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Necromacus

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About Necromacus

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    On the Coast
  1. Necromacus

    Stable Branch - 0.58 Discussion

    The problem I am seeing with loot is that if people leave behind the worthless crap then nothing new spawns there until you haul that junk out and dump it somewhere. Went days where nothing new was spawning until we walked around picking up all the trash and dropping it elsewhere. Loot should wipe and reload periodically regardless of if there is a piece of loot left in the location or not. I think that some pieces of loot are spawning within the walls or floors of structures and once all the visible loot is taken those remaining pieces that cannot be accessed keep loot from spawning in that location again.
  2. Necromacus

    Stable Branch - 0.55 Discussion

    I like most of the changes to the infected so far but I think their health and damage need to be brought down a little bit. Some melee weapons should definitely be more devastating to humans and infected. Foraging for apples needs to be a little easier. It always seems really silly to see a tree full of apples and spend twenty minutes hitting "F" over and over again just to get a couple. Hunger and thirst should be slowed up. I had a new spawned character unable to find food of any kind starve to death in about thirty minutes. My buddy went through five spawns in a row that all starved a few days after the update went in. Way overboard. Respawning of loot needs to be much faster. A few days after the update most of the servers appear to be almost picked clean. Fairly certain because of the slow respawn of loot many people spent a few days server hopping like crazy to get geared up and stay fed. Currently, you have to run to the nearest apple trees and forage them until full and your pockets full of them. Then travel until the next apple trees. Rinse and repeat or you starve. Not enough food left or loot that will enable you to hunt to get food after a few days of people server hopping and wiping everything out. Frequency of knives, rope, and burlap needs to be much higher to allow for the crafting of a bow or carrying bag if you cannot find a pack or weapon to hunt with. Several times a friend and myself have been pursued or killed by invisible infected. At first my friends and I were very pleased with the changes until starting new characters and finding all the loot wiped out from most servers in a few days. It has become rather frustrating or repetitive having to play Apple Picking in the Apocalypse lately.
  3. Necromacus

    This game. And the people who play it

    I completely agree with the original poster. I had such high hopes for this game but this non-stop KOS bullshit is just simply ruining it for me. There is no incentive for people to keep you alive and attempt to work together. I have yet to team up with anyone because every single motha fuckin' encounter with another player has been them immediately trying to kill me. Everyone is playing homicidal maniacs in the apocalypse or simply CoD castoffs trying to prove they have testicles here. So much potential for a real z-apoc game that has realism but seriously, everyone isn't gonna go homicidal maniac if it were to happen and those people would be easy pickings for those who keep their heads and team together. Unfortunately, those people are outnumbered 10 to 1 in this game and it is quickly turning it into a borefest. If I wanted just to run around and kill other players, I would go play a game designed specifically as such. It isn't that I expect never to see it. Sure realistically you would encounter -some- of that. But not every single fucking time. I don't want to play Day Z Team Deathmatch. I want to play a realistic zombie apoc game. This looked like it could have been it, but without some severe overhaul to cut down on this KOS shit. I will go look to what others are working on.
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