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RIGHTLY

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Everything posted by RIGHTLY

  1. RIGHTLY

    Did Namalsk get it right?

    Ive seen gameplay of it and it looks pretty good, but I cant be bothered downloading it yet.
  2. RIGHTLY

    Random acts of kindness!

    Does it give you feels?
  3. RIGHTLY

    Makarov... pfft.

    Still, even if that guy did miss most of he's shots, the Makarov and all the other pistols need a serious buff.
  4. RIGHTLY

    FR 34 | Banned for nothing

    Well... That answers that... Also, is it wrong that I read his posts in Skwisgaar Skwigelf's voice?
  5. RIGHTLY

    Standalone HD skins...

    Good thing its gonna be redone. The Camo skin is terrible. So low-res. The one in the mod should be replaced by another one.
  6. RIGHTLY

    Exploading Dogs??

    Oh Rocket... Please put exploding dogs in the stand alone...
  7. RIGHTLY

    24/7 Daylight Servers... UGH?

    If your Australian you should play on one of the herp derp servers. Theres three of them last time I saw.
  8. RIGHTLY

    How do I properly break a keyboard?

    Well this post sums it up, pretty much.
  9. RIGHTLY

    How do I properly break a keyboard?

    Well, There's your problem.
  10. RIGHTLY

    How do you control your DayZ Rage?

    I used to rage at DayZ, but now I don't play as often, and when I do, I'm just fart assing around being a dick to people, so I don't care if I die. Now.... Racing games are games that I CANT STAND. I like racing games, especially Mid Night Club Dub Edition REMIX! (dramatic echo) but when I'm about to win and one of the AI passes me, or, even worse, I crash right next to the fucking finish line and as I desperately try to get to the finish line the rest of the fucking racers that I've been 200 metres in front of the whole race passes me, I tend to try and eat my controller in a blind rage, then I cry in the shower. God, I must have lost 20 IQ points from finishing that game... When I was 12 I played Halo 3 on the Xbox ALL THE TIME, and yes, I was one of the whiny 12 year olds. Looking back on it I feel like the biggest idiot in the world. Every time I died I would accuse the killer of being a hacker or call them a camping noob, Energy Sword noob, Shotgun noob, Rocket Launcher noob, and any other type of noob attributed to Halo. God I really shouldn't have had a mic back then. All those poor people I annoyed. Now if I'm playing Halo I use all the tactics I used to hate to win the god damn game instead of complaining about it.
  11. I'm sure someone could create something like this as a mod in the ArmA 2 engine, if their bothered to make a bigger version of the Capital Wasteland or New Vegas (Preferably the Capital Wasteland. Urban combat in the DC Ruins! AW YEEEEEEAH!), and then remake some or all of the mutants and monsters in Fallout for it, and more, if they would be bothered to add quests. I dont think quests would fit in, though. Just surviving and some merchants around to sell your loot to. Oh and they would need to make lore-friendly weapons for it, to. Laser Rifles in ArmA 2. Holy shit that would be cool.
  12. RIGHTLY

    [IDEA] Flare Gun

    Well... Theres no reason not to, and it would be pretty easy to do.
  13. RIGHTLY

    AU 500 Private Hive

    This server sounds pretty cool. I'll start playing on it tomorrow when I get the chance ^^
  14. A friend of mine told me that Good Game was going to do a review of an interesting zombie game. After watching it I looked up DayZ on Youtube and watched some of Sidestrafes videos. After that I bought it,
  15. RIGHTLY

    Hiding bodies

    I think you might be onto something, actually. The hide body feature isnt very realistic, anyway, so a way it could work is to, as you said, have an Entrenching Tool or if they are added, a Shovel to bury them. Also, you cant bury a body into concrete or bricks so you would have to drag the body (like how you drag an unconscious body) onto some dirt and it should take 30 seconds to a minute to hide it. Of course, you dont have to bury the body. You could just drag it into a hidden space.
  16. RIGHTLY

    So i spawned in novy sober

    Once I spawned in a place called Novy Wasted.
  17. RIGHTLY

    Diverse servers give FPS issues

    lol. Who is this guy?
  18. RIGHTLY

    Diverse servers give FPS issues

    Holy shit your signiture is hilarious. I laughed for so long after seeing it. Anyways, I noticed that too. Even though my ping is usually on 120 in US servers my FPS is better.
  19. RIGHTLY

    5-10 FPS on lowest settings.

