noother10
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Experimental Branch: 0.49 Discussion
noother10 replied to haknslash's topic in PC Experimental Updates
I've finally ran into the loot stacking issue myself, though not as stacked as others. Earlier today I was in Novo and went to the city hall up all the stairs and checked the three floors for loot. A few sporters and an SKS, books a crossbow, lots of stuff but not massive stacks. I was coming from one of the towns near Novo past a large industrial area which I found one of those wood buildings two story some tables/chairs (not sure what building its supposed to be) inside was just some normal stuff but around the side in the room you can only get to from outside it had a few guns and tonnes of generic stuff like books, bottle, food and drinks etc. I made my way to Novo and decided to head straight to the top 3 floors of the city hall to look for loot, when I got there it was choca-block. Each room area on each floor had a minimum of 3 guns if not 8+, CR75 Carbines, CR75 pistols, over 10 sporters, few SKSs, some shotguns and assorted other pistols (1911 engraved, P1, magnum etc). Also tonnes of ammo and other loot. Only problem was 0 magazines. But it seems like something triggered lots of stuff to respawn there. I went through Novo on that server earlier and cleared most of it, when I got there, there were a few people around and some doors open some closed so only partially looted. Maybe it was me earlier clearing it and a restart filled it? Also been trying to figure out hyperthermia. I get it pretty fast normally and I've found while it doesn't kill you, it makes you super thirsty quickly, I could drink an entire canteen, be stuffed and hydrated, and 15mins later be thirsty again. The only way I've found to lose it is to become soaked. I wore a raincoat, winter hunter pants and backpack(25 slot). So I would run to a river and soak myself and be fixed for a short time. I tried running around with no pants but made no difference. Tried a full tracksuit outfit (pants and jacket) but still exactly the same, except the rain eventually soaked me. Are you supposed to just stop moving around and sit somewhere for a period to fix it or prevent it? Or is getting soaked the only way? -
Experimental Branch: 0.49 Discussion
noother10 replied to haknslash's topic in PC Experimental Updates
Session lost. I made my way to Novo which was full of people and gunshots... Didn't find any guns but plenty of food and clothing. I was getting the its chilly out here message for a bit but found some clothing and now I get the "I'm hot" or "I'm sweating" messages. I'm wearing a raincoat, boonie hat, winter hunter pants. I've also been able to successfully lock zombies in rooms by closing the door, worked on a leaper and military zombie without any issues. -
Experimental Branch: 0.49 Discussion
noother10 replied to haknslash's topic in PC Experimental Updates
Found a pitchfolk and helmet in the first building I found and then got attacked by a leaper, hit the leaper 20+ times and it wouldn't die. -
Just hit a wall again trying to hit a zombie inside that surprised me and wasn't able to attack again after that. I relogged and tried just hitting a wall with my axe but it kept working fine. Both times I believe the zombie I tried to hit was glitching through the wall, so the first one glitching halfway out of a building it was locked in, the other running after me got next to me when i first swung but then went back and came through the door way properly after. Perhaps its when you try to hit a zombie that is glitched there. I've also had a few instances of rubberbanding zombies and sometimes they're easy to hit but sometimes hard. I was also starving after clearing gorka and polana there was only a single banana. I went to Novy and found 3 garages and the opposite building weren't looted and found a little food (was about to die of starvation) and proceeded to Stary which didn't seem to be looted at all, whether no one went there or it respawned I don't know. Found plenty of food, a Mosin, long range scope, mosin ammo near it, backpack etc.
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I had the LMB issue last night. I was axing zombies easily, there wasn't any lag so I could actually time the swing to when the zombie would get in front of me and instantly kill it. But then while picking apples (couldn't find food except one banana) I heard a zombie behind me, it was trapped in a building and glitching through it somewhat, so I decided to test whether I could hit it since it was sticking half way out, I hit the wall once and wasn't able to attack again, so not sure if that situation might have caused LMB to bug.
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I've not played with grenades myself but they don't work if you throw them normally, you have to drop them sort of? That is what I've been reading. If they become throwable in the next stable release it'll fix issues with campers, you can just lob a grenade through a window and blow them up.
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You didn't pay for the the beta/alpha, you basically pre-ordered with the perk of having access to the alpha/beta. Sounds like you're upset you paid for a game that now having played a not even half done version of it you want your money back. How about just not playing the alpha/beta and wait until release, it'll cost the same either way, you just don't have to be getting turned off it because its full of bugs, hackers and missing content. I can see what the devs are up to, they've had to do some major architecture changes like being able to remove the graphics engine or transferring to 64bit servers, which I'm assuming why not too much bug fixing has happened. They add new content as well to keep those testing actually interested and new stuff to test/do. It'll get done eventually it takes years to finish a game though.
