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Everything posted by UltimateGentleman
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So it's impossible to shoulder your rifle in your magical slot and quickly grab someone, take your knife out and then stab them? You wouldn't even need to put your gun away really unless it was something hefty. And it's only instant when you manage to sneak up on them otherwise it's just a quick melee attack without having to switch to a completely different weapon...because who would? THAT isn't authentic. *in a life or death fight with a guy* "Hold on a minute I need to put my rifle down!" "No problem, I'll stand here and close my eyes too" Excuse me but I fail to understand what you mean by "don't know the controls" Is there some kind of way to use a knife in this game beyond press your hotkeyed knife button and then click with the mouse to slash? Are you trying to suggest that's a sufficient way to use a knife? Because lol. *sneaks up on someone* *slashes their back* who in the hell would do that? Unless they were just playing with them, 1 Assuming everyone is decently alert... And what about hiding behind a door or something, if it's not expected nobody can really prevent it unless they're expertly trained. 2 Not really it'd only be hard with a backpack full of cans and huge clunky boots on, I sneak up on people all the time and don't even intend to in real life, it's all in the walk. This is something you'd realistically have to take a big risk doing and take your backpack off or have to do while you were under-equipped and desperate, or had a team mate covering you from afar. Really don't see why you're hostile towards the idea how does it not make sense? Especially against zombies. If you HAD to kill a zombie facing a store because you were starving and needed in there would you go up there with your knife and slice them across the back, initiating a fight and most probably alerting every other zombie nearby? You'd have to be a special kind of stupid to do that but slashing is all we have currently. I'm sure lots of sub sonic rounds would be in Chernaus for all the covert operations and shit they do, not to mention that it's not a very modern place. Yeah but in what fashion? It should require a sheath or the boots with a knife slot not be like press R3 and your knife comes out of nowhere, CoD style. Needs to be something quick for a fighting option and something that requires skill and patience(or a really dumb victim) to perform. It would be somewhat easy against zombies but if you fucked up at all it'd go real bad and there's not exactly a guarantee there's just going to be one zombie facing the opposite direction in an area. It's a fairly logical thing to be able to do. Perhaps they could also add in things on the ground to make noise in various places, like smashed glass, crunchy leaves etc.
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Or Santa zombies, lol. Give the kids playing some nightmares.
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Doesn't have to be cinematic it's just an animation with more than 1 being involved. It should be possible, only a moron would slash with a knife when they want to kill but in face to face combat that wouldn't work against people in this game. It'd be annoying getting stealth killed for sure but if you let them sneak up on you it's not their problem.
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So if you got in a fight you might accidentally hit your friend over the head with an axe? I'm not saying it can't happen but everyone knows their friends it'd be pretty hard to make such a big mistake and with a recognition system it could still happen if you just click without thinking or if they get in the way even, it wouldn't be the holy grail of team work it'd just help everyone in a way that doesn't require team speak.
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Yeah there's always going to be a bunch of dicks who'll take it as an opportunity to kill everyone. Imagine if they'd added cars by then wouldn't it be awesome if nobody fought and we all just had drag races round gas stations and cities instead? Or if they added drinkable alcohol get drunk and fist zombies while naked. I mean fist in every sense of the word. Really though would be cool to see but not going to happen there's always going to be some random foreigners who don't come here or use Reddit etc to find out. Unless they put a message on the game saying that since it's the holidays(lest Jews and such be angry) people should have some fun AND THEN EVERYONE GETS A PARTY HAT
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Locking doors in experimental.
