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Blern

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Everything posted by Blern

  1. Yep. This won't be popular at all. There are far too many players that don't fear death, or don't fear losing their equipment, since they can just respawn and recover their own items moments later. This is why Berezino is a bandit magnet, being located so close to the main spawn point. Many of these players have never even been to the other areas of the map, and just haunt areas found minutes away from where they can respawn and recover weapons. This game loses all its originality when there are no consequences for bad decisions, and it devolves into just another PvP shooter. One of the greatest things about this game is the tension and anxiety of a realistic survival simulation. Not so realistic when I can get shot, respawn, collect my gear and hunt down the shooter, kill him, he respawns, gets his loot back, etc, etc, etc. Death should mean something. Raise the stakes. Many will hate that, but they can go back to playing free for all death match on Call of Duty. Some say there should be more random respawning, but that will only delay item recovery. A body should only be available to loot for 60 seconds before it disappears, or killed players are not allowed back on the same server for 2 hours or something. Won't that set DayZ SA apart from all those mindless shooters?
  2. Blern

    Stable Branch - 0.50 Discussion

    Here was a fun glitch. Dropped a brass knuckles from my inventory, it did not disappear from my bag. It duplicated on the ground. I tried again, another set. I have 4 brass knuckles. Not sure if I'll still have them when I respawn tomorrow. The sledge hammer is fun. Killed four zombies that chased me into a hospital room with four swings. Love the new waterproof backpacks. Found a Longhorn in one of the log cabins that never used to have loot. EVERYTHING is pristine! Somebody turned off the well water. Great update. Hadn't played in a while so it was fun to see new stuff.
  3. Did I say I could predict intentions? No. I said you can examine a players actions to determine if you should engage or avoid. I normally avoid a player that acts like they know what they are doing, and for both I keep my interaction very short. I've never been betrayed by another player after a friendly encounter, and when I engage a bambi or new player I offer help, trade or directions then I'm out. The one that says, "hey that's a sweet gun. We should team up for a while" gets a rude awakening, if I even let it get that far. Either way, I'd rather approach people like that than just kill everyone I see.
  4. Always watch their behavior before you decide to engage. Once you play for a while you can sense if a fresh spawn is a bandit or bambi, friendly or deceptive. Do they stand out in the open too long? Do they head straight for the best loot areas, or duck into every shit house along a street? Do they loot right away or seem to sprint right for a large town? Are the fists up the whole time? Are they running in the open? Are they always checking behind themselves or oblivious to everything behind them? Are they silent or calling out to people? This is much more interesting than just shooting them all. I give plenty of space to players that seem like they are comfortable in game at that point. Amount of gear means nothing. I keep the interaction short and head on my way. This ain't Second Life.
  5. Blern

    Whats your player type?

    Spade with a hint of diamond.
  6. I'm pretty sure humans are the only species that kills for fun or sport. Only a sociopath would think that murdering innocent, unarmed people demonstrates power and strength.
  7. You get my beans for giving extra beans on that.
  8. The game styles are not to blame, this game just simulates and reflects current social behavior. There are so many more sociopaths than you ever expected and this game proves that without civilization, those people will have a field day. Bandits, KOS. Its realistic. This is post apocalyptic society. So, IMO the three things that ruin the game experience are: 1. Players that need to hack or exploit a glitch or rule to gain an advantage 2. Server admins that need to hack or exploit a glitch or rule to gain an advantage 3. Clans and groups that need to hack or exploit a glitch or rule to gain an advantage
  9. Blern

    When you know you play too much Dayz :p

    Watched First Blood with Sylvester Stallone on Netflix yesterday and spent most of it thinking how much it reminded me of DayZ. Minus the zombies. Seriously, parts of that town look just like Novo.
  10. Blern

    MP5-K

    Just thinking that any 9mm short barrel could be threaded for the suppressor.
  11. Game crashed while I was running through Novo. Restarted, logged back in and had to wait the 99 seconds. No biggie. Stared at 'Please Wait' for far too long. Not working. Found another server, was immediately kicked off by admin, no reason. Thought it was a glitch, so I tried the same server. Immediately heard some kid scream that he was doing 'server maintenance' and please leave, so I did. My guess is that him booting me for maintenance flagged me somehow, because now I can't get any server to appear under any setting. I may have gotten my $30 bucks worth by now, but I can't see letting anyone else spend a dime on this game until this type of stuff is fixed. As the updates come and the game is more glitchy, they should charge less.
  12. Blern

