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vgeurten

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Everything posted by vgeurten

  1. vgeurten

    DayZ 1.8 Feedback

    So this is a pure server issue, not a game-bug?
  2. vgeurten

    DayZ 1.8 Feedback

    Not sure if this is the right topic, so mods feel free to move. Hi, thank you for reading this. The game and server *UK410* are great, however today I was very disappointed. After driving around on my bicycle I decided to hide it not far from Krasnostav (inside boundries). I remained seated on the bike and logged out. After logging in 10 minutes later, my inventory and secondary inventory were wiped! I had my guns, toolbelt and backpack - those were unaffected. I tried looking around the area I logged out of to see if maybe my body is there (somebody mentioned the game can duplicate it if your inventory is erased) but to no avail. Logged in / out 2 more times but also with no result. This was friday 27th around 14:45. I am disappointed as I lost: 2x STANAG mag Whole blood and transfusion kit Morphine Cooked mutton (Empty) Waterbottle Ductape Smoke grenade 3x bandages and 3x wipes 2x M9 mag and maybe more I can't remember. So is there a way to get my stuff back? And why did it happen?
  3. vgeurten

    Heroic Actions(why must we all bandit?)

    What server(s) do you play on?
  4. vgeurten

    UK410 server

    Hi, thanks for keeping this great server running. I only play on it and have had so much fun, met cool people and generally am pleased with it. Today however, after playing fine in the morning I am not able to connect since somewhat 13:00 IIRC. I got into the lobby once but now I can't even get into that. It hangs on 'waiting for host'. Gaming republic is showing that the server is online, while Commander is showing 'Not playing' when I hover my mouse over the sand-clock-thingy in front of the server name.
  5. Having played for 30 something hours now, I must say most people are friendly. Especially compared to SA. I even encountered at least 5 or more friendly bandits who didn't shoot on sight, two gave me a blood transfusion and were helpful in general. Talking to some of them they said they got the bandit skin due to self-defense shooting. So it raise the question whether a bandit skin is not applied too easy? And how does the game judge whether a shot, or killing is righteous? Anyway, thanks to the friendly bandits!
  6. vgeurten

    DayZ 1.8 Feedback

    Well it was fun. After about 2 weeks of intensive play I must say I do not want to play the game anymore. For two reasons: 1. The amount of food required is insane. Like I remarked before, it is way out of proportion and there is no 'energy' reserve. Again, today I ate a full cow, sheep, goat and two boars. Add to that about 10 packaged foods and I was still - hungry. This was within 4-5 hours of play. This drops a lot of fun in the game for my only concern becomes gathering food, of which I can not hold enough in a ALICE pack for a day. 2. It's too tame taking. This however is my problem, not the game's. I was spending way too much time playing it and not doing things that were more useful. So consider this a compliment for the game! Again, I had a lot of fun. Alone and together with others. In the end, I went to stary in bright daylight to see if I could do a suicide run but encountered a bandit (desert camo). So what better way to go than fighting a bad guy? I took him out, and an other one appeared. Zombies were aggro'd too now. The other was aiming for me. After a few evasive rolls I got him too. But now was being attacked by zeds. Apparantely, a 3rd bandit was somewhere else too who eventually finished me off. All in all, great game. If the amount of food needed would be more like in the SA (where one can store 'energy' and not just stomach contents) it would be almost perfect!
  7. vgeurten

    DayZ 1.8 Feedback

    So eating beyond 'full' IS useful? That's good, perhaps that will keep the hunger away. Obviously the game makes up "lost" reality benefits with other benefits, like eating within 2 seconds that can of stew. Not sure if it's possible, but is it an option to slow down the calorie-release after ingesting food by altering a few numbers?
  8. vgeurten

    DayZ 1.8 Feedback

    Thanks for the reply, that does seem to work ok. On another note, the hunger for food seems kinda disproportionate to real life. In three hours, starting fully fed I consumed 2 cans of stew, 1 can of beans, 1 cooked bacon and milk (and 2 soda's).. and eventually started losing blood due to hunger. That seems kind of unreal? Especially considering a adult can survive without food (entirely) for 2-3 weeks. Also, if your food icon is full, is it useful to eat more? As in, storing it like energy? It works for SA.
  9. vgeurten

    DayZ 1.8 Feedback

    Don't know about previous versions so can't comment on change, only compare to SA(alpha). I think it is great to play, much more challenging and realistic. What did bug me a lot in the beginning was the backpack system. I can only look at what's inside when I'm hovering over an item. transferring from one backpack to another is also difficult / confusing. In the SA it works much smoother. On one side I think looking trough a backpack / moving stuff in SA opposed to 'IRL' is not very true. Maybe there should be more time involved in getting stuff in/out, more handling around etc. But at least I would appreciate a clearer way to see: - What am I carrying - How to change it into a backpack I want to grab from the ground - How to move it to the inventory I kinda have the hang of it now but needed a lot of help from other members and internet posts I read.
  10. Good idea, this way you can stash own stuff or stash it for someone else.
  11. vgeurten

