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DCpAradoX

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Everything posted by DCpAradoX

  1. DCpAradoX

    Weapon accuracies

    My stance on video game firearms is pretty straight forward: realism or GTFO. If you absolutely have to simulate an inexperienced shooter or want to make it more skill-based, just have it sway or make it recoil in a way that has to be compensated by the player. Nothing is more infuriating than aiming correctly but still missing your target because the game just decided that, "nope, not this time buddy" and lets your bullet fly in a random direction within your "aiming cone". And just to be clear: damaged weapons and bullets changing directions due to correct physics are of course exceptions.
  2. DCpAradoX

    What do you die from?

    My main cause of death in the first 1-3 hours of the game (which was right after the initial release in december) was malnutrition and the occasional bleedout from zombie hits. Then, after I'd learned proper diet and where to aim when meleeing the zeds, I didn't die for a pretty long time (or so it felt; it was maybe 5 in-game hours). That's when I started to look for some guns... So, natually, I casually walked onto the Balota airfield (which I found by accident - I didn't even know about tent-city and what buildings spawn good loot), in the middle of the night, flashlight out and everything, and started to loot the hangars and what everyone calls "the prison", even though it's clearly just another support building with bunks, desks and equipment. I had no awareness of danger whatsoever because all players I had met so far were friendly and I had no idea what it was like in the mod. To make a long story short, I went in one of the 'racks and was immediately fired upon (M4 from somewhere outside, but I couldn't tell back then). I sprinted out in the general direction of the western entrance - hit, but not too bad - and um... lied down (to "hide in the grass"). Dude came up from behind and just shot me to death (duh). Since then, I've been shot three times - once while trying out a gun for the very first time (in the middle of Electro...), another time after I logged in on top of a "school" (I didn't log out there voluntarily, the server crapped out - at least I got two of them) and then once in a prison (I shot first because fuck the special edition changes). Compared to the XX times the shipwreck killed me, that's nothing! Pretty much all non-firearm related deaths were me walking off buildings because my controls were locked, or glitching through rails and then falling to my death. Funny thing though, I haven't died to a ladder (yet). This one time, I was standing on the walkway of a lighthouses, looking through my scope to scout the area, when suddenly the ground appeared to slowly move upwards - I remember thinking "huh, that's funny" before I realizing that I was falling down...
  3. DCpAradoX

    Isn't "DayZ" quite possibly the dumbest name ever?

    I always took it as a wordplay on D-Day (as in the day on which a combat attack/operation is to be initiated - the term doesn't refer to a specific operation or date), like "the day on which the zombie plague startet" or something along the lines. And I didn't read that somewhere - I always thought it was kinda obvious ...but apparently it is not.
  4. DCpAradoX

    Is the item damage mechanic useful ?

    It's a good idea and I think it really enriches the experience. But, as it's been said before, it needs (lots of) work. My biggest problem with it in its current state is the falling damage - how the hell does a little fall that didn't even broke my leg(s) ruin all the stuff in my pants!? Why is it that, after I fell from the ship wreck (again) and died, I'm unable to loot my body because everything got destroyed by a fall that, in reality, wouldn't even scratch something that has been in the freakin' backpack!? I don't mind my stuff being damaged by bullets and melee attacks, but if a 15m fall ruins everything, including the guns (!!!), a player had with him, I call fucking bullshit.
  5. This is my very first post here so... hi everybody! I've played the SA for 136 hours and always alone. Not counting my first few hours in the game, I never EVER had any problems in dealing with the zeds. In fact, I straight up punched several of them to death right after spawing just because I was annoyed by them while looting the nearest town (and that was at a time where almost every hit of them lead to bleeding, too). Now don't get me wrong, I don't consider that a great achievement of any sort and I'm certain that most experienced players here feel the same way. That said, of course they need to be a serious threat, only very few players think otherwise, but I also think they need to be at least somewhat predictable. Their movement speed and damage output is fine the way it is right now - I even dare saying they could hit twice as hard and still wouldn't be that much of a problem. BUT, and that's a big "but" (I like those), everything else about them is broken as hell. There's just no telling when/if they'll see you and you gotta anticipate a huge amount of lag to hit them properly (even a very low ping doesn't seem to make a difference). Sometimes I can sneak right past them, sometimes they'll see me from a mile away and I have the suspicion that simply looking at them, even from behind and very far away, triggers their aggro - kinda like Endermen... I didn't experience any excessive respawing myself (yet) but I understand it can be a huge pain in the ass and I'm pretty sure the fix would be as easy as changing the corresponding number in the config file to a higher value. And yes, I know, it's an alpha and most of... well, everything is supposedly a placeholder, but I still think there's a more thoughtful way to test stuff w/o resorting to simple trial-and-error changes. To summarize: current zombie speed & strength are okay, the rest isn't.
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