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Your DayZ Team
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Everything posted by Blern
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I never used the little .22 much, but I'm loving it lately. Way better range than I guessed and can find rounds everywhere. Was messing around and dropped a zombie in Zelenogorsk today from the top of the police station. With a .22 pistol! Too fun. I'm not sure if an update changed its effectiveness or not, but give that little beauty a chance when you find one. .
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Companies with 2 million customers and $60 million dollars of our money don't just fuck around either. They also don't miss an opportunity like E3. Everybody was hyping H1Z1 and already calling DayZ the 'old zombie MMORPG'.
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Yeah, just keep traveling and tweeting from vacation spots and conventions while your loyal fan base begs for a game update that was promised weeks ago. Forget that 45 would have been smart to unveil during E3. Never mind that H1Z1 will be released soon, as well as Dying Light, signifying the end of the DayZ craze that future gamers will fondly look back on as "the sweet game that never got updated regularly and fell behind so many other games".
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"I know where I am" to most players means, "I know how to get a gun from where the guns are and then where I like to shoot at people from". They would all grab the map if someone said, "meet me in Pulkovo".
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Might give birth to a new DayZ player type...the grave robber!
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You don't like a row of soda cans along the bottom of the screen? lol Agreed. Maybe they can squeeze this one in before the next patch release. Seems like an easy one to tweak.
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I didn't see this on the suggested weapons list so far so I thought I'd mention it. Grenades would be fun, but I'm thinking of the components to craft an IED with remote trigger somehow. Too much? Would having a trigger like a cell phone break game immersion, as in 'I found a cell phone, maybe I can call for a rescue'? Maybe the two way radio could be rigged as a trigger, if you found two. Then just the duct tape and an explosive of some kind.
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A few suggestions that will add to the overall realism of the game while keeping players with end game content.
Blern replied to trainmasterxxx's topic in Suggestions
Extreme cold! Winter! Cold zombies are always aggroed! Now that's a hardcore server! -
Downed helicopters and all the military camps suggest there was quite a recent battle. Not much evidence of that in the cities other than a few burned cars. Would like to see more rubble like in Fallout, half destroyed buildings, bullet holes everywhere, etc.
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If buried in a bag or backpack, yes, but not a metal or plastic case.
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Its part of the game, so I am not with you on that. I agree there should be more zombies, or at least make them more responsive to player battles and be more of a threat. I'd love to see an epic clan battle on a city street, melee weapons only so not to attract a 100 zombie hoard.
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Killed players drop a 'treasure map' if they buried loot!
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For team play, how about having you carry your team mate to a spawn point so he can come back, or to a hospital to revive and respawn? Allow 'fireman's carry' for a body, and you have to carry your buddy to the coast to respawn, but you can't sprint.
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I like it, but would rather be able to get into every room in the current houses first, or be able to kick in a door. Every town might have some sort of mayor's home, or some sort of affluent citizen. Maybe that's where we find the engraved 1911's, exotic weapons, a working car in a garage (someday).