UltimateGentleman replied to venkman302's topic in General Discussion
I hope in future instead of just shooting doors we should have to shoot the hinges, and that should break the door completely. Other damage should be fixable with miscellaneous wood I think, just so if someone wrecks your base but you survive you can fix it up again but if they shoot the hinges you should have to get a whole new door. Imagine seeing people run around with doors, lol. But that would be great if doors became an item when knocked off, they'd be great for barricades, bridges even. Couple of doors and some sheet metal for a mostly bullet proof cover zone. Transporting them could be an issue, shouldn't be able to run full speed with them in hand and switching to weapons would need to be super responsive. Perhaps we could get a blanket or something and put the door on it and drag it along? That way we could let go at a moments notice to defend ourselves or maybe hold a pistol in one hand. -
Yeah I think armbands or something are a good idea but as well as something similar to what I've described here, armbands are more suited to clans it creates an identity for them, especially if they have custom emblems but they need to be lootable. Likewise I'm not sure a name tag kind of thing works because at distance it shouldn't be definite who you're looking at, least not if you've not seen them for a while. It'd be cool if you recognized Paul up close and then the system sort of tracked him so it didn't keep spamming messages at the side questioning if it's Paul or not, you're on a hill watching over him inspect a building it's obviously the same dude. A name tag at distance though makes it a bit easy both to identify and misidentify. If someone kills your friend in a house, lets just say no TS was being used, then wears their stuff either it's going to not come up with the name tag and you know instantly what happened, or it is going to come up with it and infiltration will be a walk in the park. I think the best thing about the way I describe it is that it encourages people to think before they should, if that could be their friend they should wait and identify. If you've watched YouTube videos of DayZ whenever there's a group of people there's a heck of a lot of confusion about who is who, friend or foe half the time. Since most people go for pretty much the same gear set it's hard to co-ordinate as a group to take out another group because they're probably wearing the same damn set >.< So currently the only option is to use TS which is unfair or have everyone wear something signifying like a green mountain backpack, but then the issue same as with armbands is the bright colours running around give you away. There definitely needs to be something to help out in the game you shouldn't be forced to use TS and make everything easy. Just so long as it doesn't go all casual FPS and have people spawning in together or see each others name tags anywhere on a HUD.
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DayZ Lack of Social Realism
UltimateGentleman replied to therandomredstone's topic in General Discussion
No no no. The lesson here is don't suggest anything on this forum that involves people being humans and not just serial killers in the game, it never goes down well if anything close to the word "friendly" or "co-operative" is in the OP. So yeah rule of thumb for this forum, mostly anyway, don't suggest anything that would make KOS/banditry less prevalent. (or talk about how people wouldn't act like this in reality) -
But why should you have to pretend you're some kind of military? People just wouldn't do that, walkie talkies would be for emergencies not just to talk to each other casually that's a waste of an extremely finite resource. How does it make it easier? It makes it more realistic, easy in some ways and difficult in others. Only going to be good at a distance though isn't it? For that to work we'd have to be carrying around banners with emblems on them and...well that's just silly isn't it? You'd have to get up close to know it was one of your guys plus an item like that should be lootable so that'd make infiltration wayyy too easy. Also people like that would no doubt be on team speak or whatever anyway which would ruin it, the system I describe caters to just random people who met each other in game, not part of an existing group. Yeah but the algorithm just makes up for what you wouldn't be able to tell in the game that you would in real life, maybe the guy you're surviving with in real life has a fat head. In DayZ character models probably won't have fat heads, the variation is only going to be noticable up close and if it's not your bro...up close is within sawn off shotgun range for sure. Team speak/Skype make it way too easy though you can easily tell who it is coming out of the treeline 300m away, unless for some reason they decide not to respond. Have you ever tried to have a conversation with someone that far away? Just doesn't happen. People wouldn't have to rely on walkie talkies because practically everyone would be distinguishable, wouldn't think twice about Boris coming down the road after going to look for meds, unless he totally changed what gear he was wearing and was running down the road with a motorcycle helmet on. Team speak or whatever is cool for playing with