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Everything posted by agamingcouple
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That dude is a pussy. He couldn't handle the job himself, good win man. You're a better man then both of em combined.
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The sun starts to set and you hear a distance roar. It's too muffled and distance for you to make out what it is, so you think nothing of it. The night is approaching fast, and the cities are far too dangerous to enter at night. You are alone, and the small shelter you had constructed the night previous is miles away. You have to find shelter quick, the nights have been growing colder as of late. You could die of hypothermia in a matter of an hour if you are not careful. You spot a small shed silhouetted at the top of a nearby hill. Only barely visible at this point because of the setting sun. You rush up the hill in fear of losing track of it. You notice your breath start to grow shallow as smaller and smaller puffs of white smoke leave your mouth. There it is again, that distant sound you had neglected just a moment earlier is now a loud echoing howl that stops you dead in your tracks. The hair on the back of your neck rises as you hear small foliage snap directly behind you. Your feet remain planted in the ground, but you slowly turn your head to the side to glance over your shoulder. And there it is, with eyes as piercing as it's howl. A large wolf meets your gaze and starts to bare it's teeth and snarl as you remain frozen in place. Hello! My name is Dave and no there is no ending to that story, it's up to you to make up your own! In this thread I would like for us to be able to discuss everything involving the future of animals in DayZ. I will be creating a video to direct other folks who are also interested in joining in on the conversation. (because some people would rather watch a video) Ultimately, I would like to be able to take the best (most agreed upon) ideas and edit them into this post. I'll then contact the developers and hopefully we will see our ideas come to fruition! Please, try to be open to everyone's opinion, and don't be too critical if it conflicts with yours. Let's begin with what we already know about advanced animal AI. Brian Hicks has stated (http://www.reddit.co..._twitch_stream/), we're still awhile away from anything substantial. This gives us time time to discuss what we want, in terms of specific animals and the role they could play in survival. It is my theory that giving players any outlet to release their aggression as a good thing. It's been said time and time again that players are driven to banditry or murder because there is no end game at this point in the development of DayZ Standalone. So why not implement a wide variety of animals? Give us more options in terms of hunting, trapping and fishing. I'm not trying to turn DayZ into Cabela's Big Game Hunter 2014. I personally just love hunting, and the role that I like to play in DayZ is that of a "woodsman". Foraging, scavenging, hunting and making a fire in the wilderness is when this game seems to be the most authentic. After so long it does grow monotonous. I can play for over 5 hours and not come across so much as an infected, let alone another person. (even on a fully populated server) Granted, I bring that upon myself by sticking to the most desolate areas of Chernarus, but that's how I enjoy playing. (weird I know, but stick with me here) Imagine If there were bears, wolves even mountain lions roaming throughout the countryside. Let's just say I wouldn't be able to run around freely with my guard down. It would add excitement, and interest in areas outside of major cities and towns. The developers show obvious interest in sending players west as it is. Adding classic spawns toward Elecktro and Cherno, even creating a new military base on the far western edge of the map. I love these tweaks and additions. It adds diversity, but most of the western half of the map is open fields and forest. Without animals, it seems to be an abundance of wasted space. You could argue that animals do not bring anything to the table. There's already a lot of options in terms of food, and it's much easier to find a can of beans, then find a deer. (and at least the can of beans doesn't try to run away from you..not yet anyway) Though, i'm sure if you watch survival shows, or are a hunter IRL (in real life) you know the functions a dead animal such as a bear can provide. A bear hide is large enough to provide you with an entire outfit of clothing. If the bear hide were to be tanned, It could be used to help create a makeshift shelter such as a tepee. Animal tendons in general can be used to create rope, and a bear can provide you with enough tendons to make a lot of rope. Finally, who wouldn't want a bear skin rug? You can see where I'm going with this and i'm sure you can add to the list. The idea is that animals would have more value and it would add a bit more realism. There are plenty of things i'm sure you would like to see the development team work on before advanced animals. I know..I know, vehicles, base building gotcha. More then likely, that will draw players into cities. I just don't want to see animals (the only reason to venture into the wild besides the occasional crashed helicopter) being put on the back burner. So, I thought I would post this thread and start up a discussion. Thank you for taking interest in this topic, and I can't wait to hear what you guys have to say! TL;DR Discuss below what advanced animal AI you would like to see, and what features could they provide?
