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29 NeutralAbout INoEmo
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Helicopter Hunter
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Just make it so we can drag and hide bodies. If you're near a body of water or very thick foliage, does the same thing. Also if loot doesn't respawn then it keeps most of the items on the map, one way or another. Also with dragging bodies, make it so we can hide them in cupboards and wardrobes, hitman style. I want to have a house with bodies in the cupboards, under the beds, in the closets, everywhere.
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Maybe when vehicles are implemented, but to walk from one side of the map to the other, no thanks.
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How does it make sense? Everyone owns at least one backpack in there house, more than likely 3+ or more if they have kids.
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Death Cooldown (this is going to be really unpopular...)
INoEmo replied to 11tw's topic in Suggestions
I can't even, just the stupidity displayed here, it's overwhelming. So now some fuck can camp near the spawns, and kill fresh spawns. Woo-Hoo man, great fucking idea. After being killed yesterday I decided to play Dayz, I spawned near someone else and they got frightened from me appearing behind them so they killed me, yay, i guess I'll log on tomorrow to see if I can do better. Guys we have a thinker, oh wait. -
It would be awesome if you could mark where you buried your stuff on a map. Imagine robbing someone (not killing them as soon as you see them because your a different type of asshole), following to dots to the X and finding and ending up swimming in beans and ammo. Then you could make 20+ maps that all lead to the same location that has the holy grail of loot and giving a map to everyone you come across.
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Addressing the Weapon Calibers - Compromises and Proposal
INoEmo replied to Katana67's topic in Suggestions
Honestly I believe ammo should drop as it is now, but have the guns use the ammo they use in real life. Have switchable barrels and bolts to make 1 gun take 2 types if you can the right barrel. Also add all the variants of the one gun, so have a 9x19, a 9x18 and a .45 acp (not sure if such a gun exists, not to good with guns) that way you come across a gun that's worse than the one you have but it' the only one you have bullets for. Plus if you met a player who has bullets for your gun and you have bullets for their gun you could trade. That's just what I think anyway. -
While this idea works in theory, what about all those assholes who just snipe people who just spawned? Imagine just spawning, dying, 10 minutes later spawning, dying in a minute, etc. I say no.
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Oh you don't like them? You're right, the devs should just do whatever you want because obviously the game revolves around what you like and don't like.
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The spawn directs you towards parts of the game that the devs need feedback on.
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Well after you read it once you already know how to do it. How about you can read it if you want but you can just make your character read it if you don't want to. Make it so using an IV cannot be used until you find the book, and should be reset every time you die. So when you re-spawn one of the first places you will head is the library to unlock some essential survival skills.
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On the subject of weapons which could result in one hit kills and loss of a weapon. screw drivers, sharpened piece of metal/wood, chisel, etc
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I believe that if you have enough of it, it can cause hallucinogenic effects. Although you need to have quite a bit. As for the OP, how will this be implemented? Sit there for 5 months waiting for your one plant to grow? How about looting a bag of it in a house or police station. Maybe weed=slow walk speed, character randomly giggles attracting Zeds and players alike and you're hunger gets increased by 100%
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Slight bump. Sorry I just came back. Maybe you come across a factory or something and find a bag of primers and shells. Then if you have no alternative you make your own.
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People would find ways to use it for fun. How about having 2 people given a half a bottle of vodka each then make them have a wild west style shootout. Winner gets 20 bullets.
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While we're on the subject of mini games, I want to play russian roulette!