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Hallian

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About Hallian

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  1. Here's my attempt on a constructive feedback post concerning the zombie changes. Keeping in mind the realism this game should be (or is) aiming for and the fair challenge it should offer. The zombie speed. A crippled, half dead and limping zombie should not be able to keep up with a healthy, human survivalist. Players should be able to outsprint the zombies. It should not be too easy to avoid them though, so I believe the zombies should be able to keep up with a player holding a weapon. This way you force players to choose, either kill or sprint. The zombies would still be a challenge and force players to make a choice, while not being too bloody hard/easy to get rid of. I believe that would be a fair balance. The zombie respawning. With only up to 100 survivors per map there are probably a lot of dead people in Chernarus. Therefor they should be a lot of zombies. On that note, respawning is fair. Shooting a zombie just to see it respawn out of nowhere within 50 meters of your character is not. It is bloody annoying. I believe it's fair to up the amount of zombies and have them respawn, but not to a point where they just keep coming while you are standing still in a bush. Set their respawn timer to so many minutes or have zombies not respawn within the aggro range of a player. This should give a fair amount of zombies in the game without being overwhelming. The zombie aggro range. As far as I know zombies are half blind of at least have a handicapped visual range. At the moment, they come in sprinting from half way across the city. With reduced speed this would be less annoying, but I still believe they should not be able to spot players from 100 meters away. Let alone see the difference between a player and another zombie. I don't know what their field and range of vision should be, but it should not be as far as it is now. That's all. ;)
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