    Yeah some servers are pretty bad. Just keep hopping till you find a good one.
  20. A Quick Note Now, before I start, let me just say I know there are multiple threads out there that discuss players turning into zombies. All the ideas I saw usually involved the zombies being undead, and since that's not what I want, and rocket said he didn't want undead zombies either, I thought I might as well voice my idea on what the mechanics should be like. This is also only my second thread, and the first one wasn't very successful, so lets hope this one gets more attention. Now, lets begin, shall we? How Do You Get Infected? The way I see it, there should be multiple ways you can get infected, rather then just the obvious. Such ways should be, but aren't limited to... Direct zombie infection: Starting with the obvious first, Zombies should have a large chance of infecting a player by hitting them, and an even larger chance if the player is bleeding. A biting animation would be really welcome, where the zombies will make a running lunge about 1 meter away from where the player is. The player would have to get out of the way of the zombies path. If the zombie makes contact, depending on what part of the body it grabs/lands on, the following could happen. (Players can and probably will be easily overrun by other zombies when grabbed onto). Being bitten puts you into shock, pain and has a 100% chance of infecting you. The players arms: If the Zombies teeth make contact with the survivors arm, it will bare down and not let go of the survivor. The player will have limited, slow movement when a zombie is baring down or gripping on. Depending on which arm it makes contact with, and what weapon is equipped, different things will play out. 1) If the zombie bites down on the players right arm when they have a secondary or primary firearm out, the player will yelp and drop their weapon. The player will have to spam LMB (left mouse button) to shake the zombie off, beat its head in with his/her free hand, or have another survivor shoot it off. 2) If the zombie bites down on the players left arm when they have a secondary out, they will have the option to aim at the zombie, or other approaching zombies, and open fire, (this would be majorly inaccurate) or can use RMB (right mouse button) to hit them on top of the head with the butt of the pistol to get it off. If they have a primary out, then the only thing they can do is aim at other approaching zombies. This will be even more inaccurate then firing a secondary weapon while being bitten. Press RMB will have your player try to hit the zombie off or shake it off your arm. Of course, another survivor will be able to shoot it off. 3) If the zombie grabs (not biting, but holding onto the players arm with its hands) onto the players right arm they will not let go of a secondary weapon, but will drop a primary, due to the weight. The player will have to hit the zombie with his/hers left arm or shake it off, and will be able to shoot with their secondary, but their arm will be weighted back down if them don't stop moving their mouse upwards. If the player doesn't get rid of it in time, then the zombie will start to bite down, and number one in this list will start. 4) If the zombie grabs onto the players left arm, the player will hold onto a secondary weapon, but not a primary, due to the weight. The player will have the option to shoot the zombie off with their secondary firearm, shake it off by spamming RMB, or having another survivor shoot it off. If the survivor is to slow, then number 2 on this list will start. The back/chest: If the zombie lunges onto the players back the player will drop their weapon and be knocked over onto their chest, with the zombie trying to bite them. The player will then have to press Q or E to roll onto their back to face the zombie. If the zombie lunges at you from the front, the above will happen, just without you having to roll over to face the zombie, since you already will be. Depending on the actions of the player at this point, the following can happen. 1) If the player doesn't do anything, or isn't fast enough, the zombie has a 50/50 chance of either biting the players face, (which will result in a visible wound, and eventual scar) or biting the players throat out, resulting in an instant death. If the player has his/her back facing the Zombie, it can bite the back of the neck, (resulting in a visible wound and eventual scar) or biting the players vain in their neck, resulting in an instant death. 2) Punching the Zombie will delay it from trying to bite you, but you have the chance of the zombie biting your fist and infecting you. This wont knock it off you. 3) Pressing RMB will make an attempt to kick the zombie off of you with both your feet. This wont always work, and you will probably have to punch it to stop it from biting you. When you knock the Zombie off, you better be quick with getting back up, or the Zombie will just jump right back on and you will have to kick it off again. Also, if you are prone and a zombie lunges at you, it will count as the zombie lunging onto its back, and will act accordingly. The legs: If a zombie lunges and gets your legs, then the following can happen. Also, if a crawling zombie gets close enough, it will take the opportunity to try to grab or bite your heels. 1) The zombie grabs your left/right leg and try's to pull itself towards you. You will then have to fire at the zombie to get it off. You can use iron sights when this is happening. 