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BlisteringIdiot

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About BlisteringIdiot

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    On the Coast
  1. Dynamic events with NPC military types COULD be really awesome. IF it is done right. Don't rush it. I do dislike the military and survivor compound ideas. The concept is good, but I dont really see a way of doing it and staying true to what (in my own opinion) this mod seems to be aiming for. Having said that. A compound with a few generators and mobile lights running off them with maybe 1 vehicle and a few (maybe 5-6 MAX) soldiers patrolling/defending it. Wouldnt be a bad idea. Again IF done right. There are a lot of ways I feel this type of thing could go horribly wrong. Very few ways it could be done right. But I do believe bringing a dynamic military element into the mod could be a great idea. Just make it rare. Convoy of no more than 15 troops spread over 2-3 vehicles. Enough to force most of a sever to work together if they don't want to take casualties. No armoured gun cars or tanks. Just basic light skin vehicles. Maybe a 5.56 mounted, we cant be making it too easy, it is still DayZ after all. I am completely against 'super' zombies. Increase the toughness of the current undead and fix that damned erratic zigzag sprinting (they are undead, they done fear my bullets enough to dodge them at 100kph). Increase the number that spawn per building by 1-2. I don't mind the speed of them. Just the crazy behaviour seems, well, wrong. I would still keep 1 shot to the head though. Overall there are some great ideas there and I hope the dev team looks at and takes some of them to test and possibly implement in future versions of the mod. EDIT: What I meant to write about the compounds was; Make it kind of like a forward position. Dont make it a static place. Have it move around either random spawns (no more than 1 or 2 on the map at any one time type thing). OR, have 1 or 2 groups on the map that actually pack up and move off the map. Only to come back just before sundown to do a sweep of a specific area and set up again for the next night.
  2. YES. We need something to compensate for the respawns. Might as well trial it. Worst that can happen is it gets reworked or removed. ============== The more than 20 words bit: Bandit spots me at around 200m... I'm dead. I spot bandit at <100m... I might be able to work out it's a bandit before I'm dead. (Distances for example only) I fail to see how this would be an issue. If you don't want to get noticed because you like to shoot me for my beans. Pay attention and don't let me get close enough to work out that your not friendly. If I tell you to stand and let me get close? That sounds like a free hard-to-miss oportunity to shoot me while I close in. Also, Names are not permanent. Your can change between any profile you have in Arma II and your character is still the same in DayZ. So it is not hard for people to change names to avoid reputations at this point in time. Hell, I do it frequently. ==============
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