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How to avoid people going after their own corpse
Blern replied to kOepi (DayZ)'s topic in Suggestions
I guess I'm kind of getting sick of your arrogance. You don't have to attack everyone that doesn't immediately agree with whatever glorious idea spills out of you. I am trying to find a solution to a problem that seems at odds with the spirit of this game, while you seem to want to tailor the game to your own playing style. I am not decided on any one solution as you think I am, but I think the discussion is good for the devs to see. You say 'hide body' is good enough. Again, not every player dies at the hands of another player who would hide the body. Not all bandits do that anyway, and thrill killers who are all geared up don't usually care what gear you have. You say you have to shoot for loot. Sounds like your playing style, not everyone's. A lot of players enjoy scavenging, not murdering players for a can of beans. You sound like a clan member that enjoys dominating a town for no reason other than to hoard loot and feel good about yourself for a time with your friends. As a lone player, if I can start picking off your clan one by one, that worries you because you no longer enjoy an advantage. You say spreading out the spawn points is agreeable. I think that's a step in the right direction but it doesn't solve the problem. Maybe pair that with a system that degrades starting health with every respawn on the same server during the same session? Disallowing sprint for 15 minutes after respawn? How about forcing a team member to have to carry your body to a spawn point so you can come back? Or to a hospital for reviving? The point is there are lots of ways to improve this game. Stop treating everyone like they are idiots for not agreeing with your every word. DayZ players need some solidarity, not a chat room full of, "Hey what about this" followed by "No, that's stupid and so are you". -
How to avoid people going after their own corpse
Blern replied to kOepi (DayZ)'s topic in Suggestions
The server lockout was not my own idea, but that's the debate I wanted to have. A solution to make the game a bit more realistic and immersive. To me, the fun of this game is the high risk, tense game play. Decisions have consequences. It forces strategy, tactics and is unforgiving. I want to help improve that. Having no consequence for death is foolish. You want game bonuses for longevity? Would that include respawning and recovering your gear for 300+ hours, or skillfully not dying for 300+ hours? Whatever the solution, DEATH HAS TO MEAN SOMETHING, or DayZ is just another video game. There are plenty of zombie shooters to choose from. There are plenty of MMORPG death matches too. You see player youtube videos of clans locking down an airfield or town, shooting all trespassers, sitting on a pile of loot while killed players just wander back into the area to re-equip and shoot some more. How is that real? How does that not get old after a few minutes? The lone player is already at a disadvantage. Creating disadvantages for all players forces creativity. I don't think fans of this game will leave it if the stakes are raised a bit. We should be making DayZ harder, not easier. -
Ha ha haah! There are some giant pussies playing this game, aren't there?! Hah! ... Then make the range 100 meters. Or 300 meters I guess.
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What Steak said.
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Unless the player spawning in sees the same message flash, or "there are 2 players within the vicinity". The new spawn can then be on high alert. One of the mods should move this to 'Suggestions'
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The server lock out suggestion was one of many, to spark the discussion. I believe it has since been dismissed as a viable solution. The 'hide body' function is great, but not every player is killed at the hands of another. We see all these blood smears in the houses. I'm thinking a good solution now would be to have a killed body dragged off and eaten by the zombies, leaving the iconic blood smear. If you want your gear back, you have to find it or fight off 3-5 zombies as a fresh spawn. I like adding more realism. Perhaps instead of some of the classic fiction books, there could be skill books that allow you to learn better bandaging, finding edible berries/roots/etc, better crafting. You can only heal yourself up to a point, unless you find someone with a higher medical skill level or study on your own.
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How to avoid people going after their own corpse
Blern replied to kOepi (DayZ)'s topic in Suggestions
I'm off the server lockout idea. Lately I've been in an internet fog and finding good ping has been tough. I'd hate to be locked out for an hour with no good alternatives. Variant X it is- I say killed bodies become food for zombies- they gather at the body and consume it, leaving nothing but a blood smear (the same we see everywhere else?) Who knows where the loot and corpse is? Team members will have to battle the hoard of zombies if they want to save a team mate's loot. If you die above ground level, no zombies can get to the body, but they will be there at the door when you come back. -
Ok, now you think about this for 20 seconds: Does your clan or partner really have enough inventory slots for all your gear? Is it really smart for you to sit and guard a downed member's body for 20 minutes after or during a firefight? No. I'm not so much in favor of giving clans an edge anyway. Why should they get to hoard loot among themselves and just sit on loot until a killed player returns? Losing a clan member should have an impact. You lose his loot too. Lose too many members, and you can't hold your position.
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A great debate everybody. In the end, my wish is that killed players reanimate as zombies anyway, loot and all. That way you have to kill them again to collect your stuff, or track and hunt them down if they are on the move. Now that would be fun. Imagine zombified players, still all geared up, roaming the countryside and flooding the streets of the bigger towns. Clans would have to deal with a member 'turning' and attacking them.
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Awww. How arrogant are you to be so frustrated when everyone doesn't immediately agree with whatever opinion you bless us with. Well, we didn't worship at the altar of your game brilliance, so yeah you probably will leave this foolish forum behind. You want an ending? Log off.