    MP5-K

    If the pistol suppressor doesn't fit it, that should be fixed.
  13. Server hoppers are usually after the M4's, AKMs and now the MP5's. Even on a server that has just suffered a herd of looters, I can still usually find a Mosin or SKS in a barn or piano house, a decent pistol and plenty of rounds in a fire station, pristine clothing with plenty of pockets, and tons of food and drink. I also find more optics in garages now than I ever did in military tents. Do I look like a fully loaded Russian infantryman in 20 minutes? No, but I still get what I need to play and survive. I like the 'bubble' idea, but add a warning on logout, so that a player is informed beforehand and can choose to stay on the server or accept whatever penalty there is for hopping. The stiffer the penalty, more will opt to stay and play on.
  14. Blern

    Stable - 0.46 Discussion

    No problems after 3.5 hrs tonight, other than installing .46 and finding out my old character was gone. No big deal, except that I was following an army of server jumpers (counted 46 players who logged in for 5 minutes or less in those hours, some of whom will be on the forums bragging about how easy they found their MP5 soon), and since my region has less than 15 servers updated, you can imagine it was pretty sparse for loot. Noticed I can one shot zombies with a garden hoe again, food and water last longer, night was brighter, new village has a jailhouse, zombie hit me while high on a ladder, found four crossbows in Rify, anti-stab vest was an easy find in Svetlo train depot and boxes of ammo were in places I never saw them spawn before. Logged out to find my original character was still alive, so I lost everything I had tonight again, including the rare vest. Did not crash on log out, but I did update Steam right before I played, so try that first.
  15. Blern

    How would you combat player suicide?

    Squad players would gripe about having to wait to rejoin a battle if killed in action. Unless, you find a way for the system to be able to differentiate between types of death, you could certainly penalize the suicides and not the homicides.
  16. Blern

    When you know you play too much Dayz :p

    You know you play DayZ Standalone too much when you see an open field and have the urge to sprint. You know you play DayZ Standalone too much when you go to work in the morning and leave your front door open because fuck it, the next guy needs to know this house has been looted anyway. You know you play DayZ Standalone too much when you are suspicious of someone in t-shirt and jeans because you know it's the person you just killed. You know you play DayZ Standalone too much when you keep moving side to side outdoors so the sniper's can't get a bead on you.
  17. Blern

    How would you combat player suicide?

    Changing the fall damage rate wouldn't solve the issue. Players would just find taller buildings, punch then kneel in front of a zombie, swim out into the ocean and drown (not sure if that works, actually), wrassle a boar, etc. Spawn timers would be frustrating for all other players, and is generally not popular as a way to curb exploiters. But, if a suicide 'action' was available, paired with a predetermined penalty, then it may help. Or, how about dramatically reduced health upon respawn if you die within 30 mins of a fresh spawn? Or 15 mins?
  18. Blern

    Will we need to buy DayZ in future?

    I'd almost pay another 30 bucks to have all the updates and changes made quicker, or to have the full functionality sooner.
  19. Blern

    Take backpack into hands

    I didn't find another thread with this, so... If you can sling a rifle and carry another, you should be able to wear a backpack and carry another. Looting a player should be faster, just grab the backpack and run. In a firefight, you can drop the second pack and come back to it.
  20. Don't see the need, imo, but I don't see the need for any mask in this game right now, either. Are there smoke grenades, deadly fumes or some real reason to have to wear a gas mask? Are we worried that other players will 'recognize' our character, or that the stock avatar face isn't intimidating enough? Hell, I'd love to have the power armor from Fallout, but just the ballistic helmet is good enough for me.
  21. Blern

    Take backpack into hands

    In a real life situation, would you sit exposed while pawing through the persons backpack, or would you grab it and find a safer area to do it? It should be as fast as picking up any item, but I like the added weight/fatigue idea.
  22. Don't forget 'spotting targets for another player to snipe' and 'go loot those bodies and bring the food back for us, I'll cover you'.
  23. Blern

    Gender Discrimination and Prejudice

    Male DayZ players, especially those on the video clip, are NOT representative of our gender. Not even close.
  24. Blern

    Stable Branch: 0.45 Discussion

    Did they add a new enterable house? I found a 5 room rambler type house that I hadn't seen before, and it was completely empty of loot, furniture, everything. Maybe it was always there but I had never been in it before. South of Novy next to the barn and well. 072 083
  25. Blern

    Deer Rescue Game

    Best. Sniper practice. Ever. I was on the second floor of the big barn in east Stary and saw a deer agro a zombie down below. It chased the deer and caused such a ruckus it drew two more zombies. I decided to help the poor thing out. The next five minutes cost me two dozen rounds but was one of the most fun things I had done in this game yet. In the end, I was able to save the little doe without attracting every bandit on the server. Sniping is one thing, but three active, fast targets, running in no logical direction, constantly changing distances? Too fun. I'll go kill the deer later.
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