friends, it'd be shit "playing" with a friend miles away from you who you can't talk to but at the same time it's cheating, you see someone running up behind your friend 400m you can tell him instantly when in reality that person would get the drop on them unless you shot them there and then. Team speak definitely makes it easier than what I'm suggesting anyway, so I don't see what would be so bad about recognition. It beats having a buddy system where you all spawn in holding hands and see each others name tags. Your second thought is covered there really people can still be wrongly identified and wreak havoc or if they changed their set might get shot because they look 20% or less like Paul, 80% is a big risk. Thirdly clothes recognition I mostly mean for at a distance, in game you can't really tell if someone is black, white or Asian at all without seeing their hands or face, if they're not obscured by a mask or gloves. The best you can tell is male or female. Course if your bro goes out for supplies and you see a woman walking down the road, not your bro, unless he met a superbly skilled surgeon. So yeah up close you need a good look or to see their face to recognize them not their clothes so much, skin shouldn't factor in too much because if a black guy went out and a white guy came in...well you have a problem, that much should be up to your own perception. I just think it'd be nice if there was a mechanic that let EVERYONE play together, not just people with headsets. People without, people to shy, new people, people that just want company, people that want to hunt for some food, people that want to hunt other people, whatever. You can share a goal and help each other out without having to become best friends on Steam, if you want to that's cool but I for one don't really only use Steam for DayZ and The Forest I don't need another friend list. But it would be great to actually play with people and co-operate in DayZ, I don't want to have to join a clan just to have some community it'd be nice to just team up with like-minded people in game for however long a time.
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Locking doors in experimental.
UltimateGentleman replied to venkman302's topic in General Discussion
And if you have none? I did. Punching a door 100 times to unlock it is kind of ridiculous, of course that's placeholder but if in the end we can still punch them down that's just silly. -
You might have missed a lot of grenades because of this.
UltimateGentleman replied to yazar8's topic in General Discussion
Well I haven't played for a couple of months but that was where I most frequently found them. I guess when they were added that's one place people never looked because I barely found them anywhere else. -
Locking doors in experimental.
UltimateGentleman replied to venkman302's topic in General Discussion
Wait what the fuck? So you can genuinely lock yourself in a house and be unable to get out lol, lockpicks shouldn't be breakable until we can climb out windows or kick doors down. What if you lock yourself in a house and then someone shoots you and the pick gets ruined? Stuck in the house forever unless you can damage the door enough to get out... Punching shouldn't work for obvious reasons.. -
How can a group of noobs play it smart? Not everyone is a tactical badass with formations and whatever the crap else we shouldn't have to act like we're soldiers just to know who's part of the group and who's not, why shouldn't pedestrian level recognition be available? Being tactical is better and improves security, if people want to do that they can, if they don't then they shouldn't have to. Also that's assuming you find enough walkie talkies, or any at all it's not really a good battle plan to just "find something that will be randomly placed around the world as means of communication" Plus team speak is pretty lame, people can't talk to each other from miles away in real life without technology, is it not more fun to use what the game gives you? Most people here go on and on about "immersion breaking" but team speak doesn't qualify? It'd be much more rewarding to survive without a helping hand from a source outside the game. Not really.
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Yes really, did you read those? The titles are about recognition but their ideas aren't the same is mine. If you're within announcing distance you can just shoot whoever is looking at you. It'd be lame if there was no way to break in to a camp most people would complain about that, if people want to be super organized and have some kind of signal they can and they'll definitely be safer but not everyone will be that organized. Wouldn't it be epic to steal someone's clothes after killing them and raid their camp? Not to mention if you took your time you could probably work out their signal, if you sit in a bush and watch people coming back waving then that's obviously the signal. But in real life some fat dude coming along wearing your skinny friends clothes waving at you...well, it'd be easy to tell it's not your friend :P It would act as a line of defence but if you're careless could work against you which is how it needs to be it'd suck if you were perfectly safe with your friend group.
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About base building and base raping.
