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Everything posted by UltimateGentleman
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You can hardly speak for all modders though I'm sure some want recognition, else why bother with donate buttons? I've seen plenty freeware go from being a cheaply funded hobby to having a donate button and suddenly earning over 20k a month. I would assume most are just smart enough(unlike AAA companies) to not be obvious about wanting money or maybe it's more of a side goal not the main. About the popularity, I'm not sure people will enjoy DayZ as much as H1Z1 but they'll definitely go for it, zombies and open world games are all the rage still, an open world zombie game where you can eat people? People will love it. Having some cool mods on it, despite engine wise being inferior to H1Z1 would make it a far more rich experience people would come back to.
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How would it work though? Why go to the effort of making your mod work on a PS4 if you don't really get anything out of it? I doubt people would go for it, starting them on the path to become an actual game developer sounds better to me. Sorta the same as how indie games start people off these days, small crappy indie game with tons of support then suddenly the creators are making AAA content(I mean AAA as in great most actual AAA's suck) Lot of talent being wasted out there.
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Are vehicles sort of common? Like if you play on a high pop server and go to Berenzino are you pretty much guaranteed to find people driving about? Because at this point, I just want to have some fun in the game, getting chased down, stealing trucks etc guessing people are actively seeking them out anyway.
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Why do you give a shit are you even going to get it on PS4? Because I doubt it, PC version can do whatever it wants. Since we can't just apply mods with copy and paste it's fair to pay a few £/$/whatever for it, if it's good content why not reward people who would like to be rewarded whilst also giving the game some longevity because it can get boring real fast. Mods for new survival challenges and features would be awesome.
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Again try reading, I never said that every mod ever by any random dude should be added as paid content, it would get tested, polls would be taken etc etc. Every single mod that got put on a store would get thousands or millions because it's only on the store when thousands or millions of people wanted it to be there. As well as that it'd attract more attention to the game "holy shit you can make it an open world survival PVP game WITH DINOSAURS!" thus more people would be interested in buying the game, which is obviously the ultimate goal. Not really DLC doesn't have to be involved with other parts of a game at all they have to function while the other mods are downloaded but they don't have to function together, no damage mods or anything. If you pay for extra guns in BF or CoD for example, you don't get them in the campaign. Or again with CoD if you bought the Zombies mode, there are no zombies in regular multiplayer they're separate modes. They don't have to mix with each other at all they'd be different games entirely as ARMA and DayZ. Mods are still DLC, modifications and downloadable content, mods are just a sub category of the same thing, most often created by fans. It would not be a bad idea for people to hire modders at all, it'd basically be like how the FBI hires hackers to see if they can crack their systems or con-men to catch other con's, it's smart business to hire people that are better at a job than your current staff. Excuse me for not putting up with ignorant PC gamers for the whole "master race" thing when they can be just as big assholes as any other gamer. At what part did I say they "have" to sell the mods? If you want to offer mods for free still, do so. I can guarantee you some modders would want to make money for it, why do you think most people who make things for "free" on the internet have a donate button on their website? Just because you wouldn't want game world celebrity status doesn't mean other people wouldn't like to make something of themselves with the skills they have. Fact is some modders are more skilled than the developers of the base game, they deserve recognition if they want it. I'd rather someone who makes fantastic content for games be the head of a company than whoever is in charge of the decision making in Ubisoft...wouldn't you? "But sir, parts of people's faces in cutscenes disappear and NPC's teleport in the background half the time!" "SELL IT ANYWAY" Anyway! On topic... Is it legit that they don't expect DayZ to be finished until 2016? So depending on when in 2016 that is...we could be waiting until 2017 for the PS4 version? It's cool that they announced it but if it's going to take that long maybe they should have waited. Kind of doubt it will take that long though the pace will probably pick up considerably once they're in beta.
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Well for starters I'm pretty sure they'd have to be under contract to consistently update it. And mods would get tested before hand it's not like just anyone could make one and slap it on the game they'd have to be approved, unlike now where it's fairly anonymous and can be full of all sorts of shady shit. Can't imagine why modders wouldn't make an effort if they were suddenly making thousands from what was pretty much a hobby to them... Mods don't have to be compatible with each other if they're separate like obviously you couldn't have a Jurassic Park and a Planet of the Apes mod together that would be a mess. You realize pretty much everything you said happens anyway right? Doesn't matter if it's modders or not everything has to be licensed, approved, tested and updated under a contract. The only difference between it and DLC is that DLC is typically just from the developers of the base game. If BIS are a reputable business I'm fairly sure they can handle all that they have the money to hire the manpower should they need it plus they'd have people over at PlayStation helping out. Also, take a chill pill god damn, did I run over your dog or something...?
