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Everything posted by Blern
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The popular solution was to make the body invisible to the player, but visible to the other players, though I'm not sure how easy that would be to program.
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Its a bit more realistic to think that found ammunition would be in rough shape and result in misfeeds, stovepipe jams, failure to eject or extract, I'd like to see more realistic firearm performance other than improved ballistics. Finding an old box of rounds in a barn or on a body would be a lot different than finding a new box on a gun store shelf. So far I have only seen 'pristine' or 'ruined' ammunition. Baklavah had a great note about firearm condition, but often in real life the gun is perfect but the ammo is crap. Maybe a 'worn' or 'damaged' box of rounds would result in degrees of unexpected performance? Say, for a 'worn' round, it fires 75% of the time, and a 'damaged' round fires 25% of the time? Clearing a jammed round would be a simple stroke of the R key or something.
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No rescue. No endgame. Only life or death. Remember DayZ is more simulator than video game. It needs an ending as much as it needs points, scores, levels, boss fights, background music and a snappy saturday morning cartoon to help sell plastic action figures. There is no escape from the apocalypse.
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Even further, you die= your PC blows up and you die in the explosion.
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Yes! Because when I am grasping at survival and struggling to find food and safety, of course I think about getting high first.
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Call of Duty is the other disc. Take this one out, insert that one, and restart your PC.
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That sounds like an elegant solution but probably a lot of programming code to figure out. On the other hand, may be less code than trying to figure out how to agro zombies to a specific point and keep them there to guard a body. I agree the landscape should be littered with bodies, both Chernarus residents and dead players.
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Right here.
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How do i change from 1st person to 3rd person?
Blern replied to erlendbutt's topic in New Player Discussion
Use the new voice command. Its still buggy, so you have to be loud. To change perspective, say, "Deeper Daddy" Might have to yell it a few times at first. -
Better beat the zombies to the body or that shits ruined, brah.
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Its realism. Death should not mean a temporary delay. Okay then how about this: a dead player's fresh blood brings a hoard of zombies to feed on the corpse, or the player's death scream calls all zombies within a few miles. When you arrive at your body to loot it, there are 10-12 zombies feeding on it and you can recover your gear if you can get through them. Bandits have to loot quick and run, or fight off a crowd.
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This game can be so much more than a PvP death match with a minor zombie 'annoyance'. The zombies aren't even a threat. If death means nothing, might as well add these zombies to Call of Duty and throw this game on the pile of 'games we get sick of in a few days'. DayZ has massive potential, and I would hate to see it dragged into monotony.
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On the contrary, it may deter some KoS sniping, for that same reason. Bandits would have to kill up close, or risk losing the loot to a quick body scavenger that was waiting in the bushes! Or bandits would have to work in teams of 'shooter and looter'. It adds risk to KoS looting and makes the bandit earn the loot.
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I disagree on the increase in griefing. I think those players have no stake in the game because there are no consequences. If in game death actually meant a return to having nothing and not a temporary set back, griefers may take it a bit more seriously.
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Might be more complicated code to write but I like it.
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I kind of like the single loot opportunity, then the body is gone. No time out needed. The killer or clan has one chance to recover gear for you, then that's it.
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I appreciate the realism in leaving a body in place, (hopefully they come up with a way to reanimate a player as a zombie sometime), so maybe server lock out is better.
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That's a risky move, looting in the open, so assume that he is not alone. Go running out there and his friend, who is watching from a building window, will take you out. Take cover and scope out the nearby windows carefully. Or, avoid and watch from a safer vantage point. Either way, be on high alert.
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What clothing set/weapons would you add if you could?
Blern replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
I'd like to see this: -
What clothing set/weapons would you add if you could?
Blern replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
Any pistol caliber carbine or SMG that shared magazines with my pistol would work for me. -
What clothing set/weapons would you add if you could?
Blern replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
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What clothing set/weapons would you add if you could?
Blern replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
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Is there any way to attach a rail for an ACOG or other scope or is the SKS just suited for the PU and long range?
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What items that currently spawn are considered "Rare loot" atm
Blern replied to TheLast-StaR's topic in General Discussion
Its like its written into the code that if an engraved 1911 spawns, the mags disappear. Total bs. I spent 8 hrs combing through every base, tent, airfield, etc. By then I had a completely decked out FNX with 200 rounds so I left the 1911 in a barn for the next sap. -
Lately I've been collecting ammo and magazines of all types as I go through a base or air strip, if I have inventory space. I'll often have ammo for weapons I don't have or plan to keep (I prefer the .45 to a 9mm). The nice thing I do is if I find a weapon I don't want or need, I'll load it and/or drop extra rounds nearby for whoever finds it. We don't have to all be savages.