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NOLA (DayZ)

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Everything posted by NOLA (DayZ)

  1. NOLA (DayZ)

    The 'war on snipers'

    I agree on simulating the transonic region, but pretty much that and wind would double how difficult sniping currently is, while also making it much more skill based than just adding in ridiculous sway. As for changing the zeroing system, I think it's current implementation is fine.
  2. NOLA (DayZ)

    The 'war on snipers'

    Easy way to fix sniping: reduce sway/dispersion add wind
  3. We probably won't see any significant changes in the sounds/fx until they manage to fix the server-wide spontaneous sounds bug. (hears cans open and stuff all the time)
  4. NOLA (DayZ)

    Crows.

    Interesting idea, but if you wanted to add the gear aspect, they shouldn't be able to ruin things like guns, bullets, compasses, or other objects that the birds would likely just scratch. It would also be cool if the birds could fly away with the smaller foodstuffs, but that's something that most likely isn't possible.
  5. NOLA (DayZ)

    Attachment(s) for the B95 (and things in the gamefiles)

    Awesome gun, it should get some awesome attachments.
  6. NOLA (DayZ)

    Are some players really that dumb?

    I play as a hero because it's the most difficult of the 4 main playstyles in the game, and that's a fact.
  7. 180~ days in the mod. I probably only played about 90-100 of those days though.
  8. NOLA (DayZ)

    Thread in defense of banditry

    Banditry is fine. It's also the most valid playstyle in terms of a balance between good loot and safety.. Between choosing your own fights, being able to kill/target any player you like, and taking your time to kill a guy with a well placed headshot, you literally have the pick of the litter when it comes to looting. Also, KOS =/= Banditry; See a guy with loot you WANT? Kill him, you're a bandit. (or hold him up, but killing him is a way easier method that still doesn't count as KOS) See a guy with no loot that you want, but kill him anyway? You're killing on sight. I played bandit for a long time in the mod, I didn't KOS, but I DID kill people who had loot I wanted. That's what being a bandit is about. Take your time to aim, hit the head, don't ruin gear. It's not that difficult.
  9. Originally suggested here: http://forums.dayzgame.com/index.php?/topic/170534-blood-test-kit/ Since the suggestion was among others I decided that it deserved it's own thread. The gist of it is that once you use a blood testing kit on your live character, it will save the blood information inside the inventory (next to the player icon) until you die, which is when it will disappear. (obviously, as you would have a new character) The original suggester of this idea (JiJi) made a picture to illustrate what he meant: The picture above is what the character screen would additionally detail after you used a blood testing kit. (With the small blood icon lasting until your character dies)
  10. NOLA (DayZ)

    New 1:1 Mouse Controls are not good for the game

    He wouldn't be able to shoot you instantly. The weapon does move slowly enough at the moment (although I think it should move slower) to make a 180 shot like that take at least 2 seconds. And there's plenty of other immersion breaking aspects. In fact, tons of them. Most of the time, dying will instantly break immersion. Hello dead screen. I think that the weapons should move slower than they currently do, but mouse movement should stay as it currently is in experimental. This would solve your problems of 180 shots. And as for spinning around quickly, it's no bigger immersion breaker than zombies are. Yes, you're in a game, even if it is a game designed to simulate real life with zombies in the mix.
  11. NOLA (DayZ)

    New 1:1 Mouse Controls are not good for the game

    Last system was horrible. They are limiting how fast you can move your weapon but not your head/body now, I don't see any problem with it. What's going to happen? People spinning around? How frighteningly immersion-breaking.
  12. NOLA (DayZ)

    Allow 2 seperate hand slots

    Games had dual wielding long before CoD. (original counter-strike, 1998) I think dual wielding pistols is acceptable. Except of course you would lose tons of accuracy. Your shots would be all over the place.
  13. NOLA (DayZ)

    Binoculars now in Experimental Build!

    I have a set of ruined binoculars I picked off a bandit earlier. They seem to be exactly the same.
  14. NOLA (DayZ)

    Thermal sights. Yes or no?

    I don't think any scopes/optics with thermal capabilities should be implemented in the standalone. I do, however, think that NVGs should return.
  15. NOLA (DayZ)

    Lone Wolf: How To Live A Few More DayZ

    I thought the sun was still bugged and rising in the southeast on standalone? It does for my game. I've checked it with the compass a few times too, it seems to set in the northwest.
  16. NOLA (DayZ)

    dread and despair a game changing suggestion.

    I'd like to see some extra dangerous zombie areas. We already have dangerous pvp areas, how about some areas similar to the surface in the Metro series? I don't see what loot you could affiliate with it though.
  17. NOLA (DayZ)

    Is there any nice people

    You can sound friendly while asking a guy to put down a gun or shoot it out. "Hey man. I don't wanna take shots, but I'm going to ask you to drop your weapon, I'm friendly." - Like that. There's no problem with asking to put it on their back either. I just ask them to drop it so I can be assured that I'll be that much safer. And yeah, plenty of friendlies pass through NWAF. They aren't the problem. The problem is that possible bandit sniper sitting in a bush waiting for you to talk to another friendly, so he can grab a shot and get some gear.
  18. NOLA (DayZ)

    What do you consider "optimized" performance?

    I play on a 144hz monitor. Trust me, 60fps vs 100 vs 144 all show an extreme difference. As for correct optimization, I just want to see the game use at least 75% of both my CPU and GPU. Right now it only uses 30%~ of my i5-4670k, with a grand total of 40%~ of my 780ti. I get about 94fps average, most settings on high at a 133% resolution. (no aa/pp/fxaa/bloom/motion blur) FPS drops to about 40 in towns. Ridiculous. And the game can use up to 7 threads. No hyperthreading support as far as I know though.
  19. NOLA (DayZ)

    Pistols

    Magnum is awesome. I think it's zeroed to 200m so not really any problems close range if you aim neck/chin height. I also carry a sporter, which is of course permanently zeroed to 50m. Very useful vs zombies and it's a laugh vs bandits as they usually can't even hear you if you're 90m~ out.
  20. NOLA (DayZ)

    My First Bandit Kill On Standalone

    There would be no problem with this situation if you didn't lie about being friendly. That's a dick move. But it happens a lot, the reason people do KOS is so they don't have to deal with the situation you just gave that guy. They don't want to worry about trusting anybody and getting tricked, so they just shoot you instead.
  21. NOLA (DayZ)

    Is there any nice people

    Don't approach players at NWAF, Berezino, NEAF, or any coastal town with a market. The best way to start a conversation with a player is telling them (while you're hidden with LOS) to drop their gun or be shot. Chances are if he drops the weapon he's a friendly guy that just hopes to not die in a situation where somebody obviously has the upper hand. If he's not a friendly guy, chances are he'll go for an escape or try to get in cover and take some shots. All a bandit/killer has is his weapon and his backup. Friendlies have the ability to both trust and communicate without as much fear. (they do it more often) As for "rescuing" new(er)spawns out of sticky situations with bandits/killers, your best bet is to shoot the newspawn's legs at some point in time, (assuming you have morphine) this keeps him both out of the line of fire and in a position where he won't be able to make a move after you finish off his attackers, allowing you to take the ammo off of their bodies then fix him up so he can move on.
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