UltimateGentleman replied to massacrorBKK's topic in Suggestions
Yeah I remember I downloaded a Game of Thrones world people made for Minecraft to run on my server, but it totally fucked up my Minecraft because the data of the like 800 people who made the thing was on it so I had to delete them first. I guess they could do things like if you're not on for a month your character gets wiped? There'd still be build up but it would help. Or if it's all just stored on your computer in encrypted files so when you join that server it loads your shit...but then if someone has made a base while you were away that's two bases occupying the same area... Stored on your own computer would save a lot of space though, maybe server side there could be just enough that it knows player A made a base in that house so when player A comes back it loads up again. Fuck knows there's problems with that too base building just doesn't seem viable for public servers. But if you want to build one on a private server, your character should be stuck there it's freaking retarded being able to warp in to other realities and stock up on everything you need. -
You might have missed a lot of grenades because of this.
UltimateGentleman replied to yazar8's topic in General Discussion
I've found like 5 AKM's where that grenade is, it was my go to spot when I was playing :P Not played much since grenades were added so haven't had any, I check there anyways but thanks for the info can't wait to just throw one in an airfield and see if it freaks people out. -
Well I looked and it hasn't exactly. That's not what I meant I said "besides the fact" that they look identical, as in when character variation is added there realistically wouldn't be so little variation that you'd see multiple people who look like your bro Paul since there's barely any people alive. Because Paul left to scavenge stuff, maybe he found a cool jacket and trousers? Perhaps he even found a new backpack and gun too. In real life just by the way he walks and how tall he is you'd probably recognize him, not perfectly at any distance since he's most likely just some random guy you met after the collapse. In game there's never going to be that kind of realistic depth to avatar design. I mean I doubt we're going to get midget or obese models for instance if height will be adjustable at all it will be in minimal fashion. It would update when you get close to them again so say Paul is wearing a red tracksuit top and pants with a red beret but then he comes back with blue pants and a yellow beret, there are a lot less items Paul had on him when he left on this person but the red tracksuit suggests it could be. Basically if they're wearing similar items to Paul and have a similar body type to Paul there's a percent out of 100 you recognize him(game doesn't tell you) so if there's just the red tracksuit top you'd only be 40% sure it's Paul meaning you should be cautious and try to identify, instead of just shoot because it might really be him. A large part of that percent accounts for the realistic detail to a person the game will never have which in real life you would recognize. So if someone comes along, wearing nothing Paul had on before that looks nothing like Paul's body(since character models won't change much it'd be impossible to tell in game) it's obvious it's not the dude you know. And then when they get within 10m you can tell for sure who it is, or isn't if you see their face or study them long enough. It'd be great for taking out bases or clearing areas too and it would make it viable even without voice chat, Shaun, David and Chrissie are recognizable coming round from the side of the wall to close in on an airfield building. Not everyone's going to have to be like "IS THAT YOU GUYS?" and alert people or not because they're on team speak which makes them silent in game and is stupid due to that. In real life your group of survivors would be completely different, some fat, some skinny, tall, short but the game won't have that kind of detail ever so there needs to be something to account for it, you shouldn't have to see someone's face right up close and their skin colour to know who they are. Since in reality even if a group did all have the same set of gear on they'd be distinguishable by which ones fat, short etc etc
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DayZ Lack of Social Realism
UltimateGentleman replied to therandomredstone's topic in General Discussion
Doesn't mean everyone would just go nuts most people would form groups for security. Wish people would stop trying to justify the way they play the game as if it's what normal people would do. In the event of some kind of apocalypse everyone's psycho switch doesn't just get flipped. Everyone is bound to do crazy things for sure one group will attack another or one person will attack another, people would have to kill each other sometimes for sure. But they wouldn't all the time, only the most fucked up would. -
Yeah we had that red box telling us it was happening yesterday and then it was just gone, I'm sure a lot of people must have figured that the patch was applied. The red box is a good idea for sure that way everyone sees it but I think it should also be there for if there's a delay. Would save a lot of topics like this needing to be made and if they were well then that person really didn't read since the red box should pretty much be the first thing you see.