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Gotcha, could the video be included here?
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The sun starts to set and you hear a distance roar. It's too muffled and distance for you to make out what it is, so you think nothing of it. The night is approaching fast, and the cities are far too dangerous to enter at night. You are alone, and the small shelter you had constructed the night previous is miles away. You have to find shelter quick, the nights have been growing colder as of late. You could die of hypothermia in a matter of an hour if you are not careful. You spot a small shed silhouetted at the top of a nearby hill. Only barely visible at this point because of the setting sun. You rush up the hill in fear of losing track of it. You notice your breath start to grow shallow as smaller and smaller puffs of white smoke leave your mouth. There it is again, that distant sound you had neglected just a moment earlier is now a loud echoing howl that stops you dead in your tracks. The hair on the back of your neck rises as you hear small foliage snap directly behind you. Your feet remain planted in the ground, but you slowly turn your head to the side to glance over your shoulder. And there it is, with eyes as piercing as it's howl. A large wolf meets your gaze and starts to bare it's teeth and snarl as you remain frozen in place. Hello! My name is Dave and no there is no ending to that story, it's up to you to make up your own! In this thread I would like for us to be able to discuss everything involving the future of animals in DayZ. I will be creating a video to direct other folks who are also interested in joining in on the conversation. (because some people would rather watch a video) Ultimately, I would like to be able to take the best (most agreed upon) ideas and edit them into this post. I'll then contact the developers and hopefully we will see our ideas come to fruition! Please, try to be open to everyone's opinion, and don't be too critical if it conflicts with yours. Let's begin with what we already know about advanced animal AI. Brian Hicks has stated (http://www.reddit.com/r/dayz/comments/2garzy/news_from_the_twitch_stream/), we're still awhile away from anything substantial. This gives us time time to discuss what we want, in terms of specific animals and the role they could play in survival. It is my theory that giving players any outlet to release their aggression as a good thing. It's been said time and time again that players are driven to banditry or murder because there is no end game at this point in the development of DayZ Standalone. So why not implement a wide variety of animals? Give us more options in terms of hunting, trapping and fishing. I'm not trying to turn DayZ into Cabela's Big Game Hunter 2014. I personally just love hunting, and the role that I like to play in DayZ is that of a "woodsman". Foraging, scavenging, hunting and making a fire in the wilderness is when this game seems to be the most authentic. After so long it does grow monotonous. I can play for over 5 hours and not come across so much as an infected, let alone another person. (even on a fully populated server) Granted, I bring that upon myself by sticking to the most desolate areas of Chernarus, but that's how I enjoy playing. (weird I know, but stick with me here) Imagine If there were bears, wolves even mountain lions roaming throughout the countryside. Let's just say I wouldn't be able to run around freely with my guard down. It would add excitement, and interest in areas outside of major cities and towns. The developers show obvious interest in sending players west as it is. Adding classic spawns toward Elecktro and Cherno, even creating a new military base on the far western edge of the map. I love these tweaks and additions. It adds diversity, but most of the western half of the map is open fields and forest. Without animals, it seems to be an abundance of wasted space. You could argue that animals do not bring anything to the table. There's already a lot of options in terms of food, and it's much easier to find a can of beans, then find a deer. (and at least the can of beans doesn't try to run away from you..not yet anyway) Though, i'm sure if you watch survival shows, or are a hunter IRL (in real life) you know the functions a dead animal such as a bear can provide. A bear hide is large enough to provide you with an entire outfit of clothing. If the bear hide were to be tanned, It could be used to help create a makeshift shelter such as a tepee. Animal tendons in general can be used to create rope, and a bear can provide you with enough tendons to make a lot of rope. Finally, who wouldn't want a bear skin rug? You can see where I'm going with this and i'm sure you can add to the list. The idea is that animals would have more value and it would add a bit more realism. There are plenty of things i'm sure you would like to see the development team work on before advanced animals. I know..I know, vehicles, base building gotcha. More then likely, that will draw players into cities. I just don't want to see animals (the only reason to venture into the wild besides the occasional crashed helicopter) being put on the back burner. So, I thought I would post this thread and start up a discussion. Thank you for taking interest in this topic, and I can't wait to hear what you guys have to say! TL;DR Discuss below what advanced animal AI you would like to see, and what features could they provide? <snip for moment> (Above is the video I made giving you an idea of what Animals such as bears and dogs could look like. Neither are confirmed, all footage was captured from Arma 3)
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HAhahaha, next line "Don't shoot! I'm friendly!"