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EDITED - PETITION: Should a sound be made when we log on and off?
noother10 replied to Grimey Rick's topic in General Discussion
I'll agree that people need to make more noise normally, it seems very quiet at the moment compared to real life. When you spawn in you get a delay but also shouldn't have a weapon out yet, so bringing out a weapon and aiming it makes a lot of sound to someone next to you who could already have a gun out and ready. If you crash, dc, server restarts etc which happens quite frequently at the moment and you're in the middle of a town or building or airfield and you log back in on the same server or a different one then you get shot because you made noise and some people happened to be nearby before you even see anything on your screen. And no I'm not a combat logger or server jumper or ghoster or anything like that. I usually play solo and logout in woods away from any towns. Another problem I'd have with the sound if it was still around would be I'd instantly assume if someone logged near me and made reload sound that they were going to shoot me and I'll shoot them first. So changing the sound may fix that but you'd still normally shoot first since you've not had any time to observe them and they're next/near to you. When they increase population to 100+ what do you think will happen when you login near a town in the woods... All the snipers sitting under trees will turn around and turn you to swiss cheese. You'd have to run pretty deep to avoid logging in near someone. Also people ghosting have penalties already. If they were already on the server, they have to logout, change server, wait for the long timer, run to the spot and then logout and login on the other server again with another timer, this would likely take 7+ minutes at least. If you're going to sit there camping the entire time that is the risk. Once they get the game more updated/stable and they allow private hives, just play on one of those so players can't ghost. -
I like the idea, if just for Hardcore mode servers only. Also the idea of removing player numbers from browser and changing it to under/above half and full just to mess with the server jumpers a bit. It isn't about letting people play on low or high pop servers as they can tell that at the browser. It is about immersion and gameplay. If you see a few people together in a town and press P and see a clan of 10 is in there, then you know good chance there are more of them nearby if its that group and can play accordingly, while that is fine it is immersion breaking and ruins the experience somewhat for the other group as well. If it wasn't on, you'd see a small group and either go and talk to them maybe to team up or shoot them for loot, only to get jumped on by the other 7 members of the group.
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Experimental brings us hunting, do you want to know what this means?
noother10 replied to hannibaldaplaya's topic in General Discussion
My friend and I walk through a bunch of towns and check for loot/food and may find enough to make it to the next town, or maybe less or maybe more. The larger towns have a lot but the smaller ones do not, at least not until they make all buildings spawn loot. Now if you have 100+ people running through towns on the server picking up everything as they go, there won't be much, let alone materials to actually make what you need to hunt and cook in the first place. You need a decent mix of both since hunting can't be done as a fresh spawn. -
Experimental brings us hunting, do you want to know what this means?
noother10 replied to hannibaldaplaya's topic in General Discussion
When considering they're looking at increasing server populations to 100+ as the default, they'll probably need to add more food or have functioning loot respawning. -
Make 15%ish chance for pistols to spawn with magazines
noother10 replied to Bruce of Wayne's topic in General Discussion
Guns should have a good chance to spawn with a mag in them and low chance for another mag nearby and a low chance to actually contain ammunition. You'd guess they were used to kill some zombies and were dropped either on death or when out of ammo and useless. It makes sense they'll still have the magazine in them regardless unless the gun itself was badly damaged. So maybe like 80-90% chance to spawn with a magazine, 10% to have one with ammo which has random number, and like 5% for an additional magazine. -
EDITED - PETITION: Should a sound be made when we log on and off?
noother10 replied to Grimey Rick's topic in General Discussion
With sound - You're running around an area known to be a hot spot due to gear/items/weapons and hear the sound knowing a player logged in nearby so you can run away/escape to prevent your death. It also supposedly will help deal with server hoppers? Only way it makes a difference is if the people hearing the sound run up and shoot the guy logging in. Now you logon on your normal server and promptly get shot because you made reload sound on logon and there happened to be people nearby. You're not a server hopper, but you suffer the same. Without sound - You're running around an area known to be a hot spot due to gear/items/weapon and stumble into another player who will either kill you, or you kill them, or neither. They only just logged in near you. Unless you were standing in plain sight in front of them which means you have a chance to see them, you would have heard them moving, changing weapons etc. You logon and see a bunch of bandits nearby who haven't seen you, you run to hide and wait for them to leave. It just seems like it doesn't do much either way except breaks immersion and having the sound makes it more likely you'll die on logon before you can move. Either way it would be a rare thing to happen. I've never had people logon near me, but have logged on near others, but the reload sound didn't seem to travel far when it was in. If you go to an area prone to having people there and logging on there, then you should be prepared to get ambushed, whether its people hiding under stairs, in a brush, behind a door or just happened to spawn in near you. At least even if the spawn in is silent, you have the chance to hear the footsteps. -
Retrieving bolts would help. I'd see it as a good hunting weapon and good for taking out zombies silently as to not be as obvious as a gun or bait the zombie in to kill with a melee and risk getting hit or attracting more attention. I've not used it myself but it seems like it can have a role provided you can retrieve bolts, but also have a mechanic where you have a chance to lose the bolt, say if you miss and it hits something hard. And why has this turned into a gun vs crossbow thread?
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Another first - did I just witness a zed kill itself?
noother10 replied to Death By Crowbar's topic in General Discussion
I remember one of the funniest things I'd seen a month or 2 ago when I was running through a town and heard a zombie, so looked behind me to see a zombie run down a very slight hill and proceed to face plant on the road and die, I laughed my head off. I wonder if it is to do with them bugging and running too hard taking fall damage when going down a hill or something?