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DayZ Lack of Social Realism
UltimateGentleman replied to therandomredstone's topic in General Discussion
I don't think that would help at this point to be honest "YOLO" is far too ingrained in to the game if you haven't been KOS'ed in some way yet it's only a matter of time really happens to everyone and then all but a few do the same thing in an endless cycle. The game getting harder is just going to make PVP worse I think not only does dying have far worse consequences for the victim it's also far more rewarding for the murderer, they can rejoice in the fact that the person they killed will have to spend hours collecting gear again and were the timer increased that they have to wait a long time to play the game again. As I said in another thread I don't think a much longer death timer is the way to go, 3 minutes seems reasonable. Most people would just hop to another server instead of waiting 10 or over I'm sure plus can you imagine if you actually waited then spawned right next to some asshole who immediately kills you and then in a very unlikely event you wait again and the same shit happens? Being blocked out of a game you paid for for half an hour all because some assholes need to go play an FPS instead would suuuck. This is why I hope servers get some kind of friendly option, not friendly fire that'd be ridiculous but like if you kill someone they spawn in 30 seconds and then if someone kills you you then spawn in like 15 minutes, if you don't wanna wait then play friendly. That'd be great maybe if the amount of players who at least consider being friendly was amped up it might inject that thought pattern in to the community... I'm crazy right? Definitely crazy. -
DayZ Lack of Social Realism
UltimateGentleman replied to therandomredstone's topic in General Discussion
No internet, no means of communication, no farmable food sources/tinned goods or knowledge about them initially, primitive weaponry, no guns, more powerful predators, no knowledge of disease and what to avoid. Are you going to tell me people of the past had an easier time than people in an apocalypse with the collective knowledge we've gained for thousands of years? Also people in DayZ don't want a realistic survival game they want a survival game where they or their group can just kill everyone and everything and become the alpha dogs of the landscape, the DayZ community doesn't reflect the social reality it's world would have what so ever. This isn't how people would survive because people play DayZ that way they're largely children(or seem to act like it) playing a game. -
DayZ Lack of Social Realism
UltimateGentleman replied to therandomredstone's topic in General Discussion
Not really the amount of crazy stupid people vs normal smart people who want to survive in a realistic fashion would substantially be in favour of the latter. People would get more geared to kill as time went on but they wouldn't just go solo right away, they might have to survive solo for however long but upon meeting people it just makes sense to stick with them and form a community. Even though we're inherently violent we're also very social animals, we form groups and get territorial most violence would be directed towards other groups than just absolutely everyone. This aspect of the Walking Dead is about the only thing they get right really, people need security and that comes with numbers. I mean is that not proved by the world today? Why do we have cities, markets and governments at all if most of us just want to lone wolf it in the wild? The world today wouldn't exist if that were the case. -
DayZ Lack of Social Realism
UltimateGentleman replied to therandomredstone's topic in General Discussion
One time I met some black chick, neither of us had mic's so we just sorta stood at the road for a second, she walked off while I dropped a bandage or something, I'm nice like that. Figured fuck you then I'll leave it on the floor and walked off, turned round to check if maybe she picked it up and there she was with her fists up about to punch me >.> Got a few hits in and then a zombie bro joined in, I was healthy and she clearly wasn't went down in like 5 hits between me and the zombie. It was pretty funny really. Another time I came across 3 people near the coast, fairly fresh looking cept one had a backpack, I was also fresh. Stood and said "hey" a few times to no response then the two women of them kill the other dude and come after me. Ran away for a bit, one veered off to loot a weapon in a house I guess so I knocked out the black girl chasing me and took her backpack, then the other showed up knocked her out too then punched her for a while to make sure she was dead, seemed like they both respawned. Epic win and epic wut for me, mugging sure as hell went south for them. -
That makes it more helpful even, bad spawn, guaranteed to be on the other side of the map.
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Yeah that's a different kettle of fish you actually needed food and he was taking it if it was there. But most players just shoot. Someone going a different direction? Shoot them. Someone taking stuff you don't need? Shoot them. Don't have any weapons at all? Shoot them. ^ that's how most players seem to operate only a minority actually think about it beyond "Should I waste the bullets?"