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Experimental Branch: 0.50 Discussion
agamingcouple replied to SmashT's topic in PC Experimental Updates
I will trade you anything for it. I want to create another weapon comparison video, between the 2 current shotguns. If you'd be willing to let me borrow it, I will give it back, and you can take/keep whatever gear from me you wish! You will be credited in the video and i'll give you more ammunition when I return it! I would love to hear from you! -
Hehehe, the zombie horde and what else? xP
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Flashbang Fist Fight & Hide or Die Event! (ft. Kiwo, Friendly in Cherno, Commandoflauge & Team Geo)
agamingcouple posted a topic in Gallery
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0.49 UPDATE: BEARS,PLANTING,HARVESTING & NEW GRENADE! (CHERNARUS LOCAL NEWS)
agamingcouple posted a topic in Gallery
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0.49 UPDATE: BEARS,PLANTING,HARVESTING & NEW GRENADE! (CHERNARUS LOCAL NEWS)
agamingcouple replied to agamingcouple's topic in Gallery
Sorry I'm late on the response, http://www.dayztv.com/news/2014/08/dayz-0-49-update-features-items-list/ Link was in the description :) Every piece of information was gathered from game files or developer tweets/messages. Nothing we reported on was falsified! :3 -
Does this weapon spawn in stable 0.47? I realize this weapon is very rare, but I literally have looked and asked around everywhere and no one seems to have one or have seen one. Just a curiosity! :)
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AK101 vs AKM Which is Better? Weapon Showdown
agamingcouple replied to agamingcouple's topic in Gallery
Thank you, and welcome to the family Dan! We hope to see a lot of you in the future! :) -
I've attempted to log into almost every experimental server I can find ( <300 ping) both hardcore and 3PP, without avail. I've received the "confirmation of changes -- session lost" error message as soon as it seems i'm about to spawn in. (when the 'Please Wait' dissipates and the black screen starts to fade) is when the message pops up and brings me back to the server menu. I will post a video shortly with the error message itself.
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I verified it, I never even knew that was an option, it solves the issue.
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I learned today they only spawn at heli crash sites, and there's only a 30% chance of them spawning. :( I ll just have to wait to create that video! Thank you so much for trying trev! Add us on steam: agamingcouple we'd love to play with you! You seem like an awesome dude!
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https://www.youtube.com/watch?v=qLDZHHdP0gA&feature=youtu.be
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Does anyone have an PM73?! Do they even exist on stable? If you have one i will compensate you and then some! :)
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Oh jeez, yeah, i'm not sure about that. I've been searching a lot of military sites on stable without avail. Hopefully, someone can answer our little question! Thank you for taking an interest trev! :)
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What's up guys, I'm seeking the PM 63 (previously PM 73 RAK) submachine gun. As well as any ammunition and attachments. I would like to use the weapon for a comparison video! You will get the weapon back as well as more ammunition (I currently have one magazine) All you will be doing is lending the weapon to me. I will return the weapon, with more ammo then you had previous and a spotlight in the video! :) Hope to hear from you guys soon!
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It's spardis' fault, that guy's always puttin' evil thoughts in my head :(