    Morale meter and ways to affect it

    Excellent idea! Could make more items usefull such as music, playing cards or other entertaining items to boost morale. Even contact with other players could influence morale both ways (getting shot at, negative, getting blood, positive).
  12. It all started with having to upgrade my ancient, out-of-rock-carved PC as MS dropped support for XP. I bought one powerful enough to run Arma II and DayZ. I am not much of a gamer as my life revolves around military training (eat, sleep, train, repeat), however, I have spent countless of hours on Operation Flashpoint, so I know my way around a mouse and keyboard. Preparation After spending 30 + hours just reading about how to do stuff before even playing (Merino Z's guides were very helpful) I was ready to go together with a buddy of mine. First life - first death Quite successful, geared up just fine (Loaded 1911, basic necessities, maps and first aid) and mostly hid in the woods. To be fair, we were not very tactical yet and more laid back (standing on roads, walking in open area's). Then, we hiked around NWAF by a long walk to avoid detection and entered from the noth. Went in to semi-tactical mode and raided the whole field getting geared very well. Then, my buddy gets shot standing on the road. Fair. I am getting shot up in the 2-story watch-tower while laying up a shot at a zombie. Very intense as I can't stand up to look (1st p view only) and can't go down either. Getting shot at again. Bullets wizzing by. What a rush! I wait for the enemies reload - climb the ladder down and suddenly I'm in a hail of bullets again. Dead. All fair and squire IMO. We should of been out of there a long time ago but we dicked around to much, were too much in the open, no covering. n00b-style-y0! Second life - slippery rocks My buddy get's KoS'ed 4 times: "Hi, I'm frie BANG." .. "Don't sho...BANG". "BANG". "Nice to meet you, thanks for the gu..BANG". Finally he ends up with a broken his leg in Berezino. I avoid people and cities on my way to rescue him, getting supplies along the way. Yay, found some sticks! Rescue on the way! Then I try to go around the gravel pit at Solnichni and... somehow my character drops down and.. you guessed it, dies. We both laugh it off. Third life - third floor trap Later on, we are raiding some town, decently equipped but low on ammo and encounter a hostile player in a police station. My buddy gets KoS'ed instantly, but manages to warn me. I'm trapped on the 2nd floor and in an attempt to help my bud, turn around and get shot at. I just manage to squeeze off a round and hit a leg before getting KIA. Now I'm a bit disappointed with all the hostility in the game. It seems that KoS is the standard, not the exception. Reading up this forums seems to confirm it. Fourth life - out comes spec-op mentality and it works ace. Now I have dug up an Army Rangers Field Manual on survival and urban warfare tactics. Now we are soldiering on very well, getting geared up, staying stealthy. Issuing short commands, alternating covering tactics, patiently scout stuff ahead, closing doors behind us, checking our 6'clock every 20 steps etc. Gear level very high, M4's, Mosin's, silenced FNX, full on camo and so forth. Avoided all players and most zombies. Only thing missing were some bulletproof jackets. Entering a military base we stumble across a player who comes rushing out of a barrack. We point at him and he declares friendly. We invited him to run between us from the open into the woods to talk and exchange stuff and so we did. Great encounter, exchanged some small stuff and parted our ways. Some faith restored. I couldn't be happier. 30 or more hours pass by and we are now in full on tactical mode. The hacker. Carefully approaching NWAF, crawling most of the way or keeping a low profile AT a pitch-black NIGHT we enter the first barracks. Raid it, raid the next and punch out. In the woods we re-organize to go in again. No lights, all dark, crawling and with only ONE other person on the whole map besides us two. Inside the barracks, my buddy goes off to search and I am about to turn around and cover the entrance. BOOM. Door opens, shots fired. I fire at the muzzle flash and while being hit, I can see and HEAR my shots impact. At the same time my buddy turns on his M4-weapon flashlight, points at the door and last thing we see is some guy with no gear at all, just a fresh-spawn outfit and a suppressed M4 firing. Quite a lot of rounds. The end Now this amazed us, even disappointed us. What are the chances, to run into a single player? In total darkness? Without having used any light? Slim. And how does a guy get from the beach, all the way to the NWAF with no gear at all but a T-shirt? And how could he have taken so many hits from point blank range, from two rifles? How could he fire off so many rounds? Than it dawned on my - a hacker. With simple googling and YouTubing I am stunned at the hacking possibilities.. DayZ is hacked, and in my opinion not worth it anymore - or is it? Now my whole motivation to play is gone really. What's the point of spending countless hours gearing up to be killed by some "mom's basement jerkoff kiddie" who teleports, floats, infinite ammo's you and (apparently) can see at night? I don't see the point of it anymore, at least not until they get this hacker thing sorted. So how are you all playing? Just accepting you can die unfairly any moment or is there a certain remedy? Right now, we've bought ARMA II and going to play that for a while. Hope I haven't bored you with my long story and love to hear your thoughts.
  13. Thanks for all the input everyone. I have to agree on the point that hackers / cheaters are unavoidable in internet games, like flies when there's shit around. It's just reading the last 10 pages of this thread alone http://forums.dayzgame.com/index.php?/topic/168635-whats-the-current-hacking-status-like-in-dayzsa/ makes one very disappointed about how much it is going on. Well made points by DelaeydReaction, we considered those too. Of course it is just a game and perhaps me and my buddy took it a bit too seriously in hopes it is a true real-world simulator. Apparently it is just a 'online game' like COD or CS, with the effort to simulate real world conditions. I think if one looks at that, losing to cheaters becomes less of an issue. I guess we'll reconsider after playing Arma II for a bit and hopefully, in the future the game will become more solid and hackerproof.
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