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Don't worry about it, people don't talk too much anyway you're more likely to get shot than someone talking to you. Although you will have trouble making friends in the game most people willing to talk will shoot you just because you don't have a mic, so if you want to play with people you'll have to get lucky or play with some Steam friends. You might find people here to play with anyway. I'm not a mute but I can't talk to people either because of anxiety so I somewhat feel your pain :P Enjoyed the game by myself so far so I'm sure you can too.
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You should have at least left a note saying "I know where you live" and went back later to check :P
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Stop DayZ from turning into a Twitch shooter
UltimateGentleman replied to kll4's topic in Suggestions
Why not? Lack of stamina and excess weight is going to tire you out quicker and make you use all your energy it would be impossible to go for a 20k run when you hadn't eaten in 3 days and had only enough water to not die. It would be some kind of miraculous event anyway or something you'd have to train to do. A 20k walk without the heavy gear maybe. @topic "I want to be able to run at 30 miles an hour so I can play with my friends!" is quite a hilarious excuse people use it's not some co-op game meet up with your friends somewhere nobody would just run for miles to meet up. Without a phone or any means of communication you wouldn't even know where your friends are so count yourself lucky you at least get that option and don't have to rely on chance meetings. -
How? If they're eventually going to be part of an actual business they'd be selling their product anyway they're not a charity. If people want to pay to play something fun/interesting someone put a lot of work in to there's nothing wrong with that bad business practice would be including custom skins for a few extra dollars and shit like that.
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Stop DayZ from turning into a Twitch shooter
UltimateGentleman replied to kll4's topic in Suggestions
True but there's no reason it won't be more realistic soon they're not done tweaking it plus days in the game are going to be shorter so a week in the game will probably be like 20 hours or something. Realistically you starve after a week or so but after days without food you'd hardly be that functional, not enough to run around shooting people and carrying heavy gear so I don't think it'd matter if they made food last longer but also lower the amount of it that there is. There's no reason why one feature being realistic has to mean every feature needs to be. There are some things that definitely need to be more realistic. -
Stop DayZ from turning into a Twitch shooter
UltimateGentleman replied to kll4's topic in Suggestions
So it's not something people could consistently do when they're starving or don't have much food/water doing that many times a day or for much longer would be debilitating. I think the main problem with walking and jogging is that if you walk especially you'll starve before getting to the next town, the hunger system needs some tweaking for sure 4 cans of beans shouldn't last you an hour that's a fairly huge meal. When that's fixed a nerf to run speeds and stamina will be fine, it might be a less exciting game to play but the people who play it like a twitch shooter would leave because it's not CoD any more and thus part of the problem would be destroyed. -
No restriction on just using greenhouses Not sure if planned or not, I'd imagine so but just in case, they should be the ultimate growing tool given that they're a risk to use since they're in static mappable locations people could loop round and kill everyone at. You want a base with a greenhouse you'll probably have to fight for it at some point. Timers. Since you'll have to leave your crops for in game days for them to grow it'd be great if we got in game timers maybe watches so we know when to head back and harvest. Spoiling crops and keeping them alive longer by watering. Which should be needed because if you're over an hour or two late to harvesting your crops should spoil, chalk it up to birds, insects or the virus or something. As you're playing you can water them to keep them fresh if you don't need them as food quite yet. So that on the brink of death you can't plant stuff, log out for 12 hours if an in game day was 3 hours then come back and be saved, the plants should rot instead of being fine for days so people can't abuse that if they have to wait 12 hours chances are they're going to be away at work or sleeping when the plants are ready. Of course in those 12 hours it's easily possible someone might find their crops and destroy or take them but it's not that big a risk that abusing the system this way shouldn't be addressed, they can just log out with seeds and plant once again. Faster growth rates while playing? I dunno how/if this could be implemented but it's another way to stop people abusing the fact they can just log out and wait for salvation. Perhaps one way it could work is you have to water them every hour or so to cut off a day of growth time? I doubt many people would have the time to log in once every hour for 9 hours in order to do abuse the system, some would no doubt but never a game breaking amount plenty people no life the shit out of video games but they're a minority. Poisoning crops. This would be cool, don't ask me how you could do it but I'm sure there's ways. You could poison some of your corn so that when some unsuspecting thief shows up, shaking with joy over your tears he'll get to soak up once you come back and see all your crops were eaten they get poisoned and die or knocked out. This would be good because if you can plant four crops poisoning one takes away a quarter of the food you get so it's not overpowered for you plus you could still fuck up and end up eating a poisoned crop. This would also be great for setting traps for the inevitable groups of people who go round checking greenhouses, if they want to eat your stuff they've got to take the risk. Can't think of anything else right now, feel free to add your own suggestions.
