First off good job rocket, you've created a game in a genre that game companies shy away from. One where failure is punished without remorse, and I for one (of many) love it. I also love the original map, I dont want it to change drastically but it was made as a military shooter simulator area not a survivalist nightmare. As such the need to loot and stealth was not a priority, as such I feel that a large increase in enterable and lootable buildings should replace the locked door versions that we have now. Numerous times I have gone prone and sneaked all the way up to a building only to find that not only is it locked but also contains no loot spawns and is just a Zombie party house. I'm not saying all buildings should contain loot, (maybe reduce the loot table probabilities to compensate) but entering a town where most of the buildings could contain zombies, bandits or loot would be more tense and realistic than the Firehouse, Shop, Church route that people tend to take atm. Also on another note, The spawn area is currently causing predictable behaviours IE the Cherno/Elektro first hour charge. surely spawning the players away from these areas such as at Guglovo where all directions of travel are viable would amend this situation and stop bandits camping people before they have got their bearings. This would also mean that around 10 high end spawn sites would be far enough away from the spawn areas to make them viable targets for more established players to focus on. Keep up the good work Dayz team, it can only lead to continued success.