falken_uk
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Everything posted by falken_uk
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We raided a camp that had multiple vehicles stored. We died shortly after but it was great fun.
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Get rid of this beep. Spoiling the game for me now
falken_uk replied to Thegoon84's topic in DayZ Mod Suggestions
>this just promotes server hoping >Out of 10 server i went on -
Traveling across Zub we came upon a grim location where the walls dripped blood from survivors who had been killed previously. One of our team was killed but took out the bandit at the same time. Plus an interesting bug at the end where all the bodies disappear!
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One Idea to Fix Them All (D'Cing in combat, server hopping, relogging to move)
falken_uk replied to Oompa's topic in DayZ Mod Suggestions
Please do go ahead and continue to speak for me and the rest of the DayZ community. I enjoy the pace of DayZ. As its a 'slow burn' game, waiting a few minutes or so to disconnect won't phase me as. Just alt-tab and carry on with something else. -
One Idea to Fix Them All (D'Cing in combat, server hopping, relogging to move)
falken_uk replied to Oompa's topic in DayZ Mod Suggestions
You're contradicting yourself. Would it annoy YOU? I fail to see how you can speak for everyone else when you say it will 'annoy survivors'. It certainly wouldn't annoy me :) -
One Idea to Fix Them All (D'Cing in combat, server hopping, relogging to move)
falken_uk replied to Oompa's topic in DayZ Mod Suggestions
So rather than put yourself out for a short moment and watch a timer whilst logging out, you'd rather have development time and effort put into coding a whole new convulted flagging procedure. Wow. Just wow. Completely different? No doubt once your flagging system has been written you'd be posting asking for another system to developed to deal with server hopping. Consider timers for just one moment, you'll see its a simple solution and most importantly ALREADY exists in the game! -
One Idea to Fix Them All (D'Cing in combat, server hopping, relogging to move)
falken_uk replied to Oompa's topic in DayZ Mod Suggestions
Do you have any idea how much development it would need to code a 'buddy system'? Timers are already implemented. If you're not prepared to watch your character for longer than 30 seconds then you're not hiding well enough or you're trying to d/c in a high risk area which is your own stupid action. Disconnecting should be akin to 'going to sleep'. You won't go to sleep instantly on demand (unless exhasted) and you wouldn't sleep in a high risk area where you're going to get shot within 3 minutes time. -
One Idea to Fix Them All (D'Cing in combat, server hopping, relogging to move)
falken_uk replied to Oompa's topic in DayZ Mod Suggestions
Hilarious. And how does this fix teleporting behind someone? You've obviously never experienced someone server hopping to move directly behind you on one server then rejoining and appearing directly behind you. Sitting down to disconnect isn't going to solve anything except immediate firefights..possibly. Sorry! -
One Idea to Fix Them All (D'Cing in combat, server hopping, relogging to move)
falken_uk replied to Oompa's topic in DayZ Mod Suggestions
Define 'hostiles'. Let's say you want to disconnect whilst you're in a group with friends. You wouldn't be able to. Let's say you legitimately want to d/c in cherno or elektro...you can't because there is someone nearby. So you travel into a heavily forested area, you haven't seen anyone for hours...yet you try and d/c and you notice someone else nearby. So you spend your time hunting them because a metagaming mechanic told you someone was nearby. D/c from the game for WHATEVER REASON is an action that takes you out of the experience and should be treated as such. What's the problem with waiting 3-5 minutes if you're legitimately trying to d/c? 15 seconds only gives a smaller window for abuse. Let's not turn this game into a fluffy mmo, let's retain the harsh and most importantly REALISTIC approach that makes it so great. -
Good suggestion, but a flawed idea. People would use this to detect if there are people close to them. I think the only simple way to implement a deterrent is to have a really long egg timer appear before being able to disconnect. Leaving yourself exposed to being shot and unable to react.