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Stop DayZ from turning into a Twitch shooter
UltimateGentleman replied to kll4's topic in Suggestions
With a backpack full of heavy items, boots and thick clothes on too? 'cause I bet you didn't run long. I like that we can sprint faster with our guns out now because just holding a gun shouldn't magically make you slower compared to it being on your back, since your weight is obviously still the same but it's far too easy to just run and shoot. I mean where are our Marathon and Juggernaut perks already?! :P I hope they add in a weight and stamina system soon, people with 40 pounds of gear shouldn't be running as fast as fresh spawns or even close to their speed. -
Well, yeah. If you're starving to death and have the means to make food but not the in game time to grow it it's definitely worth it people might take your crops sure but they might not, the good outweighs the bad in my opinion it would make it way too easy. Only on high pop servers would it be a big risk. What if at greenhouses crops required little to none maintenance but in the ground elsewhere they required frequent attention? So that if you want easy food you have to risk it at least. A timer I think is needed it should calculate in game time as a constant to account for the fact that you'd know in real life when your crops should be ready but the time in game will fluctuate so it's not predictable with real world time. Fact is logging out is going to be damn overpowered, clans will have infinite food as will most people with time unless they get unlucky. I believe it's something that should take a lot more work than just press F to plant log out then come back 12 hours later and well done you expertly grew crops.
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Experimental Branch: 0.51 Discussion
UltimateGentleman replied to SmashT's topic in PC Experimental Updates
Definitely though it needs to not be restricted to greenhouses. Since a clan can just go round every greenhouse and be guaranteed to find bases or nobody would use them due to that. Greenhouses should either grow things faster or grow better foods, given the risk. Also you mean in game days right? It'd suck balls to have to wait several real world days to get 8 tomatoes that will stop you starving for all of 10 minutes, if that. If an in game day was 3-4 hours and it took 3 days, that would be cool you'd have to play and survive a long time to get food back and if you want to leave then come back for no risk someone might have found it, or if you wait too long it could rot. -
Experimental Branch: 0.51 Discussion
UltimateGentleman replied to SmashT's topic in PC Experimental Updates
Realistically not really considering most people would just die for gameplay reasons it'd suck dick but realistically there'd be houses full of food due to unprepared people getting mauled by mobs of zombies and people not finding the houses because they're not confined to a relatively small area with magical borders and emptiness past them. So what's new in this build? Can't really be bothered playing Experimental it's annoying being killed all the time when you're searching for new items or features >.> -
So long as they add other methods for getting water that would be cool I guess so long as there was some kind of cap to it playing on a server where every well was dry would be sooo pointless :D
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This wouldn't really work it'd be a minor annoyance or a ridiculously harsh one. Dry wells would be good though, if there are 30 wells in the map make like 5 dry.
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Not really I know everyone on PC loves to get everything for free but generally if something is cool, looks fun and is people will pay for it. Red Dead Redemption: Undead Nightmare, people still play that and the gameplay is almost entirely the same only there are zombies people still bought it and it's still enjoyable so I'm not sure what your point is really. Mods as DLC would be great because it would give fantastic modders opportunities to become the game developers of tomorrow, modders tend to make a game better than it was originally and some are clearly more talented than the original developers so I can't see how funding their brilliance could possibly be a bad thing. Though that would be cool, I doubt it. Wish there'd be some cross-platform games already X1 vs PS4 lobbies or even all 3 main platforms, competition would get so heated XD
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Well, there would be far less dangerous humans than threatening, if you count infected. So far as we know the infection does nothing to other animals so maybe they got used to chowing down on dumb humans that run at them? Plus most people wouldn't know how to survive all the players in the game are the exceptions the rest would have starved, got sick of got killed. Maybe the just started eating dead humans and decided we're delicious :P I don't think it's too unbelievable, it'd add some danger for those of us who don't want PVP, surviving is a cakewalk if you avoid high traffic areas.
