of an extremely finite resource. How does it make it easier? It makes it more realistic, easy in some ways and difficult in others. Only going to be good at a distance though isn't it? For that to work we'd have to be carrying around banners with emblems on them and...well that's just silly isn't it? You'd have to get up close to know it was one of your guys plus an item like that should be lootable so that'd make infiltration wayyy too easy. Also people like that would no doubt be on team speak or whatever anyway which would ruin it, the system I describe caters to just random people who met each other in game, not part of an existing group. Yeah but the algorithm just makes up for what you wouldn't be able to tell in the game that you would in real life, maybe the guy you're surviving with in real life has a fat head. In DayZ character models probably won't have fat heads, the variation is only going to be noticable up close and if it's not your bro...up close is within sawn off shotgun range for sure. Team speak/Skype make it way too easy though you can easily tell who it is coming out of the treeline 300m away, unless for some reason they decide not to respond. Have you ever tried to have a conversation with someone that far away? Just doesn't happen. People wouldn't have to rely on walkie talkies because practically everyone would be distinguishable, wouldn't think twice about Boris coming down the road after going to look for meds, unless he totally changed what gear he was wearing and was running down the road with a motorcycle helmet on. Team speak or whatever is cool for playing with friends, it'd be shit "playing" with a friend miles away from you who you can't talk to but at the same time it's cheating, you see someone running up behind your friend 400m you can tell him instantly when in reality that person would get the drop on them unless you shot them there and then. Team speak definitely makes it easier than what I'm suggesting anyway, so I don't see what would be so bad about recognition. It beats having a buddy system where you all spawn in holding hands and see each others name tags. Your second thought is covered there really people can still be wrongly identified and wreak havoc or if they changed their set might get shot because they look 20% or less like Paul, 80% is a big risk. Thirdly clothes recognition I mostly mean for at a distance, in game you can't really tell if someone is black, white or Asian at all without seeing their hands or face, if they're not obscured by a mask or gloves. The best you can tell is male or female. Course if your bro goes out for supplies and you see a woman walking down the road, not your bro, unless he met a superbly skilled surgeon. So yeah up close you need a good look or to see their face to recognize them not their clothes so much, skin shouldn't factor in too much because if a black guy went out and a white guy came in...well you have a problem, that much should be up to your own perception. I just think it'd be nice if there was a mechanic that let EVERYONE play together, not just people with headsets. People without, people to shy, new people, people that just want company, people that want to hunt for some food, people that want to hunt other people, whatever. You can share a goal and help each other out without having to become best friends on Steam, if you want to that's cool but I for one don't really only use Steam for DayZ and The Forest I don't need another friend list. But it would be great to actually play with people and co-operate in DayZ, I don't want to have to join a clan just to have some community it'd be nice to just team up with like-minded people in game for however long a time.
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Locking doors in experimental.
UltimateGentleman replied to venkman302's topic in General Discussion
And if you have none? I did. Punching a door 100 times to unlock it is kind of ridiculous, of course that's placeholder but if in the end we can still punch them down that's just silly. -
You might have missed a lot of grenades because of this.
UltimateGentleman replied to yazar8's topic in General Discussion
Well I haven't played for a couple of months but that was where I most frequently found them. I guess when they were added that's one place people never looked because I barely found them anywhere else. -
Locking doors in experimental.
UltimateGentleman replied to venkman302's topic in General Discussion
Wait what the fuck? So you can genuinely lock yourself in a house and be unable to get out lol, lockpicks shouldn't be breakable until we can climb out windows or kick doors down. What if you lock yourself in a house and then someone shoots you and the pick gets ruined? Stuck in the house forever unless you can damage the door enough to get out... Punching shouldn't work for obvious reasons.. -
How can a group of noobs play it smart? Not everyone is a tactical badass with formations and whatever the crap else we shouldn't have to act like we're soldiers just to know who's part of the group and who's not, why shouldn't pedestrian level recognition be available? Being tactical is better and improves security, if people want to do that they can, if they don't then they shouldn't have to. Also that's assuming you find enough walkie talkies, or any at all it's not really a good battle plan to just "find something that will be randomly placed around the world as means of communication" Plus team speak is pretty lame, people can't talk to each other from miles away in real life without technology, is it not more fun to use what the game gives you? Most people here go on and on about "immersion breaking" but team speak doesn't qualify? It'd be much more rewarding to survive without a helping hand from a source outside the game. Not really.
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Yes really, did you read those? The titles are about recognition but their ideas aren't the same is mine. If you're within announcing distance you can just shoot whoever is looking at you. It'd be lame if there was no way to break in to a camp most people would complain about that, if people want to be super organized and have some kind of signal they can and they'll definitely be safer but not everyone will be that organized. Wouldn't it be epic to steal someone's clothes after killing them and raid their camp? Not to mention if you took your time you could probably work out their signal, if you sit in a bush and watch people coming back waving then that's obviously the signal. But in real life some fat dude coming along wearing your skinny friends clothes waving at you...well, it'd be easy to tell it's not your friend :P It would act as a line of defence but if you're careless could work against you which is how it needs to be it'd suck if you were perfectly safe with your friend group.