I'm gonna disagree with you about it being "different" overwatch22. I think hall will likely keep what works with his formula and just add some new features along with better hit detection, sounds, lighting...etc. I think it would be a bit crazy to think he revamped the whole game in a matter of months, not sure if you've ever been involved with trying to make a game, but it's really hard work, and nothing ever seems to work exactly as you intend the first time through. Anyway point being... Pvt. James, you can check through a good number of Dayz walkthroughs to see what it's like to play the current mod and that should give you a pretty good idea of what to expect when the standalone does release (probably close to christmas, if we are lucky). But here are my golden rules of Dayz: 1)This is not a rambo game, no gun lets you mow down all enemies without having to worry about getting your own ass killed from stupidity. Think before you shoot. 2) Don't attract attention, if it's zombies, or people, doesn't matter. Don't be too visable or too loud, it will result in either teeth or a bullet in your head. 3) Other players are the biggest danger. Most people would rather put a shot in your skull than say hi, or you might get lucky and they say hi...then they put a bullet in your skull. 4) At night light is bad, if there happen to be any other players around, I guarantee that they are looking for a flare of flashlight as something to shoot at in the night. 5) There's safety in numbers, if you got friends or a clan to play with, they do a good job of covering your ass. Going solo can get you killed pretty easy, but it also reqires you to have friends you trust (one of my buddies likes to "desk pop" and that's not good). 6) THIS GAME IS SLOW, it's not COD. It's more like a proof of concept for that late night drunk conversation- 'so if zombies took over the world... I would totally kick ass and not die' Good luck and see you when the standalone drops. Lets hope it's a stable build.