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Experimental Branch: 0.51 Discussion
UltimateGentleman replied to SmashT's topic in PC Experimental Updates
Hold on cannibalism is legit? I thought that was a joke... When are they going to add something that makes friendly play a good idea? The game is just becoming worse and worse for being a death match now when you kill people and have a knife you definitely get food, morals barely come in to it as it's not real life so there's not much of a reason to not shoot people if you're guy is hungry. I'm not saying I'm against cannubalism in the game at all, you do what you can to survive but at this stage it can only harm the general mentality of the playerbase. I hope they add in some serious drawbacks to cannibalism because you can get a lot of diseases amd things from it in real life, hopefully in future they make it so it's more of a torture thing not an ideal food source. Also players should get dark circles under their eyes from eating a lot of human meat, I forget the condition it gives you but it's very noticeable. I don't see why they'd add it now it's all bandits are going to do. Not to mention it's an unlimited food source. Wait yeah actually that's fucking stupid couldn't an 8 person clan just have 6 players kill themselves over and over so they have a ridiculous amount of meat? Diseases don't seem to be a thing yet but human meat needs to be an absolute last resort when it comes to eating. Though I'm sure clans will still do that in order to leave trails of meat laying around. -
Well, their behaviours would change when they have a lot less humans to worry about as well as depending on how long the apocalypse has went on for, the landscape definitely doesn't suggest days. So it's quite possible wolves would have adapted to not being scared of humans, a lot of animals do when they get larger numbers I think cougars are a fairly recent example. I think it would be cool if you got packs of wolves and solitary wolves that observe you and run off to get their pack to stalk and eventually attack you or maybe they could be tameable with meat. Of course it would never be that simple in reality but companion animals are planned and how else is that going to work? If not just threats for players they should actively hunt down other animals, which as the server goes on is very dangerous with limited food supplies and reproduction. Anyway I think pelts would be great not just for wearing but for base design, bear skin rugs and such you could really personlize your base with things like that. Maybe they could even add effigies in just to freak people out or make them think someone has a base nearby that'd be funny :P
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Experimental Branch: 0.51 Discussion
UltimateGentleman replied to SmashT's topic in PC Experimental Updates
So can anyone confirm some of what's new? were r d rocket lonchers nd helycoptirs omg devs u cnt evn mak games Doesn't seem like much would be added with that size of a patch. What are loot spawns like? That's the main thing I'm interested in. -
1) no, that would suck it shouldn't be almost impossible to survive alone so you can barely have anything, especially not when a real person could carry multiple backpacks. That's the worst way to encourage player interaction I'd say, it should be natural not forced. 2) Yes, that would be awesome but also add a learning curve to it like you learn how to make a better splint for instance but you have to prototype it, make it several times before it's perfected and while in that process there's a chance of fucking it up and extending the process considerably. This is probably the best way to make people care along with stamina increases and such you're not going to want to throw away your avatar when they have many skills it took you a long time to aquire. However I think it's paramount that there not be collectable "skill books" you should just be able to search bookshelves and have a chance of finding something helpful, survival guides and whatnot. 3 That would be terrible, it promotes killing to get a high score and that certain actions are what people should be doing when the aim of the game is feedom, though it's true that freedom is mostly squandered on deathmatch gameplay but a score wouldn't help that because you no matter what have to give points for things plus people could just abuse it. Even if killing made a negative impact on your score people wouldn't really care having the lowest score would be the cool thing to do and it makes it that killing is something people shouldn't do. 4 I'd like this but not a "score" just statistics it'd be cool seeing just how long you lasted and what you endured. 5 That wouldn't be great, while I'd like beards people wouldn't visibly age all that much plus what happens with women? Beards I think should just be an option "facial hair growth ON/OFF" then you have to survive a month worth of in game days to have a beard as a male.