2) The zombie bites down on your left/right leg. You, of course, go into pain, making it harder to shoot it off. 3) If a zombie grabs onto your leg and you continue to run you will fall forwards onto your chest. You will then have to use LMB to kick the zombie away before it has a chance to bite you. 4) The above happens and you don't kick it in time, and it bites you. You are infected and still have to kick it off. If you still don't, the zombie will climb onto your back and then they will have to roll over and kick them off, like in the previous section. Drinking from a stagnant water source: I'm guessing in the future there will be a requirement for players to boil water they find in ponds and lakes. If they don't, they have a chance of being infected by the Zombie Virus and other kinds of nasty diseases. Being around infected players: Pretty simple, if you hang around players that are infected, then you run the risk of being infected, too. Eating infected animal meat raw: If there comes an option where you can eat raw meat when times become desperate then you should run the risk of being infected by the Zombie Virus. Infected animals have noticeable attributes, such as a different look and will be much more hostile then they may end up being. Symptoms The virus is extremely fast-acting, leaving the player little time to find a cure. Depending on how long you've been infected, different and more punishing symptoms will occur, (these symptoms will stack, so if your 3 hours into it, 1 hour symptoms will still show) like so: Stage One. 0-30 minutes: No symptoms thus far. Stage Two. 30 minutes - 1 hour: The player will start to shake uncontrollably in small, 30 second intervals, making it difficult to aim. Stage Three. 1 hour - 1 hour 30 minutes: The player will cough and splutter up blood, which will attract zombies and players alike. Small blood specks will be noticeable around the mouth area. Stage Four. 1 hour 30 minutes - 2 hours: Blood will start going down until it reaches 9000. You will not be able to go above this limit. Aiming will be insanely difficult with your hands wavering from side to side. The players vision will begin to darken, and the player characters complexion will start going pale. Stage Five. 2 hours - 2 hours 30 minutes: The player will start having audio/visual hallucinations, such as seeing people or zombies who aren't there, or hearing gunshots along with a bullet impact sound, or zombie grunts. Stage Six. 2 hours 30 minutes - 3 hours: The max blood will drop down to 6000. The player will have psychotic episodes, such as screaming out loud, attracting zombies and players, hitting him/herself in the head, and other kinds of crazy shit. The player will temporally start acting like a zombie, doing whatever a zombie would do, such as attack nearby survivors or just wonder around. If successful in biting a survivor, they also will become infected. The players vision will be even more impaired, with a blackness surrounding the edges of the screen, and the players complexion will go even more pale, to that of a zombie Stage Seven. 3 hours - 3 hours 30 minutes: Your max blood drops even more from 6000 to 4000. The player will randomly start vomiting blood, which will be evident with blood dripping down their mouth. The player now completely looks like a zombie, and can barely control themselves anymore. The psychotic episodes become even more prominent, happening almost every 2-5 minutes. They start hearing a voice in their head, telling them to give up, and to just "let it happen". Stage Eight. 3 hours 30 minutes - 4 hours: The player has lost complete control of his/her body, but his/her conscience is still intact, and is able to observe everything his body does. The player can observe his/her zombie until it reaches 4 hours, or until his/her zombie is killed. When the player loses control of his/her character, a message will pop up explaining what has happened, and if the player aborts and logs back in during this, they will be a fresh spawn on the coast, and will be able to go and see their old character as a zombie if they so wish. When the first symptoms start showing, you have the option to press the respawn button if you don't want to deal with it. A Cure? Not all hope is lost if your infected. A new, extremely rare item could be added to military spawns (especially in medical tents) that, for now, we will call the Prototype Cure (we can work on names later). The Prototype Cure is (as you could probably guess) a vaccine the government was trying to push forward. They didn't have time to fix everything wrong with it, because of the fast-spreading virus, so they pushed it forward and hoped for the best. Even if you do manage to find the cure, it only has a 50/50 chance of working. You can use antibiotics to make you last a little longer, ranging from an extra 1 hour to 10 minutes, depending on what stage of the infection your in. Immunity New spawns have a 5% chance of being immune to the virus. Any normal sickness will harm them, but they will never become a zombie. TL:DR Gtfo. So, thanks for reading, guys. I hope this is worth your beans. P.S: This suggestion was more for the standalone, rather then the mod.
  21. RIGHTLY

    The "Zombie" Virus and You.

    I see where your coming from, but thats the thing. Players just run through zombie-infested cities, knowing how to easily get rid of them. If something like this was implemented then players would be more inclined to sneak past them so they dont get knocked over by one zed and get gang-banged by the rest. The game is only in alpha stage so far so whether or not the player is immune or not can still be up for consideration, right? Nothing is set in stone, yet. If the engine isnt good enough to support all the quick-time event things I suggested then players should atleast be able to be knocked over onto their backs by zombies, which would probably be the next best thing.
  22. RIGHTLY

    The "Zombie" Virus and You.

    Yeah, I know, its just that I cant think of a different way to kind of "simulate" a struggle with a zombie. If anyone has any other ideas then that would be appreciated.
  23. "RIGHTLY wins! HARAKIRI!" That would be the day...
  24. Well a jumping animation would be alright, but you actually being able to do it should depend on how much your carrying, or the weight of your inventory when thats implemented.
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